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  1. #101
    mattrickl06's Avatar Senior Member
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    Originally Posted by Mercuryx2 Go to original post
    I'm a little confused by this. When you go on challenge mode it says "For teams of co-ordinated and optimised players" or words to that effect (forgive me if they've changed it since I haven't actually checked it in a while.) so why is it that people feel that they should be able to do challenge mode solo? solo challenge mode runs should only be possible by an incredibly well optimised and skillful player who knows exactly what they're doing.

    I haven't played 1.5 yet (ps4 peasant that I am) but it sounds like the difficulty is working as intended to me. the AI flanking you and flushing you from cover SHOULD be happening in my opinion.
    Praise be, another player who doesn't find speedruns entertaining, good on you!!
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  2. #102
    mattrickl06's Avatar Senior Member
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    Originally Posted by Voronja_SaVi Go to original post
    WT5 challenging mode in a group of non optimised geared players is no different to WT4 with the same slant. Difference being, is access to fancy weapons and away from extra stats on gear from the 268 - 229 crossover.

    Soloing will be possible if it is not already.

    I've ditched armour and gone for Damage to elites and am coping just fine with bugger all toughness. Staying in cover is the trick to this game. Use it and it repays you in kind/or death of your opponent, I should say. ��
    Absolutely, and lets not forget that this game is a cover based shooter...
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  3. #103
    lots of armor

    MG5/Pakhan

    Alpha Bridge

    Tune it up

    easier than being decked in 229 in 1.4, hands down.
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  4. #104
    WT5 enemies are tougher, but the only time they're kicking my *** is when the servers lag out and enemies don't take damage, teleport to flanking positions, and fire their whole magazine in a single short burst.

    Admittedly, that *is* getting a little old.
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  5. #105
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    @ OP

    Not this guy again. Lol
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  6. #106
    Oggy999's Avatar Senior Member
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    Originally Posted by xWTOx SkiLLz Go to original post
    The fact that I have like 280k Toughness and still drop then something needs to be fixed. Didn't have this problem with tier 4. Its literally back to 1.3. you need to play tier 5 to get the new loot but your old gear barely even stands up in there. Its like they want you to play survival to get your gear since nothing matters in there.

    But trying to play stuff like Warren gate with old gear just doesn't really cut it.

    Again I have decent gear right now gear score 256, 280k toughness, 250k DPS, with 53% Damage mitigation. Like really how much more can people improve. Its literally back to 1.3 you really need to run all stamina again
    Ok, I was playing yesterday and tried warrengate...it was intense, but I am a lot squishier than you....proper solo build cant have too much problems. If you wanna take a look:

    http://forums.ubi.com/showthread.php...5#post12068635
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  7. #107
    Originally Posted by Oggy999 Go to original post
    Ok, I was playing yesterday and tried warrengate...it was intense, but I am a lot squishier than you....proper solo build cant have too much problems. If you wanna take a look:

    http://forums.ubi.com/showthread.php...5#post12068635
    Yeah Im still building up. Armor is a huge problem. It's literally impossible to get passed like 50% armor. I have armor on everything even mods and am still at like 53%. Armor has always played way to much of a role in this game. They really need to redesign the armor system so you're not forced to always need to use armor to stand up against NPC. Armor should be something that people want if they want a tank build not something they need just to survive.

    The problem isn't really NPC for me I dont care about any of that its just the balance is still way off in this game. NPC still seem scaled for people that have high armor caps but when the armor constantly gets lower in new world tiers it makes NPC seem like they hit harder.

    And also bullet sponge isn't helping any of these problems either. The TTK is way to long still and especially in a 4 man group the NPC health scales way to much.


    This focus fire crap where you need all 4 squad members shooting 1 guy is just stupid and takes any fun away from playing. The NPC should have normal health no armor bars just a health bar. Named and juggernauts like the LMG guys can have armor bars cause it would make sense for them. But shotgun rushers grenade throwers etc... should have armor bars these are supposed to be the trash mobs. But right now every fight in this game is like a boss fight with all these NPC running around with 2 health bars.

    This is my problem with the game. Gun fights need to be more tactical like you get when you fight the hunters in survival. You should have to use tactics and flank NPC to kill them not have 4 guys spraying a Magazine into 1 guy. Thats just horrible game design.
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  8. #108
    Oggy999's Avatar Senior Member
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    Originally Posted by xWTOx SkiLLz Go to original post
    Yeah Im still building up. Armor is a huge problem. It's literally impossible to get passed like 50% armor. I have armor on everything even mods and am still at like 53%. Armor has always played way to much of a role in this game. They really need to redesign the armor system so you're not forced to always need to use armor to stand up against NPC. Armor should be something that people want if they want a tank build not something they need just to survive.

