Ubi/Massive, are you gonna fix your f***** bugs (who's still are here since the launch of the game) or it's still an early(slash)access(slash)alpha?
After few weeks/months of playing the game since day1 (and bought the Gold Edition(slash)season(slash)pass), i was hoping the best for the game, initially.
I've played "a lot" at the beginning, DZ RK 75 early, fully optimized 191 (blah blah).
With 5 others players, we finally stop the game, due of lack of content (a bit), but mostly for :
- Unbalance PvP
- Exploit Glitch, everywhere, everytime, for everything
- Bugs, totally stupid as **** for a game like that (stuck in trashs, stuck in boxes, unable to get out of them.. stuck in ladder..)
We're back after X months for preparing the 1.4, and oh surprise, it's still the same game as before.
We don't expect anything for the PvP. (we saw the "PvP is the next step"), so we don't even go in the DZ right now.
But seriously, we still getting stuck in Heroic X phases by LADDER or even, still getting stuck in boxes...?
Can we expect something, someday? It's really impossible to put a "Unstuck" fonction somewhere, or getting something to move our character a LITTLE bit around? Or even teleport the character at the beginning maybe..? Not allowed if "in combat" (as it is in the DZ) to avoid exploit?
You mean the 1.4 i've mentionned before?
Yes. But still. Are you aware of the release date of the game? 8 March. It's more than half a year now.
Theses bugs has been reported even before, and they're still present in game.
AFAIK, the only thing i see in the patch note, is something related to ladder, regarding sprinting/jumping on it.
We're back and playing since one week now, every single day during, we have at least one :
- Stuck in textures
- Stuck on ladder
- Falling under the world when trying to go under cover (and under the Underground, where there is nothing left below...)
Every time, it's around 30-45 minutes lost for 4 ppl. Sorry but it's inconceivable to still have theses issues after so much time.
Right lets just start with theseOriginally Posted by Arafys Go to original post
Bug Fixing
Gameplay
Fixed a bug where NPC turrets would count towards Daily and Weekly Assignments for this NPC type.
Fixed a bug where named bosses could respawn in the Open World when going to a safe house.
Fixed a bug where two duplicate blueprints (Iron Sight 2 and 3) could be acquired.
Fixed a bug where NPC turrets could become invisible and indestructible if destroyed while being repaired by the NPC.
Fixed a bug where characters could be stuck on ladders when jumping on it after sprinting.
Fixed a bug where Armor Damage Mitigation was capped at 60% in World Tiers 2 and above. It will now correctly cap at 70% in all World Tiers.
Underground
Fixed a bug where NPCs could shoot players through doors while they were being opened.
Fixed a bug where the intensity of the Directive Sickness would be decided on Operation entry, allowing for Gear swap to reduce the effect. The intensity will now dynamically adapt to the current Stamina of the player.
Skills
Fixed a bug where skills could be stuck on cooldown indefinitely in some situations
Fixed a bug where First Aid would not trigger if the player is in a firefight.
Fixed a bug where First Aid effect would not apply immediately after triggering the skill.
Fixed a bug where Smart Cover would be destroyed when used during a combat roll.
Fixed a bug where Smart Cover would be destroyed if deployed instantly while the player if aiming down sight.
Fixed a bug where Smart Cover Trapper would apply to non-hostile players.
Fixed a bug where Smart Cover would be destroyed by friendly or enemy explosions. Smart Cover can now only be destroyed by enemy Sticky Bomb (Flashbang) and EMP grenades.
Fixed a bug where the self-reload from the 4 piece Lone Star set would not benefit from the Support Station Ammo Cache.
Fixed a bug where shooting Smart Cover off a wall would remove its effect.
Fixed a bug where the Ammo Cache buff would be lost when two Support Stations with this mod would overlap each other and one of them be destroyed.
Fixed a bug where fire damage dealt to a player using the Ballistic Shield would be dealt to the player instead of the Shield.
Fixed a bug where players could retain the Mobile Cover buff after leaving the cover.
Fixed a bug where the game could freeze when holding the skill deployment button of a second skill when the character was using a Mobile Cover.
Fixed a bug where activating a skill during a cover to cover move and then ending the move could lead to all skills being stuck on cooldown.
Fixed a bug where First Aid Booster Shot would not provide the expected Damage bonus.
Fixed a bug where First Aid would revive players no matter which Skill Mod was selected.
Fixed a bug where Recovery Link heal would not apply if the targeted player is currently aiming with a skill.
Fixed a bug where Smart Cover would be destroyed by enemy grenades (EMP grenades can still destroy Smart Cover, as intended).
Fixed a bug where Support Station would not revive a player if the Station caster is also in downed state.
