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  1. #1

    2 essential things that MUST be added for game's success. [UBISOFT please read.]

    1) dedicated servers

    2) ranked ladder and ranking system for competitive purpose and sense of accomplishment + having top tier player tournaments sponsored by UBISOFT or supported by them and held by other companies such as ESL or even MLG / EVO.

    3) proper Anti cheat. (An obvious addition to these 2 things that must be added. )

    ~~~(explanation~~~~

    -1- host system is unpleasant to say the least and we know exactly how it works, nobody wants the final release to have this feature. Dedicated servers are a standard now days and must be implemented for proper game-play and enjoyable experience.

    -2- this game has HUGE competitive potential and could even reach to a "EVO" level game where it has multiple tournaments for fighting games genre and have weakly "Go4" (ex: ESL) cups for real cash and if properly managed and supported from UBISOFT, this game could flourish into an e-sport title or at the least compete with big name fighter games like Streetfighter , Smash , Tekken and Mortal combat ( also Guilty gear ). I sat and watched For Honor streams of some decent players in the alpha for HOURS, that indicates already how entertaining it is to see a good match between high skilled players, now imagine it being on the "big screen" with a crowd shouting and "OHHH"ing at each strike or kill / death.

    [EDIT:] forgot to mention.. -3- An actual anti-cheat system - Dont make the same mistake that was done with the Division. In this day and age how could they drop the ball so bad, where the game files, for an online game, are held client side so people with a little coding knowledge can alter stats and bypass the server. how something like that could get past QA ? none the less, this game will require monitoring proper anti cheat and server-sided data stored.



    ~~~~~~~~


    anyhow , this game has ALOT of potential towards casual play and competitive play, PLEASE dont neglect this fact and think about the possibilities ahead.
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  2. #2

    Facts

    You've got solid ideas and can see you're gonna have a passion for this game.You should come check out the community we are developing around for honor and share some of your thoughts! Forhonorlegends.enjin.com
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  3. #3
    Dez_troi_aR's Avatar Senior Member
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    Originally Posted by FeazOwns Go to original post
    1) dedicated servers
    2) ranked ladder and ranking system for competitive purpose and sense of accomplishment + having top tier player tournaments sponsored by UBISOFT or supported by them and held by other companies such as ESL or even MLG / EVO.

    -1- host system is unpleasant to say the least and we know exactly how it works, nobody wants the final release to have this feature. Dedicated servers are a standard now days and must be implemented for proper game-play and enjoyable experience.

    -2- this game has HUGE competitive potential and could even reach to a "EVO" level game where it has multiple tournaments for fighting games genre and have weakly "Go4" (ex: ESL) cups for real cash and if properly managed and supported from UBISOFT, this game could flourish into an e-sport title or at the least compete with big name fighter games like Streetfighter , Smash , Tekken and Mortal combat ( also Guilty gear ).

    ~~~~~~~~


    anyhow , this game has ALOT of potential towards casual play and competitive play, PLEASE dont neglect this fact and think about the possibilities ahead.
    I agree with 2) 100%.
    I think i also agree with dedicated servers, though i want to take the chance and ask for an explanation on the p2p aspect. I know how it works and why people prever servers but i also heard destiny was running on p2p basis and that worked excellent for me. Am i misinformed and destiny has dedicated servers?
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  4. #4
    Originally Posted by Dez_troi_aR Go to original post
    I agree with 2) 100%.
    I think i also agree with dedicated servers, though i want to take the chance and ask for an explanation on the p2p aspect. I know how it works and why people prever servers but i also heard destiny was running on p2p basis and that worked excellent for me. Am i misinformed and destiny has dedicated servers?
    Theres no excuse to bring this kind of thing in late 2016 - early 2017.
    despite what other titles have or had in the past, this game needs the best possible connection setup for us to truly enjoy the game and -not- get screwed over by things that arent within our control ( such as your opponents connection in p2p )

    this game is a PVP fighting game , you're 1st concern should be your capability to run the game properly and your connection to it. peer2peer is a big No.

    UBISOFT, i hope you read this topic and considering adding thouse 2 things. dedicated servers and ranked ladder system will make this game a true fun pvp game with meaning behind each win and achieving things while also spending more time playing and progressing towards becoming better and climbing higher.

    there is a reason why games with ranking system are highly populated and playing them does not get boring fast ( or at all ) and this games 1v1 and 2v2 ( 4v4's as teams ) could be really interesting and competitive ( specially 1v1's ).
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  5. #5
    Dez_troi_aR's Avatar Senior Member
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    Originally Posted by FeazOwns Go to original post
    there is a reason why games with ranking system are highly populated and playing them does not get boring fast ( or at all ) and this games 1v1 and 2v2 ( 4v4's as teams ) could be really interesting and competitive ( specially 1v1's ).
    This is so true. Starcraft2 kept me on my toes for years (and would still do so if i still had a pc)
    Not because of new skins or better items i could achieve but because i wanted to make the jump into the master-league
    +1
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  6. #6
    3)An actual anti-cheat system - Dont make the same stupid mistake that was done with the Division. In this day and age how could they drop the ball so bad, where the game files, for a damn online game, are held client side so people with a little coding knowledge can ... you know, alter stats and bypass the server. I dont even know how something like that could get past QA or if tehre even was any
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  7. #7
    Originally Posted by Lady_Melody Go to original post
    3)An actual anti-cheat system - Dont make the same stupid mistake that was done with the Division. In this day and age how could they drop the ball so bad, where the game files, for a damn online game, are held client side so people with a little coding knowledge can ... you know, alter stats and bypass the server. I dont even know how something like that could get past QA or if tehre even was any
    Good thing you reminded me, division was indeed a disapointment and if ubisoft goes down the same road again it will be a disaster.
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  8. #8
    MisterWillow's Avatar Senior Member
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    Originally Posted by Lady_Melody Go to original post
    3)An actual anti-cheat system - Dont make the same stupid mistake that was done with the Division. In this day and age how could they drop the ball so bad, where the game files, for a damn online game, are held client side so people with a little coding knowledge can ... you know, alter stats and bypass the server. I dont even know how something like that could get past QA or if tehre even was any
    Someone a while ago suggested putting all the people who do things like enable god mode or drop out of losing matches should be restricted to their own server so they can play with other cheaters.

    I think that's the best solution.
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  9. #9
    A little bump for suggestions that are actually really vital to the success of the game. Ubisoft please!
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  10. #10
    Ranked ladders are in every Blizzard game, and I have no idea why but hardly any other games have them.

    They are one of the most addicting things in modern gaming and they make games have true competition.

    Adding a Ranked Ladder system to For Honor significantly increase the chance of For Honor becoming an E-Sports viable game.
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