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  1. #1

    Electronics still needs a lot of work.

    As the title suggest electronics still needs some reworking. The changes that 1.4 is bringing are really good but low power electronics builds still need to be weaker especially in PvP. Right now the most common build is to stack only enough FA then as much toughness as possible with almost nothing in electronics except for the base line stats you get from armor. These builds need to have their skills weakened considerably since electronics is not the primary focus. If your electronics is so low then you should only be able to heal maybe 10% of your health while a true electronics build will be able to hit the numbers we are seeing now. Basically what I'm asking for is a change in the base line stats of most skills and how the electronics power curve works. It needs to be more punishing at low skill power builds so that it is more rewarding when you stack it higher.
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  2. #2
    COMPLETELY agree, the curve is easily reachable then degrades to uselessness after around 100-125k. It should have exponential jumps after the first 100k, so every additional say 10k adds a significant chunk of power.
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  3. #3
    SKORPIQN's Avatar Senior Member
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    Agree 200% been saying this since day one. Us wizards have been at a disadvantage to firearm players for ao long.
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  4. #4
    SKORPIQN's Avatar Senior Member
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    MASSIVE have said they want everyone to be able to enjoy skills thats why ita the way it is but frankly if you want to enjoy skills, build for said skills. UP YOUR ELECTRO SCORE
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  5. #5
    FilteredName's Avatar Senior Member
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    1.4 seems to be fiving very little, pulse should have no crt at all, health station and overdose need to be deleted, health on kill needs to be ended, toon needs to move at speed related to its gear weight, rolling on ground should make you 5 times easier to kill, no silly cover crap, let cover be real world items only, mine balls deleted, sentry deleted, ect. ect.

    You made a realistic looking game and gave it silly kiddie candy console game play,

    If you can make changes I want to that stuff can you at least change the unisex toons so at least 1 of them looks like a man?
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  6. #6
    SKORPIQN's Avatar Senior Member
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    Originally Posted by Div_GreenDevil Go to original post
    1.4 seems to be fiving very little, pulse should have no crt at all, health station and overdose need to be deleted, health on kill needs to be ended, toon needs to move at speed related to its gear weight, rolling on ground should make you 5 times easier to kill, no silly cover crap, let cover be real world items only, mine balls deleted, sentry deleted, ect. ect.

    You made a realistic looking game and gave it silly kiddie candy console game play,

    If you can make changes I want to that stuff can you at least change the unisex toons so at least 1 of them looks like a man?
    This is why the devs dont listen to everyone...

    Worst post.

    Wrong thread, wrong game.. Wrong attitude.
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  7. #7
    Originally Posted by Div_GreenDevil Go to original post
    1.4 seems to be fiving very little, pulse should have no crt at all, health station and overdose need to be deleted, health on kill needs to be ended, toon needs to move at speed related to its gear weight, rolling on ground should make you 5 times easier to kill, no silly cover crap, let cover be real world items only, mine balls deleted, sentry deleted, ect. ect.

    You made a realistic looking game and gave it silly kiddie candy console game play,

    If you can make changes I want to that stuff can you at least change the unisex toons so at least 1 of them looks like a man?
    This is just terrible. I can respect an opinion or view point, if it's somewhat informed, but this is anything but.

    What's the etc., etc., for? Trashing everything else left in the game you didn't already mention? Your one suggestion was to change the unisex toons??!!!
    What a goof ball.....
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  8. #8
    SKORPIQN's Avatar Senior Member
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    Anyway, WIZARDS!

    Seeker Mine is your Projectile.
    Sentry Gun is your Summon.
    Heals are your Heals.
    The rest are your defence/offensive buffs/debuffs.

    We need purist electros, true glass cannon mages. Super squishy but super powerful.

    The dream has always been to have a powerful Pulse Turret that your enemy always checks before he gets wrecked.
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  9. #9
    Electronics are balanced to be usefull for everyone, what you asking for is to make electronics useless for all builds expect those who focus on electronics and that is halfway to cause balance problems and would cripple solo players.
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  10. #10
    Originally Posted by War Viper 1337 Go to original post
    As the title suggest electronics still needs some reworking. The changes that 1.4 is bringing are really good but low power electronics builds still need to be weaker especially in PvP. Right now the most common build is to stack only enough FA then as much toughness as possible with almost nothing in electronics except for the base line stats you get from armor. These builds need to have their skills weakened considerably since electronics is not the primary focus. If your electronics is so low then you should only be able to heal maybe 10% of your health while a true electronics build will be able to hit the numbers we are seeing now. Basically what I'm asking for is a change in the base line stats of most skills and how the electronics power curve works. It needs to be more punishing at low skill power builds so that it is more rewarding when you stack it higher.

    Nope.

    You have to keep the solo player in mind. Skills cannot be rendered worthless just because they focus on other attributes. Things like medic skills are absolutely essential for a positive experience.
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