I had a moment of panic this morning when I saw that the build I brought from 1.3 was capped at 900 smg bullets when I used to be able to hit almost 2K using the 2 pc Lonestar + police backpack swapout. I ran a quick WT4 Lexington on challenge mode and pretty much down to my last clip each time I came across a restock. So no biggie there but I did think that i'd have a hard time making it to the midpoint restock box in an UG mission. Might need to think more about incorporating + ammo capacity into the build.Originally Posted by gX-kiD Go to original post
The thing is.... ammo management is supposed to be the trade off with Alphabridge. You can unlock 6 talents but you don't get the benefit of having a secondary weapon. This kit requires you to either be really accurate with your shots or get really good at swapping out both your primary and secondary weapons on the fly. If it had a baked in ammo capacity bonus you'd be getting all the benefit with none of the penalty.
I don't see lonestar being a requirement for alphabridge. My 1.3 build had zero +ammo on the gear because I could just swapout 2pc lonestar / police backpack. Now I might have to incorporate some +ammo or have a good secondary weapon combo I can swap in when ammo for my primary combo runs dry.... which I did in 1.3 anyway (already carrying two of every weapon type).Originally Posted by gX-kiD Go to original post
Try it with Nomad and you'll sing a different tune.Originally Posted by gX-kiD Go to original post