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  1. #1

    Which PTS week did you go for on enemies?

    If someone from Ubisoft could answer, that would be great, but curious what PTS level you decided to go for. I'm by no means complaining, but I'm having a handful with Hard missions/UG even on hard for world tier 4. I enjoy myself alot, and this will hopefully blow new life into the game. I haven't tried Challenge yet. I was running trhough Russian/Watergate/Queens on PTS week 2/4, so curious if you decided to up the armor/damage on enemies further, or if it's just the very slight difference in gear I had on PTS.
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  2. #2
    Ubi-gabelikes's Avatar Community Developer
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    The scaling that is in the game now is what was there for PTS week 4.

    /gabelikes
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  3. #3
    Originally Posted by Ubi-gabelikes Go to original post
    The scaling that is in the game now is what was there for PTS week 4.

    /gabelikes
    Thank you kindly for your response. You did well, and I beg you to not give in for the few percentage of your community to scream "Too easy!". I ran alot of solo challenge, and had so much fun in week 2 and 4 on PTS, and it makes me happy to feel like I constantly get thriled seeing teal/gold "Pillars of hope", knowing that it can possibly be something I want. I suspect alot of the "Too easy, n00bs!", is a way to tell the "world" how amazing they are. You are giving us more value for our money than similar non-sub games, and at this rate with how you try to improve (hopefully even past Survival), I'm going to say that this is actually a game I would play even if a subscription model was put in place.
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  4. #4
    Originally Posted by TokoyoEU Go to original post
    Thank you kindly for your response. You did well, and I beg you to not give in for the few percentage of your community to scream "Too easy!". I ran alot of solo challenge, and had so much fun in week 2 and 4 on PTS, and it makes me happy to feel like I constantly get thriled seeing teal/gold "Pillars of hope", knowing that it can possibly be something I want. I suspect alot of the "Too easy, n00bs!", is a way to tell the "world" how amazing they are. You are giving us more value for our money than similar non-sub games, and at this rate with how you try to improve (hopefully even past Survival), I'm going to say that this is actually a game I would play even if a subscription model was put in place.
    Honestly you won't be having fun for long, people will start invading the forums yelling easy and op anytime soon, and the developers will go back to the drawing board and ruin it again.

    It has been like that since day one.


    Hopefully I'm wrong!
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  5. #5
    Originally Posted by Kobi_Blade Go to original post
    Honestly you won't be having fun for long, people will start invading the forums yelling easy and op anytime soon, and the developers will go back to the drawing board and ruin it again.

    It has been like that since day one.
    Call me naive, but I do belive Ubi/Massive learnt from their mistakes. Statistics speaks volumes, and the dive playerbase took from launch to September was too massive to ignore. If playerbase picks up again, they must see that they did something right. Impossible to please everyone, and I already seen 3-4 people in general chat saying "Omg, I run through heroic incursions with handgun". I personally call ********. I had 560 hours played when I left shortly after UF (mainly because I didn't see a way to further progress in game after multiple incursion heroic clears. Coming back now, I have challenges to do, I have gearsets and setups to experiment with. No game will have infinite challenges. At the end of expansions, (by no means comparing the 2), but even wow mythicraid guilds are clearing full raids in a night, while carrying 3 paid boosts. It is how it is. It doesn't mean a developer should cave in to the voices of the minority (many of them screaming "Too easy" to underline how pro they are.
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  6. #6
    I love how some people dive into forums just to spew negativity that has no basis in anything. I guess Kobi_Blade just wanted to be an expert on some topic in their life.

    I think the devs found a sweet spot for difficulty. It can be tough, but not punishing, and the loot is good. For all the chaos that occurred on the forums, I think week 4 was the best iteration of difficulty in the PTS.
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  7. #7
    Originally Posted by TokoyoEU Go to original post
    Call me naive, but I do belive Ubi/Massive learnt from their mistakes. Statistics speaks volumes, and the dive playerbase took from launch to September was too massive to ignore. If playerbase picks up again, they must see that they did something right. Impossible to please everyone, and I already seen 3-4 people in general chat saying "Omg, I run through heroic incursions with handgun". I personally call ********. I had 560 hours played when I left shortly after UF (mainly because I didn't see a way to further progress in game after multiple incursion heroic clears. Coming back now, I have challenges to do, I have gearsets and setups to experiment with. No game will have infinite challenges. At the end of expansions, (by no means comparing the 2), but even wow mythicraid guilds are clearing full raids in a night, while carrying 3 paid boosts. It is how it is. It doesn't mean a developer should cave in to the voices of the minority (many of them screaming "Too easy" to underline how pro they are.
    We all want to believe that (returning players), I'm the type of person that believes it when he sees it. 1.4 was a huge improvement, but if 1.5 rollbacks on most of the changes it was all for nothing.

    Saying this, cause I already saw users complaining about 1.4, even before it was out.

    Originally Posted by Puritan_Revenge Go to original post
    I love how some people dive into forums just to spew negativity that has no basis in anything. I guess Kobi_Blade just wanted to be an expert on some topic in their life.

    I think the devs found a sweet spot for difficulty. It can be tough, but not punishing, and the loot is good. For all the chaos that occurred on the forums, I think week 4 was the best iteration of difficulty in the PTS.
    http://forums.ubi.com/showthread.php/774684-Forum-Rules
     1 people found this helpful
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