P2P is neither the topic nor is there any evidence for their online-architecture beeing flawed. People are concerned because of some technical issues during a techtest. Let us wait for the beta before we judge.Originally Posted by USAFman88 Go to original post
But 4v4 will definatly be for casuals, agree![]()
First:
There is not one game in the world, that is competitive and forgiving to fresh players. At least not, when they play in the same league. Every new player eats dirt - every time. The only way to "cushion the blow", is to introduce leagues, ranging from bronze to "platinum-diamond with oak leaves and eagle wings". This is the only way to have nearly fair matchups.
Second:
If people are playing within their league, equipment is reduced to a supporting role, that marely enhances your style of play. The only possible problem might come up with really good equipment vs. Starter equipment but this can be handled with proper matchmaking, that takes equipment level into account.
We have to wait and see, how the game is received and what game types are fun to watch. 4vs.4 might look "casual" but a 1vs.1 might as well be poor - it purely depends on the people playing.
I don't really look at stats I look on how it looks but that will be my downfall. I know some people are skeptic about the customization but it helps better you're character. Skills and how you play will change and be better. Don't think one dimension, don't continue you're way of fighting adapt. I had to, I played maybe 8 hours in 3 days and at first I faught mostly attacking not really guarding, but then I learn patience and strategy then I got better there is still to learn and remember this is just a beta there will be more to come in the full version.
A better matchmaking could solve the problem, better experience.
a system where player lv & item total value would be close, giving a iron/xp bonus to the team who got lower stats, this should push experienced player to play "naked" to get more reward.