🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    farm good gear and then decide to do some PVP ? NOT POSSIBLE

    if you are like me:
    Having played PVE (500-1000 hours) and then decide to do some PVP for a change, you probably will notice that this is not possible just like that.

    Of course you know which weapons and talents would work well in PVP and maybe you are not bad with mouse/controller but (with all these recently nerfed stats on gearsets and talents) the only important thing is:

    HAVING A WELL ORGANIZED TEAM

    And this is exactly what so many players don't have or can't have or don't want to have!
    Please remember all these solo-play-discussions recently that seemed to have surprised Massive and then finally made them change the scaling.
    There are many solo players outthere.

    I am not even e solo player! but I usually play with a good friend or do matchmaking.
    And in my current life situation I don't want to bother so much with establishing a big "The Division Network".
    And I know that I am not alone with this opinion.

    I am not trying to complain much - I just want to share my experience with you and hear your thoughts.
    Do you think it is ok and justified that "average players" should keep on playing PVE and stay away from PVP?

    Or maybe there is a way and I am just doing something wrong?
    Share this post

  2. #2
    VinBenzin_'s Avatar Senior Member
    Join Date
    Apr 2016
    Location
    Megan hideout
    Posts
    846
    no, but there are CRIPLES (gankers) who ruin PVP in this game.
    dont waste time with this ****.
    Share this post

  3. #3
    joelsantos24's Avatar Senior Member
    Join Date
    Dec 2008
    Location
    Portugal
    Posts
    2,917
    Originally Posted by Cryos_Feron Go to original post
    if you are like me:
    Having played PVE (500-1000 hours) and then decide to do some PVP for a change, you probably will notice that this is not possible just like that.

    Of course you know which weapons and talents would work well in PVP and maybe you are not bad with mouse/controller but (with all these recently nerfed stats on gearsets and talents) the only important thing is:

    HAVING A WELL ORGANIZED TEAM

    And this is exactly what so many players don't have or can't have or don't want to have!
    Please remember all these solo-play-discussions recently that seemed to have surprised Massive and then finally made them change the scaling.
    There are many solo players outthere.

    I am not even e solo player! but I usually play with a good friend or do matchmaking.
    And in my current life situation I don't want to bother so much with establishing a big "The Division Network".
    And I know that I am not alone with this opinion.

    I am not trying to complain much - I just want to share my experience with you and hear your thoughts.
    Do you think it is ok and justified that "regular players" should keep on playing PVE and stay away from PVP?

    Or maybe there is a way and I am just doing something wrong?
    Well, the original Rogue penalties made this path possible. The Rogue protocol was intended to be just occasional or incidental, and it wasn't supposed to become into "team deathmatch" every time you encounter another group of players.

    Before, the penalties were exponential and so increased with the increasing of your DZ ranking and also the Rogue level you'd be at. For instance, level 5 Rogues would have 300 seconds to neutral state, with the timer resetting every time you'd engage in fights, and if you died, you'd lose 10% of your XP and 50% of your credits. This was perfectly designed to make the Rogue protocol a punctual or occasional thing, and not turn the DZ into a PvP cesspool, as it stands now.

    I don't believe it will ever go back to how it was, unfortunately, but the penalties need to be much heavier or harsher, if we want the Agent vs. Rogue experience to get under control again. I hate going Rogue, and I haven't even played with my friends lately because they're in this crazy PvP spree. But when playing with my team of friends, they'd go Rogue sometimes, always taking advantage of seeing some poor solo player wandering around. And that's the point. There's hardly a team out there that wouldn't take a chance at killing a solo player or a two-man team, whenever they encounter them.
     2 people found this helpful
    Share this post

  4. #4
    Originally Posted by joelsantos24 Go to original post
    Well, the original Rogue penalties made this path possible. The Rogue protocol was intended to be just occasional or incidental, and it wasn't supposed to become into "team deathmatch" every time you encounter another group of players.

    Before, the penalties were exponential and so increased with the increasing of your DZ ranking and also the Rogue level you'd be at. For instance, level 5 Rogues would have 300 seconds to neutral state, with the timer resetting every time you'd engage in fights, and if you died, you'd lose 10% of your XP and 50% of your credits. This was perfectly designed to make the Rogue protocol a punctual or occasional thing, and not turn the DZ into a PvP cesspool, as it stands now.

    I don't believe it will ever go back to how it was, unfortunately, but the penalties need to be much heavier or harsher, if we want the Agent vs. Rogue experience to get under control again. I hate going Rogue, and I haven't even played with my friends lately because they're in this crazy PvP spree. But when playing with my team of friends, they'd go Rogue sometimes, always taking advantage of seeing some poor solo player wandering around. And that's the point. There's hardly a team out there that wouldn't take a chance at killing a solo player or a two-man team, whenever they encounter them.
    Nail, head, hit.

    When 1.4 first came out, I actually felt that I could at least hold my own against the occassional rogue that I ran into (I'm on PS4). Now, the term "cesspool" is very apt for the DZ, where even most other solo agents will shoot you in the back, never mind the 4 man gank/murder groups in there. Even matchmaking isn't safe, as you can get kicked and murdered in the blink of an eye.

