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  1. #1

    Weapon Talent Stat Requirements

    Checking out the new stat requirements for weapon talents, and doing the math, I have to say that I'm really left with a disappointed pit in my stomach. Honestly, I don't understand why we have the requirements in the first place, but accepting that concept, why are they so high?

    Here's what I've come up with:
    - Assuming all 229 gear, with level 33 mods, you have a maximum of 10175 stat points that are available to you
    --> With a max holster 1600 points across your 3 primaries = 4800
    --> An additional 860 points per piece of max gear = 4300
    --> Lastly: 215 per gear mod = 1075

    However, in a "worst" case scenario, you require 3873 points in each of your primary stats to have everything unlocked = 3873 * 3 = 11619. ie. It's impossible.

    Looking at the Ferocious talent alone is depressing. By requiring 9297 points total (3099 for each), you only 878 points of "excess" to play with (ie. less than max rolls, distribution to other stats for your preferred play style).

    It's already hard enough to try and find a weapon that has both a good base damage roll, and the talents that you want. But having them locked behind talent requirements that also require a damn near perfect set of gear with the proper stat distributions just makes me want to cry and not even bother.
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  2. #2
    ChenBop's Avatar Senior Member
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    Mar 2016
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    The key is getting stats for the top 2 talents unlocked via stats and rerolling the hardest talent in the 3rd slot.
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