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  1. #1

    How to fix the orochi

    hello ubisoft I just want say great game i loved playing the alpha and I hope u reply back after u read this. Yes there was something's wrong with the orochi the damage was the problem but keep his storm rush and his deflect that's it nothing else. I just want to know what's going to happen to the orochi because what it sounds like to me is that these people in the forums want to take away what makes the orochi unique he specialize in counter-attack and being agile and taking away what make him unique is not the answer. I mean u guys in the forms aren't even being fair to the people that actually like this hero and here's how to be fair to the orochi player's. The damage like what I said up above it was a problem, switch out storm rush with a light attack instead of a heavy attack and the orochis deflect make it were it only comes up one third of the time in battle and this is how to be fair to the orochi players. I promise to play other hero's when the beta or the game comes out

    PS this is message to ubisoft so please on one reply to me
    PSS I almost forgot if people have the alpha do we get the beta or do we have to register again
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  2. #2
    Sorry but i disagree about dmg. This class is specialized in dealing dmg and you want to take it from him. Than what ? increase his hp ? Since he has it lower than other classes ? What about raiders ? They got 1 hit skill and unblockable that is. They just run with you over some edge or anything like that and ur done. All classes have their pros and cons but i don't feel like orochi has to much dmg since he can die really easily with fewer hits than others. True is about deflect light atack in my opinion. When you take into consideration that both players are gods with 0ms reaction time than no guard break or atacks will get through but with deflect light auto atack you can easily chip away theirs health.
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  3. #3
    Don't touch my Raider he was so fun to play, worried about the new info on Raider win% being above other's x//
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  4. #4
    Don't worry :P I don't mean that they should change raider. I like his craziness as oponent. That way battle against each class is different (spicy)
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  5. #5
    Originally Posted by Desperaato Go to original post
    Don't touch my Raider he was so fun to play, worried about the new info on Raider win% being above other's x//
    Don't touch my Orochi and we call it even
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  6. #6
    Be1dou's Avatar Senior Member
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    I disagree about damage. Deflect and Storm Rush doesn't need to go away or be nerfed to the point of redundancy; they simply need to be fixed. These abilities are literally broken and no amount of damage reduction will solve the issue.

    As for the Raider, I think they could use a little something to give them more edge in duels since they aren't very reliable against pros that can easily parry their unblockable.
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  7. #7
    MathiasCB's Avatar Member
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    Originally Posted by Fatal-Feit Go to original post
    I disagree about damage. Deflect and Storm Rush doesn't need to go away or be nerfed to the point of redundancy; they simply need to be fixed. These abilities are literally broken and no amount of damage reduction will solve the issue.

    As for the Raider, I think they could use a little something to give them more edge in duels since they aren't very reliable against pros that can easily parry their unblockable.
    Did i hear Nerf Orochi, buff the Raider? I'm all for it.

    Giving storm rush a higher stamina cost and perhaps slowing it down would really be a good start in my opinoin.
    Not really sure what could be done with the Raider... But i agree on that he needs... Something.
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  8. #8
    Be1dou's Avatar Senior Member
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    Originally Posted by mC-Boo Go to original post
    Did i hear Nerf Orochi, buff the Raider? I'm all for it.

    Giving storm rush a higher stamina cost and perhaps slowing it down would really be a good start in my opinoin.
    Not really sure what could be done with the Raider... But i agree on that he needs... Something.
    Regarding slowing down Storm Rush, I think it's mainly the start up animations that needs to be toned down. The Orochi should be vulnerable when they begin to charge the attack, not completely immune. This way, an Orochi cannot completely rely on Storm Rush all the time as a counterattack (one of the big issue is that an Orochi with 1 health bar left would just spam Storm Rush since it cannot be countered), as it can be interrupted and blocked by--and/or after executing--quick attacks, such as my Warden's zone attack, top light, and Rushing Slash for some examples. It would make a great punishing move against heavies, unblockables, and the like, but it's execution is now balanced by having its own caveats. As for stamina reduction, I think 30% after they reduce the speed of its start up might be fair. My suggestions need to be tested extensively of course, though.

    I don't play the Raider much, so can't think of any good suggestions for them.
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  9. #9
    Originally Posted by Fatal-Feit Go to original post
    Regarding slowing down Storm Rush, I think it's mainly the start up animations that needs to be toned down. The Orochi should be vulnerable when they begin to charge the attack, not completely immune. This way, an Orochi cannot completely rely on Storm Rush all the time as a counterattack (one of the big issue is that an Orochi with 1 health bar left would just spam Storm Rush since it cannot be countered), as it can be interrupted and blocked by--and/or after executing--quick attacks, such as my Warden's zone attack, top light, and Rushing Slash for some examples. It would make a great punishing move against heavies, unblockables, and the like, but it's execution is now balanced by having its own caveats. As for stamina reduction, I think 30% after they reduce the speed of its start up might be fair. My suggestions need to be tested extensively of course, though.

    I don't play the Raider much, so can't think of any good suggestions for them.
    I wasn't given the opportunity to play unfortunately, but this sounds reasonable to me. Any special move should be counterable in some way right?
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