As explained in this video, the killcam is a mix of what is happening on your side and what is happening on your killer's side. Basically, it goes like this:
1-Take the view and actions of the killer.
2-Add your own data for your position on the screen at a fixed time and point.
3-Add lag.
You get that type of weird killcam. They really need to improve it, just show the killer's point of view so at least people see how they really were killed.
For once I'm agreeing with this guy...Originally Posted by Morfanos Go to original post
You lagged out momentarily at exactly the worst time. The killer's cam shows you disappeared, but the killer could see you light as day.
Here's a question...why won't Ubisoft stop paying people to create more microtransactions, and start giving a crap for stuff like fixing the cams?!
Answer: they don't care...
Once again, libel.Originally Posted by MysticIXINinja Go to original post
You don't know they don't care. You just assume with no proof.
You libel me...and as for proof...Originally Posted by Morfanos Go to original post
Siege is all the proof I need.
I do what? How? So you have proof that they don't care? Amazing! I want to read it.Originally Posted by MysticIXINinja Go to original post
No, Siege is not proof... or it is, of how much they care about making an amazing product.
If the cam showed what he saw then I'd understand a little better. I didnt think that I was lagging. Even though I'd be a little upset about him seeing something different than what I saw, at least I'd know he actually saw me when he shot me.Originally Posted by Morfanos Go to original post
If they cared about making an amazing product, they would have waited to release a game without bugs. Not rush to get it out before the last holiday season.Originally Posted by Morfanos Go to original post