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  1. #1

    What in the actual ****....

    Things i'm confused about in update 1.4 from the patch notes:

    "Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire."

    ....So...what do they do now? is this only for PVP? or everything? and if its only for PVP what do they do? Just increase damage?

    Support Station: When playing solo, if the player is downed while his Station is active, he will be able to revive himself

    .....is this for ALL the support stations? or just the revive station? Does global mean PVE and PVP?

    Shotguns: All shotguns with Gear Score 229 damage decreased by 30%

    .....c'mooon guys! 30%?! at least 25%....

    Fixed a bug where the supply drop helicopter could be heard from the map in a safe house.

    This was a ****ing bug? Who reports this ****?
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  2. #2
    The 229 30% shotgun nerf is only really a 10% nerf in PVP due to the auto 20% dmg buff against other players. I think the ammo will probably only be straight dmg, could be wrong though.
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  3. #3
    Originally Posted by SaddamsKnuckles Go to original post
    ....So...what do they do now? is this only for PVP? or everything? and if its only for PVP what do they do? Just increase damage?
    It does what always did, exotic damage.

    Originally Posted by SaddamsKnuckles Go to original post
    .....is this for ALL the support stations? or just the revive station? Does global mean PVE and PVP?
    All and affects both PVE and PVP, some may say OP I say it comes down to tactics.

    Originally Posted by SaddamsKnuckles Go to original post
    .....c'mooon guys! 30%?! at least 25%....
    I honestly didn't felt the shotgun nerf during PTS, so you shouldn't have problems.

    Originally Posted by SaddamsKnuckles Go to original post
    This was a ****ing bug? Who reports this ****?
    I don't know who's worse, the guy who reported it as a bug, or the developers who actually considered it a bug.
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  4. #4
    Originally Posted by Kobi_Blade Go to original post
    It does what always did, exotic damage.
    So, i'm guessing if someone has zero exotic damage resilience and maxed out Armour, then the fire/explosive rounds will cause the dame damage as though they didn't have Armour at all...?

    All and affects both PVE and PVP, some may say OP I say it comes down to tactics.

    So the thing that sucked about the revive station was that if the timer finished in the middle of it reviving you it wouldn't revive you all the way, And I can see that being an issue cause then someone could plop it down right before they were about to die and revive themselves, but I still think it could be done to where it prevented that from happening.
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  5. #5
    Originally Posted by SaddamsKnuckles Go to original post
    So, i'm guessing if someone has zero exotic damage resilience and maxed out Armour, then the fire/explosive rounds will cause the dame damage as though they didn't have Armour at all...?

    All and affects both PVE and PVP, some may say OP I say it comes down to tactics.

    So the thing that sucked about the revive station was that if the timer finished in the middle of it reviving you it wouldn't revive you all the way, And I can see that being an issue cause then someone could plop it down right before they were about to die and revive themselves, but I still think it could be done to where it prevented that from happening.
    I speculate exotic damage will only add extra damage on top of the normal damage, normal damage still gets nerfed by armor.

    You should be able to take down the support station before the player has a chance to recover, it goes down to tactics and he should spawn it on a place you can't reach without getting closer.
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  6. #6
    M0J033's Avatar Senior Member
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    So, what's the difference between Explosive and Incendiary rounds if all they do is add "exotic" damage?
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  7. #7
    Originally Posted by M0J033 Go to original post
    So, what's the difference between Explosive and Incendiary rounds if all they do is add "exotic" damage?
    They should just call them exotic rounds.....

    The reality of it is, it's just lazy. Why have something called incendiary that does nothing of the sort? The effect was removed, yet they still remain in game........lazy.

    It becomes more and more evident this group was out over its ski's with this game. There are too many ridiculous stats that are not only making it difficult to balance gameplay, but also completely unnecessary (protection from elites??!!! Really??)
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  8. #8
    Originally Posted by Kobi_Blade Go to original post
    I speculate exotic damage will only add extra damage on top of the normal damage, normal damage still gets nerfed by armor.

    You should be able to take down the support station before the player has a chance to recover, it goes down to tactics and he should spawn it on a place you can't reach without getting closer.
    What i'm saying is that if you dropped the revive station down and if it self destructs (based on time, not damage) before it finished reviving you, you'd be screwed. I feel like it should finish healing you even though its gone. Only problem with that is that someone could wait till the last second to drop it and you'd be back up on your feet. So there should be a way to prevent that from happening.
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  9. #9
    Originally Posted by tuffnis22 Go to original post
    They should just call them exotic rounds.....

    The reality of it is, it's just lazy. Why have something called incendiary that does nothing of the sort? The effect was removed, yet they still remain in game........lazy.

    It becomes more and more evident this group was out over its ski's with this game. There are too many ridiculous stats that are not only making it difficult to balance gameplay, but also completely unnecessary (protection from elites??!!! Really??)
    Originally Posted by tuffnis22 Go to original post
    They should just call them exotic rounds.....

    The reality of it is, it's just lazy. Why have something called incendiary that does nothing of the sort? The effect was removed, yet they still remain in game........lazy.

    It becomes more and more evident this group was out over its ski's with this game. There are too many ridiculous stats that are not only making it difficult to balance gameplay, but also completely unnecessary (protection from elites??!!! Really??)
    As long as its only in PVP i don't care if they do the same thing, but if they remove its effects from PVE that's a different story.
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  10. #10
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    Originally Posted by SaddamsKnuckles Go to original post
    Things i'm confused about in update 1.4 from the patch notes:

    "Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire."

    ....So...what do they do now? is this only for PVP? or everything? and if its only for PVP what do they do? Just increase damage?

    I would assume it's just for PvP.

    Then again, you could get explosive round hits without staggering an NPC, so then, explosives round would only be good for its AoE damage. Plus, with the nerf to NPC health, you'll just run through them if you can easily disable their responses to you.
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