Originally Posted by
Sitka_one
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First week back, grinding in the dark zone, I'm finding I'm doing fine staying alive in pvp, except people are still running shock turrets. It's basically get shocked, then dump a whole clip into their face while defense-less.
I remember hating this in 1.1, 1.2, and 1.3 if I recall correctly. I had to resort to using them because so many times I lost battles for this reason and this reason only.
In a fight just now, I actually managed to get shocked by a turret, almost died, then ran around a truck and started shooting at the turret only to flamed by another turret on the other side of the truck and lit on fire.
I'm not being a fussy mussy, but it's really annoying to die being stood straight up defenseless not able to move, shoot, use skills, meanwhile 4 different guns are shooting me in the face. RIP.
I really enjoy aspects of the DZ, but truly Hate turrets. How can 1 skill tip the scale so much in pvp. If you really think about this, 4v4 is fair and no one dies quick if everyone is running around and rolling and hiding and not shooting until a shock turret zaps someone, then pounce like hyenas. Now it's 3v4 and if both teams are evenly matched, RIP. All because a shocked agent was defenseless and removed from the scene to tip the scale.
#Removeturretsorchangethereutility
I think you are looking at the situation all wrong. There is nothing wrong with shock turrets. Flame turrets are even stronger and seeker mines are absolutely disabling. These skills create variety in the game and make fights interesting. You need to increase your situational awareness and play around the turrets. The problem is people are too quick to blame other things but themselves when they play badly.
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