Fixed a bug where Recovery Link would not trigger correctly when the player dies.
Fixed a bug where Mobile Cover Countermeasures would not correctly hide the agent from Pulse.
Fixed a bug where players were unable to use a Signature Skill while aiming with grenades.
Fixed a bug where skills could be stuck in permanent cooldown.
Fixed a bug where instant-firing the Sticky Bomb while another skill is readied could cause display issues.
Fixed a bug where instant-using Mobile Cover while aiming with another skill could cause issues with the Mobile Cover.
Fixed a bug where Support Station Ammo Cache was affected by its own Skill Haste bonus.
Fixed a bug where self-casting First Aid while aiming down sight would drop the First Aid to the ground instead of applying it directly to the caster.
Talents
Fixed a bug where Repo Reaper would give bullets to the player when killing an enemy with the primary weapon.
Fixed a bug where Tactical Advance damage bonus would not be calculated correctly.
Fixed a bug where Triage would apply to consumable cooldowns.
Fixed a bug where Specialized would not correctly increase Skill Power.
Fixed a bug where Resourceful would not apply to Ballistic Shield.
Controls
[PC] Fixed a bug where going into cover while keeping the holding the mouse button for continuous fire would interrupt shooting until the mousebutton is released and pressed again.
Gear Sets
Fixed a bug where the Striker 4 pieces buff would be lost when switching between primary and secondary weapon.
Fixed a bug where AlphaBridge would not take a Weapon Talent into account if both weapons have it and the requirements are not met on either one of them.
Fixed a bug where the 4-piece talent of Final Measure would not defuse the APC Mortar shells in Falcon Lost.
UI
Fixed a bug where the supply drop helicopter could be heard from the map in a safe house.
Fixed a bug where opening the mod menu from the inventory would always open for the equipped weapon instead of the selected weapon.
Fixed a bug where the character and background would turn dark while trying to browse the appearance tab in the inventory.
Fixed a bug where Audio would drop out on PS4.
Fixed a bug where Grenade range was not displayed properly and appeared smaller than it actually is.
Fixed a bug where bonus Medkits and Ammo gathered with specific backpacks or gear items equipped would remain after swapping to other items.
Fixed a bug where players would reach maximum capacity for vanity items and wouldn’t be able to pick up new ones.
Fixed a bug where using Ammo Cache Support Station in the Underground with Waste Not Want Not Directive active could result in negative ammo.
Fixed various text errors and misspells.
Fixed a bug where the third bonus from High End weapon mods would not show when the mod is attached to a weapon.
Fixed a bug where some settings would reset to default when the game is restarted.
Fixed a bug where the World Level Tier tutorial would show up every time the player would enter the Terminal.
Fixed a bug where the Valkyria blueprint would not appear at the blueprint vendor.
@Solid_Stryker : Can you stop the fanboyism (or sarcasm or just stupidity, the choice is yours)?
I'm talking about 3 particular things initially. Things totally Gamebreaker. Stuck in textures, ladders (and not only through runnin'/jumpin'), falling in void.
I'm not even impressed by the numbers of "fix" (but by the numbers of bugs presents in this (shorted) list, yeah i am. And still, i'm gonna be (really) impressed if they are REALLY fixed on 1.4 live ^_^).
On the other hand, i'm also impressed by the fact of some bugs (also encountered recenlty, but not so much gamebreaker) are still presents, such as skill stuck on "casting", etc...
I'm also impressed by the "28 skills bugged are gonna be (probably) fixed". Yeah, it's about time.
tldr; Stuck in textures, ladders (and not only through runnin'/jumpin'), falling in void gonna be solved one day? (and/or alternative solution like unstuck option)
Really...just ignore all the fixes and call it stupidity...I see your one of those types who refuses to read the facts displayed and continues to whine and call people fanbois for presenting facts and form people who have played the PTS first hand haha? ok ....Originally Posted by DZF-Reck Go to original post
PS the ladder bug is fixed, i tried forever to get stuck on it, never happened on PTS, but you'll just ignore this and call it "stupidity" or "fanboiism"
TL;DR...OP doesn't need your replys as he doesn't read them or care what they say... because stupidity.
Wtf, he just posted a list of fixed bugs, how is that stupid, sarcasm, or fanboyism?Originally Posted by DZF-Reck Go to original post
Bro!Originally Posted by DZF-Reck Go to original post
I feel your pain. Nothing is worse than the bugs. We can and should wait until Tuesday. There according to Massive are over a thousand bug fixes. I hope the game killing bugs are fixed.
In my whole time on the PTS, I never got stuck on anything, or fell through the map.Originally Posted by DZF-Reck Go to original post