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  1. #21
    Originally Posted by Jaime_Ward Go to original post
    I played with 2 friends on monday and yesterday after the patch.

    They both were last seen on patch 1.1, had some 182 GS. So we got some totally random parts on monday to bring them close to 229, and yesterday we got some totally random parts to get them above that. In fact their GS is now higher than mine, due to the fact they use every piece, because they dont have anything close to a good 229 build.

    We ran all weekly HvT, and we cleared them all. They were good fights, no steamroll, but by far managable. OP, get your gaming skills right, then come back complain it is too hard.
    Congrats on playing in a group. I have no problem doing HVT I literally jumped in right away when the update dropped went straight to the highest HVT and solo it has a 229. I don't have any problem with any of that my problem is the story missions. Go play a mission like Warren gate on challenge and you'll see exactly what im talking about. Story missions in this game have always been way to spongy compared to stuff like underground NPC and open world NPC. Go try and Incursion on heroic.
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  2. #22
    Originally Posted by Aaron_Clover Go to original post
    Not there either. Just face the facts that you are made of glass.
    So you're literally proving my point that 1.3 is back. If i was able to run tier 4 with literally 230k toughness and like 48% armor now all of a sudden you cant run a 280k toughness 4800 stamina in tier 5 with 53% mitigation with out getting dropped.

    You realize that build diversity is gone again right. I guarantee everyone is right back to spec into toughness because you have to. Theres no room for a damage dealer anymore you'll just get dropped.
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  3. #23
    Turis8's Avatar Senior Member
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    Originally Posted by xWTOx SkiLLz Go to original post
    So you're literally proving my point that 1.3 is back. If i was able to run tier 4 with literally 230k toughness and like 48% armor now all of a sudden you cant run a 280k toughness 4800 stamina in tier 5 with 53% mitigation with out getting dropped.

    You realize that build diversity is gone again right. I guarantee everyone is right back to spec into toughness because you have to. Theres no room for a damage dealer anymore you'll just get dropped.
    Your stats clearly say that your build is not optimized. You are glass - even for tier 4. Your stats belong to tier 2-3.
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  4. #24
    Oggy999's Avatar Senior Member
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    Have not played much due to constant delta errors, but managed to do warrengate hard solo, lincoln challenging in group of 4 and half the LZ boss run. I did not feel anything close to bullet sponges, but I was far squishier than you in my 229 gear. Enemies hit hard, but had no problems to outplay them.

    Note how squishy I am...6151 FA, 102990 HP, 40,3 % dmg mit, 66k SP using Reckless chest, savage gloves, tenacious mask + 3 pcs predators mark.

    When I will be somewhat optimized in 256 gear and weapons, right talents, I cant see a problem in difficulty. That is if the delta errors stop (got like 20 in 3 hours), I have 88M credits and 999 of every material waiting to be used.
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  5. #25
    Originally Posted by xWTOx SkiLLz Go to original post
    NPC shotgunners 1 shot.

    NPC snipers 1 shot

    Grenade Spamming is real (still never understood why they wont put a cooldown on the NPC)

    Assault NPC pretty much kill in 3 shots again

    *Sigh* Tier 5 feels like 1.3 all over you dont run toughness your done. And right now I have 53% Armor with 120k health and still drop like nothing.

    Figures they didn't fix the level 34 NPC I hate to see when 35 NPC are reintroduced.

    Oh and also the bullet sponge is back to takes a whole mag to drop 1 NPC lol im tired of this. They even had people giving this same feedback in the PTS and they didn't fix any of it.

    Please tell me this is a joke? Hahahaha

    Before the patch I had 430k toughness with alpha bridge set using 2 assault rifles with 280k dps (and 98k Electronics) - ripping people apart and never dying.

    After 1.5 release (yesterday) playing in World tier 5 my toughness is only 317k, although my dps has improved after opening caches and getting perfectly rolled famas and lightweight m4.

    With 317k toughness the shotgun dudes take like... 4-5 shots to kill me? I can run in and down mobs in DZ within seconds?

    So how come I can do this and you cannot? Besides the fast I'm better skilled, its obviously your gear.

    So stop complaining and get to it, did you Think they would release a patch and it was supposed to be easy for you? The big fire dudes still fck me up, but with smart gameplay, I down those too with eas.

    I don't recall what my armor is now in 1.5, probably not good considering im still using my perfectly rolled alpha set 229, but my hp is 187k (now with 320k dps using assualt rifles).

