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  1. #1

    The one about Skills

    Skills really need to be reworked to make stuff more useful/Appealing
    All people use and have always used is Overdose First-Aid and Pulse Tactical Scanner. Thats it.

    First off First-Aid really makes for bad team play because 90% of people just use it as a personal heal. And overdose really should be redesigned if people want a extra over shield then they should need a Vigorous chestplate not just use overdose first aid.

    Healing station needs a major overhaul its really completely useless when you compare it to the first aid. Healing station should be the more go to option for a healing ability over the first aid but it simply isn't. First Aid gives you instant max health with 1 button press while healing station may only heal you like 3% of your health a second. Why would anyone choose that over immediate max health. Healing station needs to be made so more people are interested in it and needs to be the go to option for healing skills since it works for the whole team therefore giving your other group members room to use different stuff and not have to worry about having a healing skill themselves.

    Pulse Tactical scanner is just simply superior to any other mod. Why would people lose extra damage for an increased range pulse that can mark loot containers. And well scrambler is just useless all together. Simply put though a pulse should never give a damage buff instead just reduce the NPC health more to compensate for redesigning the pulse.

    Seeker mine just doesn't do any type of damage to NPC really therefore making the thing feel completely useless to use. Same goes for sticky bomb you'd think that you shoot a sticky bomb at an NPC it would at least destroy his armor therefore leaving just his health bar but nope your lucky if the sticky bomb even removes 2 bars of armor. And the Air burst seeker mine is just so inaccurate when it detonates usually not even hitting the target or even catching them on fire. The only good seeker mine is the gas one.

    Turret just sucks all together. When it was buffed the only thing buffed really was the fire turret. The other ones are just junk and do nothing. Lol like come on the pulse turret does like 1000 damage are you kidding me how is that even something people would ever use. Think about is the guns we use average about 20k damage a bullet now just think about that when you look at a turret that does one 1000 damage. Simply put the thing is garbage. Also the pulse turret should apply a bleed effect to targets.

    Mobile cover is just really useless all together why does anyone need mobile cover when you have 60+ million objects around you to take cover on. Theres just really no need or no use for mobile cover in this game.

    Ballistic shield is good finally but needs more agro and again all people are going to use is the assault shield cause they get more damage which there for makes the other ones completely useless to use.
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  2. #2
    Voronja_SaVi's Avatar Banned
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    I do just fine with the healing station at the moment, it's the thing that's keeping me alive due to using the res one because vigorous chest piece is broken and I'm not receiving my overheal from any support station and when predatory procs. Tad annoying but I'm getting the hang of it now. Be alert in Xseconds and kill the bleeder that just shot me and wearing 2 support station healing speed mods so it's not all bad.

    Throwing mine out enables people to do the run and gun thing out of cover and res when going down and no one having to use their sig skill. Works wonders. No changes needed to the station. Only the players and vig chest.
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  3. #3
    Voronja_SaVi's Avatar Banned
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    I kill red NPC's with seekermines. Take a fair wack of armour off purples and it takes 3 throws to down a yellow. Seekers are powerful things in the right hands. Gas mines are ideal for those with no skill power. And by no skill power I mean under 1000.
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  4. #4
    Voronja_SaVi's Avatar Banned
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    Mobile cover provides damage resilience for those who don't spec into exotic damage resistance and are very squishy but have skillpower and firearms, use a immuniser with it and voila. Grenade proof.
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  5. #5
    Voronja_SaVi's Avatar Banned
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    Ballistic shield.
    I use the heal one when I pair it with seeker mines.

    OP, I think you might find you are basing your assumptions on personal experience. I've seen players and have played with player with my own play style. Perhaps they are a bit kinky and like to experiment.
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  6. #6
    Calimwulf's Avatar Banned
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    I'll have to disagree. Each skill has it's purpose depending on group composition and the level of team interaction. Your right, Over Dose is most often used as a personal skill, except in those times when people specifically fire it off to heal a team mate and to proc skill haste. The Healing station just let us beat Falcon Heroic because it kept the entire team topped off and able to rez if/when thry dropped... Two Imunizers, coordinated by two separate people, let us stumble through victory in Dragon's Nest Heroic. Two FM clad Tankish types, Over Dose and Healing station and a FireCrest flame turret let us get through CS Heroic.

    Its called a 'skill' for multiple reasons.
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  7. #7
    I love skills and the fun you can have... never been a "get my dps up" kind of player... means I get bullied a bit in the DZ when I solo and meet a pack of 4 rogues, but meh they get a shock
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