🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    One suggestion to make tacital gameplay more rewarding

    One way to truly and organically incentivize tactical game play is by making AI bullets take players down as quickly as players can take ai down.

    that's fair, and means that while rushing in is possible in openworld game play, taking the more tactical approach has a far higher chance of success.

    it should be quite a simple affair.

    in the e3 demos it seemed players were bulletsponges, which is why run in like clueless ****tards worked and the general reaction was so disappointed with the game at the moment, but as if the ai become dangerous then that's when the game play also gets a load more interesting.

    hopefully there's a hardcore mode for this. although it should honestly be the default for a true tom clancy game.
    Share this post

  2. #2
    Cortexian's Avatar Volunteer Moderator
    Join Date
    Apr 2012
    Posts
    1,875
    Yeah the devs have stated that they made the E3 demo easier (or that it was simply running on an easier difficulty mode, unclear as to which). They did this so everyone at E3, regardless of skill and group composition, could successfully complete the demo in the time-frame allotted.

    I do hope that there's a much harder difficulty mode though.
    Share this post

  3. #3
    GiveMeTactical's Avatar Banned
    Join Date
    Sep 2013
    Posts
    4,501
    Well, we have been asking for a piece of hardcore mode gameplay trailer, even if its in Co-Op but to no avail... guess we will have to wait like good little children for this to happen.
    Share this post