    So, get good. Get gearing. Stop complaining :-)
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  6. #26
    Originally Posted by Oggy999 Go to original post
    Have not played much due to constant delta errors, but managed to do warrengate hard solo, lincoln challenging in group of 4 and half the LZ boss run. I did not feel anything close to bullet sponges, but I was far squishier than you in my 229 gear. Enemies hit hard, but had no problems to outplay them.

    Note how squishy I am...6151 FA, 102990 HP, 40,3 % dmg mit, 66k SP using Reckless chest, savage gloves, tenacious mask + 3 pcs predators mark.

    When I will be somewhat optimized in 256 gear and weapons, right talents, I cant see a problem in difficulty. That is if the delta errors stop (got like 20 in 3 hours), I have 88M credits and 999 of every material waiting to be used.
    Thats about what my stats were before 1.5. my 229 gear was like 6500 FA 115k HP and like 56% mitigation. I had no problem running tier 5 with my 229 loot but as soon as I started getting 256 it got worse. And I really think lots has to do with all the nerf they did to 256 loot. Like 256 LMG damage out of cover was nerfed so therefore makes you wonder if you're just better off using 229 LMG.

    I just don't understand why they nerf 256 loot before the game came out. They nerfed the LMG damage out of cover, they nerfed the crap out of MG5 gun feels like junk doesn't come close to other LMG now.

    I think this is my problem they nerfed 256 loot before the game came out so now 256 loot for me feels worse then 229. I had no problem jumping into tier 5 with my 229 loot I was breezing through missions but like I said as soon as that 256 loot came around started to feel weaker. Now isn't that something that was happening in 1.3 where 204 loot was better then 229-268 well it seems to be the same case again
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  7. #27
    joelsantos24's Avatar Senior Member
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    Originally Posted by xWTOx SkiLLz Go to original post
    So you're literally proving my point that 1.3 is back. If i was able to run tier 4 with literally 230k toughness and like 48% armor now all of a sudden you cant run a 280k toughness 4800 stamina in tier 5 with 53% mitigation with out getting dropped.

    You realize that build diversity is gone again right. I guarantee everyone is right back to spec into toughness because you have to. Theres no room for a damage dealer anymore you'll just get dropped.
    Clearly, there must be some big misunderstanding here. No, as far as I'm aware (and I haven't played 1.5 just yet, because us PS4 players always seem to be treated as trash by Ubisoft), and from all the reports I've read and interactions I've had with players on PC and X1, it seems to be an actual fact that 1.5 doesn't equal 1.3, at all.

    I'll obviously refer to the end of the week, hopefully, which is when I'm assuming we're going to be able to proper test 1.5 on PS4. But I think it's safe to assume your build is actually horrible and unbalanced. So, do the math: you're likely a solo, confrontational player, with fundamentally unoptimized gear and weapons for Tier 5, you're likely not using cover at all, as often happens, and you die a lot. See any problems there?
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  8. #28
    Originally Posted by MiyoSnipah Go to original post
    Please tell me this is a joke? Hahahaha

    Before the patch I had 430k toughness with alpha bridge set using 2 assault rifles with 280k dps (and 98k Electronics) - ripping people apart and never dying.

    After 1.5 release (yesterday) playing in World tier 5 my toughness is only 317k, although my dps has improved after opening caches and getting perfectly rolled famas and lightweight m4.

    With 317k toughness the shotgun dudes take like... 4-5 shots to kill me? I can run in and down mobs in DZ within seconds?

    So how come I can do this and you cannot? Besides the fast I'm better skilled, its obviously your gear.

    So stop complaining and get to it, did you Think they would release a patch and it was supposed to be easy for you? The big fire dudes still fck me up, but with smart gameplay, I down those too with eas.

    I don't recall what my armor is now in 1.5, probably not good considering im still using my perfectly rolled alpha set 229, but my hp is 187k (now with 320k dps using assualt rifles).

    So, get good. Get gearing. Stop complaining :-)
    Oh god more get good in a game that takes zero skill lol. Never gets old hearing stuff like that. Again you realize everyone has different builds you just proved my point again you spec into toughness thats it. Anyone can do that because again its the only thing to really do why spec into anything else. Of course If i spec into toughness you can eat 5 shotgun bullets but I shouldn't have to. I didn't with 1.4. the whole meta has shifted with 1.5 now theres no room for skill power and DPS players you're right back to the meta being tank builds again.
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  9. #29
    Well after reading both sides to this argument the one thing that is clear the team at massive has a hard time comprehending the scaling of NPC's because it go's from one extreme to the other and offer this as a good example. I went and did a daily hard mode solo with the best possible alpha bridge build giving me 300k DPS with 6 gun talents and 300k toughness in world tier 5 solo and i melted and rushed almost the whole zone.

