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Thread: ammo | Forums

  1. #1

    ammo

    I thought ammo was gonna be doubled? I just got rid of my ammo mods.



    And where is the loot? I thought we would get more.....
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  2. #2
    MerlinMMXX's Avatar Senior Member
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    +50% was the final figure they decided on.
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  3. #3
    komplikCZ's Avatar Banned
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    Use 4xAB + 2x Lone Star if you have problem with ammo. And make sure that you have at least 50% ammo capacity on chest and backpack You get something absurd like 2700 rounds for AR
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  4. #4
    Ubi-gabelikes's Avatar Community Developer
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    Hey, as MerlinMMX pointed out, we ended up with an increase of 50% base ammo compared to 1.3.

    /gabelikes
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  5. #5
    Originally Posted by gX-kiD Go to original post
    Generally I think it's fine, but on my Alphabridge build I ran out of ammo during a 1-phase operation, that didn't feel so right somehow.

    Alphabridge should have 50% ammo bonus as a set bonus somewhere.
    I had a moment of panic this morning when I saw that the build I brought from 1.3 was capped at 900 smg bullets when I used to be able to hit almost 2K using the 2 pc Lonestar + police backpack swapout. I ran a quick WT4 Lexington on challenge mode and pretty much down to my last clip each time I came across a restock. So no biggie there but I did think that i'd have a hard time making it to the midpoint restock box in an UG mission. Might need to think more about incorporating + ammo capacity into the build.

    The thing is.... ammo management is supposed to be the trade off with Alphabridge. You can unlock 6 talents but you don't get the benefit of having a secondary weapon. This kit requires you to either be really accurate with your shots or get really good at swapping out both your primary and secondary weapons on the fly. If it had a baked in ammo capacity bonus you'd be getting all the benefit with none of the penalty.
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  6. #6
    Originally Posted by gX-kiD Go to original post
    I shouldn't have to use Lonestar with this set.
    I don't see lonestar being a requirement for alphabridge. My 1.3 build had zero +ammo on the gear because I could just swapout 2pc lonestar / police backpack. Now I might have to incorporate some +ammo or have a good secondary weapon combo I can swap in when ammo for my primary combo runs dry.... which I did in 1.3 anyway (already carrying two of every weapon type).
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  7. #7
    Does anyone read patch notes?
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  8. #8
    MaximeBizZ's Avatar Member
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    Dont know if it work has intended but i always end up with no ammo, maybe the nerf to police pack and lone star was a little too much.
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  9. #9
    Zathras23's Avatar Senior Member
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    Originally Posted by gX-kiD Go to original post
    So you're saying Alpha Bridge is only viable with Lonestar now?

    Cool beans, so much freedom.
    Try it with Nomad and you'll sing a different tune.
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  10. #10
    MaximeBizZ's Avatar Member
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    Sometime im having real hard time understand you guys ... you increased ammo capacity but we can no longer use lone star and police pack so its back to square one.
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