1. #1

    Thoughts on G-force system and other parts of the game

    First off, the game looks really nice and is a decent amount of fun to play. However, it feels way too easy. The challenges aren't very hard, and landing tricks is extremely simple. I don't actually feel like I myself am telling the game to do a specific trick. You just spin and let go and the game does the rest for you (adjusting your character to land perfectly). There should be a difficulty setting to allow players to truly freestyle and land their own tricks. Now, the G-force system. Maybe I don't fully understand how it works really, but what it seems to be is a limit on your lines in the game. You can be landing awesome tricks and land on a slope, where you'd think that you would't take any "damage" from the impact, but you lose a certain amount on your g-force meter. I'm not sure if it's because it is only the beta or not, but if it were to be this way in the final version of the game, it would make it a whole lot less fun to play, being constantly limited to the amount of tricks you can fit into a line. Other than these points, so far it's been a decent amount of fun.
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  2. #2
    you can deactivate "safe trick" feature in options menu
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  3. #3
    One thing that bugs me about G-Force is how you barely touch a rock and it can plummet all the way to the bottom. I've had this happen countless times and it's frustrating.
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  4. #4

    G-force system needs adjusting

    I agree that there are issues with the g-force system... I accept there may be real-world limitations, but it feels just a little too restricted... Take for example the 1st Red Bull natural challenge. There is a natural path to the bottom, with a series of ramps that are begging to be jumped... but jump them in the presented sequence, and after the 3rd, you're on the floor.

    Love the game on the whole, but give me a little more freedom to connect my tricks, because the rush you get when it goes well is the best part of the game.
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  5. #5
    Agreed on the G-Force system.

    It was a problem in the alpha, and although they seem to have done some tweaking, it's still a problem in the beta. The hard derby "Believe" is still an extremely frustrating exercise in pure luck and basically requires divine intervention to get gold, and it really shows the problems with this system. In the end, your best bet is to just slam into the side and hope you fall down the mountain far enough into a spot where you can get up quickly and Ski the last 50m or so. Very engaging gameplay.

    It also still, even after the alpha, makes chaining tricks together in chains impossible, requiring you to basically stop before you go to the next ramp to pull of a trick, completely ruining the feeling of speed and fluidity.

    The fact that the, in my opinion, most critical flaw of the alpha is still problematic in the following beta is disconcerting. If you could reduce the damage you take from a fall somehow using a timed button press or angling the board with the right stick to the angle of the slope, it would at least feel like you had some sort of control over your death rather than being punished for something that you can barely influence at all, especially once you're in the air.

    I really hope they fix this, the game is great, but this system is incredibly frustrating and anti-fun.
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  6. #6
    @z Taks. I would give you a thumb up but I have forgotten that we are in Ubisoft forums and they don't have that. What I want to say is that I am totally with your opinion.
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  7. #7
    The other problem with the g force. When you wind up on a rocky section it drains your meter. I can understand it killing speed. But not just making you fall down.

    It also shouldn't take the meter down when you are just hauling *** and lift of the ground and land again very smoothly. This makes some of the events impossible.
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  8. #8
    i.__.'s Avatar Junior Member
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    I don't know, I actually think the G Force mechanic is nice where it's at. I enjoy finding a moment to shave off speed in between two big drops. Adds a lot more challenge if you know there's a huge cliff coming up and gives nice pacing to tricky races as well. There are plenty of games that have filled the arcade-y niche and the G force meter as it stands gives the game a decent sense of realism
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  9. #9

    Gforce and crashing

    I can understand that experiencing g's above a certain amount would make you fail. But It needs to be refined more. Such as when I crashed against a cabin, total wipe out... which is fine... but standing back up and just touching the cabin caused it to drop and made me "crash" again... Surely Speed and angle of impact should be the determining factor for G's, not so much what is being touched? Sure this will increase the processing overhead, but it would result in a more enjoyable experience.

    Rooftops of cabins and buildings I feel slows you down way too much, a thick layer of snow like that should allow you to skim off a little easier.


    Great game so far.
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