    Now i then went to challenging for the daily with 3 friends all with great 229 builds and it was pretty dam brutal and they melted us like nothing and it took over 800 rounds per area to clear. So the extreme from hard mode solo melting and rushing to challenging mode using every trick in the tool kit with 4 players is about as different as night and day, this is clear. What i think they did is they just took all the existing models and figures from 1.3 NPC's before the 1.4 nerfing from the removed NPC's and just reintroduced them into the environment without making any adjustments to scale them from the current 1.4 NPC's.

    This just continues to show the complete lack of interest and laziness of the developers because that's what ticks me off, not that its so much harder because i like the challenge. They couldn't be bothered to look at the stats of the current tier 4 elites and figure out and implement a properly scaled NPC between lvl 33 and lvl 34 NPC's and that's just plain sad. I mean give me a challenge, that's great but learn how and be willing to properly scale your environment and the NPC's that populate it and i fully expect them when they deploy world tier 6 we will get the very over scaled lvl 35 NPC's without adjustments because they cant be bothered once again to scale everything accordingly. So yea 1.5 is just like 1.3 because they re introduced all the NPC's without adjustment bringing back these over powered NPC's that run twice as fast, chase you down so cover becomes almost pointless at time making it feel like all the positive changes of 1.4 are gone.

    Dear UBIsoft Massive, stop being so freaking lazy and fix the game and deploy a patch that properly scales all the NPC's to be in line with 1.4 NPC's but 10% - 20% harder when it comes to the elites, Slow there run speed down to match ours and fix them from shooting through trucks and walls. please and thank you.
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  10. #30
    joelsantos24's Avatar Senior Member
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    Originally Posted by xWTOx SkiLLz Go to original post
    Oh god more get good in a game that takes zero skill lol. Never gets old hearing stuff like that. Again you realize everyone has different builds you just proved my point again you spec into toughness thats it. Anyone can do that because again its the only thing to really do why spec into anything else. Of course If i spec into toughness you can eat 5 shotgun bullets but I shouldn't have to. I didn't with 1.4. the whole meta has shifted with 1.5 now theres no room for skill power and DPS players you're right back to the meta being tank builds again.
    Sorry, you can't be a solo player and have it all.

    They've enabled every content in the game to be completed solo, and rightfully so. But if you want actual fun and variability in gameplay experience, then team up.

    Originally Posted by DMF-Lokiey Go to original post
    Well after reading both sides to this argument the one thing that is clear the team at massive has a hard time comprehending the scaling of NPC's because it go's from one extreme to the other and offer this as a good example. I went and did a daily hard mode solo with the best possible alpha bridge build giving me 300k DPS with 6 gun talents and 300k toughness in world tier 5 solo and i melted and rushed almost the whole zone.

    Now i then went to challenging for the daily with 3 friends all with great 229 builds and it was pretty dam brutal and they melted us like nothing and it took over 800 rounds per area to clear. So the extreme from hard mode solo melting and rushing to challenging mode using every trick in the tool kit with 4 players is about as different as night and day, this is clear. What i think they did is they just took all the existing models and figures from 1.3 NPC's before the 1.4 nerfing from the removed NPC's and just reintroduced them into the environment without making any adjustments to scale them from the current 1.4 NPC's.

    This just continues to show the complete lack of interest and laziness of the developers because that's what ticks me off, not that its so much harder because i like the challenge. They couldn't be bothered to look at the stats of the current tier 4 elites and figure out and implement a properly scaled NPC between lvl 33 and lvl 34 NPC's and that's just plain sad. I mean give me a challenge, that's great but learn how and be willing to properly scale your environment and the NPC's that populate it and i fully expect them when they deploy world tier 6 we will get the very over scaled lvl 35 NPC's without adjustments because they cant be bothered once again to scale everything accordingly. So yea 1.5 is just like 1.3 because they re introduced all the NPC's without adjustment bringing back these over powered NPC's that run twice as fast, chase you down so cover becomes almost pointless at time making it feel like all the positive changes of 1.4 are gone.

    Dear UBIsoft Massive, stop being so freaking lazy and fix the game and deploy a patch that properly scales all the NPC's to be in line with 1.4 NPC's but 10% - 20% harder when it comes to the elites, Slow there run speed down to match ours and fix them from shooting through trucks and walls. please and thank you.
    Then don't play Challenge mode missions. Stick with Hard mode. Challenging should be exactly that, challenging!
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