    I have no idea why it's suddenly become like this, it was bad before but, now, entering the DZ has far too many negatives to make it enjoyable. Joelsantos is right, when Massive reduced the rogue penalties, it opened the gates and, lead to what we have now. Massive won't change it, because they're too pig headed to admit that the DZ is a failed social experiment, with so many imbalances and so much wasted potential.
    Share this post

  5. #5
    joelsantos24's Avatar Senior Member
    Join Date
    Dec 2008
    Location
    Portugal
    Posts
    2,917
    Originally Posted by Clannicus Go to original post
    Nail, head, hit.

    When 1.4 first came out, I actually felt that I could at least hold my own against the occassional rogue that I ran into (I'm on PS4). Now, the term "cesspool" is very apt for the DZ, where even most other solo agents will shoot you in the back, never mind the 4 man gank/murder groups in there. Even matchmaking isn't safe, as you can get kicked and murdered in the blink of an eye.

    I have no idea why it's suddenly become like this, it was bad before but, now, entering the DZ has far too many negatives to make it enjoyable. Joelsantos is right, when Massive reduced the rogue penalties, it opened the gates and, lead to what we have now. Massive won't change it, because they're too pig headed to admit that the DZ is a failed social experiment, with so many imbalances and so much wasted potential.
    Yeah, I've been summarily executed, so to speak, three times, during these last 9 months of playing the game. All after the Rogue penalties were removed, mind you. People invite you to the group, and as soon as you step out the door, you're kicked out, and executed. It's a horrible experience. The last time it happened, was roughly a week ago, and I logged out after. I still haven't gone back.

    I just can't understand why they can't give you a heads up, that you're being kicked, like three seconds before it happens. Or better, the moment you're kicked out, you're instantly transferred to your own session/server. Problem solved.

    The only way to get the Rogue protocol under control, is to reintroduce the Rogue penalties. They don't need to be as heavy or harsh as they were, originally, but they definitely need to make the PvP-oriented players think, before choosing to attack other players and go Rogue.
    Share this post

  6. #6
    Voronja_SaVi's Avatar Banned
    Join Date
    Nov 2012
    Posts
    1,848
    The DZ and rogue thing can never be gotten under control unless all character XP and credits are amalgamated as one. That way you have no toon that you don't care about unless you don't care about credits and XP at all then nothing will prevent the ganking and rogue mentality that currently exists.
    Share this post

  7. #7
    joelsantos24's Avatar Senior Member
    Join Date
    Dec 2008
    Location
    Portugal
    Posts
    2,917
    Originally Posted by Voronja_SaVi Go to original post
    The DZ and rogue thing can never be gotten under control unless all character XP and credits are amalgamated as one. That way you have no toon that you don't care about unless you don't care about credits and XP at all then nothing will prevent the ganking and rogue mentality that currently exists.
    That's certainly a possibility. I always though we had too many currencies, as it it. Encompassing the DZ rank and corresponding XP and credits, does sound like a good idea. On the other hand, I don't think it'd completely control the Rogue problem. If adding a PvE or PvP option is out of the question, and I assume and agree it is, then the Rogue penalties have to be reintroduced. There's no way around it.
    Share this post

  8. #8
    I've been thinking about this lately, and it dawned on me that there's something they could do that would at least level the playing field, and prevent groups from going after solo players:
    Separate players into different sessions based on the number of group members.
    Basically, solo players would only play with other solo players, groups of 2 would only play with other pairs, and so on.
    Of course, that wouldn't prevent players from grouping up unofficially, but they wouldn't get the perks such as being able to see each other on the map, or being able to use group skills on each other.
    It would help minimize the 4 man group of rogues attacking solo players and smaller groups at least, which would make the fights much more balanced.
    Share this post

  9. #9
    Solidus...'s Avatar Senior Member
    Join Date
    Mar 2015
    Posts
    1,657
    Originally Posted by Cryos_Feron Go to original post
    the only important thing is:

    HAVING A WELL ORGANIZED TEAM

    Nope, that is only part. 1.5 day one i and my friend we two for me +26 killed rogues, we was nonstop 2 vs 3/4 all battles win(soon on new video, and 2 vs 3/4 available on previous vids). And two player simply can't be well organized team, since we was only 2 and was strongly limited in ults, and devices, and still successfully kicked 3/4 man rogue groups.


    Sure u can meet groups which u can't beat even with 2 groups, but such teams are huge minority. Most groups are -"hey look there is one we are 4 lets kill him"

    Originally Posted by joelsantos24 Go to original post
    but they definitely need to make the PvP-oriented players think, before choosing to attack other players and go Rogue.

    Nobody think before, they simply say f**** that s****, massive don't want rogues, but they show that they want them.

    With out rogues DZ will turn in to on boring place like LZ.
     1 people found this helpful
    Share this post

  10. #10
    joelsantos24's Avatar Senior Member
    Join Date
    Dec 2008
    Location
    Portugal
    Posts
    2,917
    Originally Posted by Solidus... Go to original post
    (...)

    Nobody think before, they simply say f**** that s****, massive don't want rogues, but they show that they want them.

    With out rogues DZ will turn in to on boring place like LZ.
    Yes they did. They though about what they could win and what they stood to lose. They thought, well, should I go Rogue here? Does that guy have something of worth? Should I risk it? Are there more players around this area? Are there any NPC groups around, too? Do I stand a chance of survival? Etc, etc, etc.

    Like I said in my first post here, the Rogue experience was meant to be occasional, quite literally, not a bloody rule. Now, no one thinks, no one even blinks. They see a chance and they shoot at everything that moves.
    Share this post