    The problem isn't really NPC for me I dont care about any of that its just the balance is still way off in this game. NPC still seem scaled for people that have high armor caps but when the armor constantly gets lower in new world tiers it makes NPC seem like they hit harder.

    And also bullet sponge isn't helping any of these problems either. The TTK is way to long still and especially in a 4 man group the NPC health scales way to much.


    This focus fire crap where you need all 4 squad members shooting 1 guy is just stupid and takes any fun away from playing. The NPC should have normal health no armor bars just a health bar. Named and juggernauts like the LMG guys can have armor bars cause it would make sense for them. But shotgun rushers grenade throwers etc... should have armor bars these are supposed to be the trash mobs. But right now every fight in this game is like a boss fight with all these NPC running around with 2 health bars.

    This is my problem with the game. Gun fights need to be more tactical like you get when you fight the hunters in survival. You should have to use tactics and flank NPC to kill them not have 4 guys spraying a Magazine into 1 guy. Thats just horrible game design.
    Armor is made so you dont reach near max without sturdy holster and robust chest, for pve I think 50% dmg mit and some 130-150k health is more than enough.

    Yeah if you go solo on enemy in 4-man group its somewhat spongy, but I can take them down relatively easily even then. There are multiple dmg buffs you can use to melt them like on normal.
    I dont have such complaints, group play is about group play, too low enemy health and its like shooting at BoO range.

    Solo play is at good point too...only thing missing for me is better weapon balance.

    Edit. And many people are saying solo play is hard/impossible again on challenge, some in this thread too...and thats not true at all.
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  9. #109
    I'd say you're either A: Crap at the game. Or B: Doing something REALLY wrong with your build.

    I've got 4-piece Alphabridge and 2-piece Nomad. With the exception of a very recently aquired holster, all my gear is 229. I'm running the 256 Pakhan too. I've been soloing the challenging missions in WT5 (Except Consulate, those healers are a bastard!) and I've not noticed any return of the 1-shot, snipers or shotties. Yeah they do some decent damage if they get close enough but not even 1/3 of my health. Also I'm running ~250k DPS and until I got my new holster, ~280k Toughness with 47% mitigation.

    Of course it helps that thanks to Alphabridge my Pakhan has Brutal, Ferocious, Deadly, Destructive, Self-preserved and Predatory. I got kinda lucky with my other MG :P

    So yeah, crap or doing something wrong.
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  10. #110
    Originally Posted by Schlampienchen Go to original post
    seems u don't get wht styven33 originally meant,u just hop onto the git gud wagon and spray bad karma.
    most of us players who play solo have similar xperience with latest edition of enemies trying to surround u and forcing us outa cover.
    this may not be a problem within a team,but i might be wasting my time xplaining this to u bcs its a solo player problem @ most.

    sayonara
    No, he gets it. You just don't like what he's saying.

    Yes, in WT5, NPCs surround you and force you out of cover. If you expect NPCs to just stand there while you just shoot them from behind your one cover, then WT5 is not for you. If you want to play in T5, then you need to adapt your strategy (i.e., git gud), solo or with a team. You already know NPCs will charge, surround you, and try forcing you out of cover. Can't you think of any way to prevent that? Things like using crowd control (grenades, turrets), moving from cover to cover, looking for a spot that's advantageous for you (high ground, funnel, etc)...

    Then there is your build... it's not just about DPS and toughness... or even armor. For example, you can have 400k toughness, but if you have no burn mitigation, you'll get fried by a cleaner in no time, not necessarily an elite or boss either. You need to learn to stack damage (and what type of damage) as well as mitigation (and what type of mitigation). I personally don't even look at the DPS/toughness numbers.

    Then there is knowing your NPCs. Shotgunners are squishy, susceptible to crowd control. Grenadiers all have weak points that need only a few bullets to make them explode. Big guys with shields hunker down, while big guys with M60s charge and will kick-destroy your turret if they are close and you don't have enough electronics to shock them/make them burn. Some have different resistances, it seems. Chains laughs at fire but you can stun him. Erksine, Five-O, Fray, they fry nicely. Snipers are better LOS'd until the end, if you get close they switch mostly to pistols. Don't forget your explosive/incendiary rounds.

    If I have one complaint about NPCs, is the movement. Some sprint faster than Usain Bolt, and change directions so fast I feel I am playing Duck Hunt. They also, sometimes, get stuck going back and forth from cover to cover. If I had 2 complaints, they don't seem to run out of incendiary ammo or grenades. Other than that, know your NPCs, know your surroundings, know how to stack damage/mitigation... or stay in WT4. You don't have to play in WT5.
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