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  1. #11
    Originally Posted by OSR.Pmarschall Go to original post
    At least the half of the changes are crap and nobody ever asked for these changes.
    Don;t be a vague ******. Giuve some examples so people can better understand your viewpoint.
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  2. #12
    Gamma.Gaming's Avatar Senior Member
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    Originally Posted by M3NAC3 360 Go to original post
    Can you even hit the 70% cap in Tier 4? I have armour on pretty much everything and I only have 45.5% armour.
    Get level 33 gear mods with armor and replace your existing level 32 gear mods(blueprints or loot drops). Be sure also to recalibrate your chest piece, holster and bagpack to armor if you want to reach the 70% cap.
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  3. #13
    Originally Posted by PH.Gammatron016 Go to original post
    Get level 33 gear mods with armor and replace your existing level 32 gear mods(blueprints or loot drops). Be sure also to recalibrate your chest piece, holster and bagpack to armor if you want to reach the 70% cap.
    Recalbirated gear for armour and only 45.5% and that is with several level 32 mods with armour as well. Looking at the 33 mods I have, there is no way mods are making up the difference.
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  4. #14
    gt2k's Avatar Senior Member
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    Originally Posted by M3NAC3 360 Go to original post
    Recalbirated gear for armour and only 45.5% and that is with several level 32 mods with armour as well. Looking at the 33 mods I have, there is no way mods are making up the difference.
    Chest, kneepads, holster and backpack. Then I believe 5 or 6 mods will bring you close but you are going to need luck on rolls. I don't remember if the mask rolls armor or not but if it does you will need it there as well.
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  5. #15
    Gamma.Gaming's Avatar Senior Member
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    Originally Posted by M3NAC3 360 Go to original post
    Recalbirated gear for armour and only 45.5% and that is with several level 32 mods with armour as well. Looking at the 33 mods I have, there is no way mods are making up the difference.
    They do. The last time i played the PTS, i have 4 level 33 (sorry i forgot the armor bonus), recalib the chestpiece, bagpack and holster (which has pretty high base armor) and i reached almost 60% armor. But i'll check later the checkpoints or vendors if they sell level 33 gear mods.
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  6. #16
    Originally Posted by gt2k Go to original post
    Chest, kneepads, holster and backpack. Then I believe 5 or 6 mods will bring you close but you are going to need luck on rolls. I don't remember if the mask rolls armor or not but if it does you will need it there as well.
    Like I said. I have calibrated all gear that allows for armour to armour, and I have 4 level 32 mods with armour and only have 45.5% armour.

    Don;t get me wrong, I didn;t expect to hit 70, but I did expect to be in at least the low 60s.
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  7. #17
    gt2k's Avatar Senior Member
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    Originally Posted by M3NAC3 360 Go to original post
    Like I said. I have calibrated all gear that allows for armour to armour, and I have 4 level 32 mods with armour and only have 45.5% armour.

    Don;t get me wrong, I didn;t expect to hit 70, but I did expect to be in at least the low 60s.
    You have low rolls for armor. Have you started replacing pieces with new ones?
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  8. #18
    Gamma.Gaming's Avatar Senior Member
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    Originally Posted by M3NAC3 360 Go to original post
    Like I said. I have calibrated all gear that allows for armour to armour, and I have 4 level 32 mods with armour and only have 45.5% armour.

    Don;t get me wrong, I didn;t expect to hit 70, but I did expect to be in at least the low 60s.
    Then the only thing remains is to get level 33 mods as they can give you high armor bonus.
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  9. #19
    Originally Posted by PH.Gammatron016 Go to original post
    Then the only thing remains is to get level 33 mods as they can give you high armor bonus.
    The 2 level 33 mods I have give less armour than most of my level 32 mods.

    To be honest though, me hitting the cap or not is kind of irrelevant. The real issue is that it seems you must have high armour or you just die very very quickly in group content. Which means high armour is once again mandatory.
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  10. #20
    gt2k's Avatar Senior Member
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    Originally Posted by gX-kiD Go to original post
    This is the only change I dislike strongly so far, people grind for months to reach the amor cap and then you just let them grind all over again.

    You say "armor was too important/too much in focus", but it's clear already, that this is going to be the same way now again, you just put the players back to start.

    For my taste, the armor drop shouldn't be that significant ( I went from 477k toughness to 220, are you for real? ), instead I would have made the enemies a bit tougher, rather than making the players more squishy.
    Enemies were already tougher. They had to change the everything to bring it back in line. Toughness has more to do with stamina then armor now. Getting about 50% isn't hard to do and as long as you are around 60% you should be ok.

    Also the grind will not take months like before and it will be at most a week for a good build depending on your time played.
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