1. #1
    DraxeI's Avatar Member
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    Hall of Heroes Orochi Guide [Updated]

    Hello, and welcome to another Hall of Heroes Community guide.
    Today we bring you the swift Orochi.

    This guide was mainly a written collaboration between, Draxel, HideoshiKaze, and PowerSenpai. We were also helped by our friends in the Hall of Heroes discord channel of which will be linked in the bottom of the page. Special thanks to ShinobiV for providing quality assurance to the guide.

    We hope this guide might teach you more about the Orochi, whether the information will be useful for fighting against or as an Orochi is up to you!



    Orochi basics
    By PowerSenpai, Draxel, HideoshiKaze


    The Orochi are the finest warriors to ever exist.
    They’ve trained themselves to perfection and in the Chosen’s reduced numbers, one Orochi must be equal to a hundred of the enemy warriors!
    Slithering like a snake in battle, striking with deadly precision, they remove all who oppose them.



    Orochi’s strengths

    Orochi is a strong counter attacker with great offensive power, and this makes them great for picking off enemies and dealing with foes in a one vs one situation. The character has quick attacks, so if an enemy is especially aggressive, then you might gain a lot from just hitting them before they hit you.

    The Orochi is a fierce force in the one vs one situation and can suddenly change tactic in the blink of an eye, going from a passive cat into an attacking tiger, leaping on his foe and shredding them to pieces with intense damage. The key to the character is assessing situations and counter-attacking the enemy to gain the advantage.

    Orochi’s weaknesses

    The Orochi suffers from having short range on their attacks and few options for closing the gap between an opponent without risk.

    As such, the Orochi will have a hard time against a player that keeps his distance and attacks when the Orochi attempts to close in and also have issues dealing with good dashes/rolls and can, therefore, be denied a lot of damage. Something not a lot of people probably attempt, but what you can do for example:
    Try to dodge to the side when an Orochi storm rushes you.

    Being one of the more mobile classes, the Orochi has one of the lowest health pool out of all the heroes. Joined with him are the Berserker and Kensei. This ultimately leads to you being punished harder for your mistakes, and for not properly using your guard and/or positioning, lastly not having enough practice to be able to guard consistently.

    The Orochi, much like every other assassin, has a timed guard. This means that he does not have the same threat of protection as the other classes who are always guaranteed to have one side protected at all times. Instead, you are required to always react to every attack, instead of being able to reduce your enemies options in regards to where they attack from. You can compare this to the warden, who tends to have his guard on top and forces his opponents to attack from the sides, making it nigh impossible for many opponents to do some of their fastest attacks.

    Orochi’s attacks

    Light attacks -The Orochi’s light attacks are good for harassing enemy players, especially the top attack. The top light, in addition to being very fast, lets’s you initiate a second top light that is impossible to block/parry. This is called the top light combo and can be further comboed with a side light attack that is also very quick.




    Heavy attacks - These attacks can be very quick for a heavy attack out of most classes, and you can even land a top heavy after a guard break.
    Other than having a feature like this, his heavy attacks pale in comparison to his light attacks and are therefore mostly useful solely for feinting or for some nice damage after a guard break.




    Special moves

    Deflection - The deflect is a defensive skill that every assassin holds. In its current state, what you have to do to activate it is to dodge in the direction of an incoming attack in the same timing as the parry has. In other words, when you see your opponent attack in one direction, you just wait until the arrow to that direction blinks red and quickly dodge in that direction.




    For the Orochi, this opens up the ability to perform an unblockable counterattack. You slide under your opponent's blade, turn your back to them and thrust your blade into their gut. This is split into two different possible counter attacks. “Wind Gust” - a rapid light counter attack, and “Hurricane Blast” - a slightly delayed heavy attack.
    The light attack button will make you attack immediately, and is impossible to defend against, this will take about half a bar to a bar on most enemies, even more so with a high-level attack based blade.




    The Hurricane Blast riposte makes you charge up an attack and strike them much harder. This has some tracking but is avoidable by the enemy if they attack you just before the strike lands. You can also use this riposte to throw your enemy off, as you can cancel it by pressing the light attack button and performing wind gust at any time before the strike actually happens. However, you can switch out this method by instead doing a guard break or dashing, as they also cancel hurricane blast or work well as an immediate move after the initial deflect.




    Storm rush:
    The storm rush is arguably one of the best tools an Orochi has at his disposal. This move is activated by dashing backward and pressing the heavy attack button. If needed, you can hold the heavy attack button to delay your sprint.
    This move is recommended to be followed up by the double light attack combo. This is because the initial hit of the storm rush makes the enemy vulnerable for a moment, opening them up to a light attack. See below for reference.


    The storm rush should strictly be used to counter attack however, as it is not that hard to block/parry and could lead you to getting heavily punished. You can feint the move early on, but trying to feint storm rush to surprise your opponent is not advised as you will likely try to feint too late and end up taking damage. Storm rush let’s you attack from either left or right however, so if you are close up to an opponent who expects you to do a right sided storm rush, it might throw them off guard to see you do a left sided attack instead.

    Dash attacks
    The Orochi’s dash attacks - “Zephyr Slash” can be used both as a counter-attack move as well as an offensive move depending on how you wish to apply it.

    Zephyr Slash allows you to dodge to either side of an opponent and strike with a light attack simultaneously. Use this to dodge away from an incoming attack and strike, or surprise your opponent with a sudden dash and strike to his side.
    If your opponent blocks the attacks easily, you can try to mix it up by dodging to one side without attacking, then quickly dodging the other way and execute a Zephyr Slash. Be creative!

    Zephyr Slash is also an excellent gap closer and initializer as it lunges you forward quite a distance.
    Use it carefully against a skilled opponent as the attack is somewhat slow and you’ll be susceptible to parries.




    Riptide strike - Riptide Strike is a counter-attacking move that lets you perform a slightly delayed heavy attack with the Orochi taking a step back to create a bit of distance, before stepping forwards and slashing into a heavy strike in the top guard.
    Unlike Storm Rush, you are not able to cancel this attack at all. And the distance you create before attacking is significantly shorter compared to Storm Rush. This means that opponents very close to you, or classes with a long range to their attacks are more likely to be able to hit you while you are performing Riptide Strike.
    However, to make up for this, the actual strike comes out a lot faster. If you are being clever with the move and using it sparingly, you can probably deal a lot of unexpected damage to your opponent. It is heavily recommended that you test out the move on a few bots so that you can get a feel for its distance yourself and see if you can integrate it into your play style; as an addition to Storm rush.




    Orochi defense
    “Invincibility lies in the defense; the possibility of victory in the attack.”



    One of the strongest elements of the Orochi is his counter-attack based defense.
    By utilizing the Orochi’s counter-attack kit, you will be able to punish an aggressive playstyle harder than most classes.

    Moves such as “Riptide Strike” and “Storm Rush” will let you step back from an incoming attack, then strike quickly while the opponent is recovering from his attack.
    Storm Rush, in particular, will allow you to turn a defensive action into a strong offensive attack due to its potent staggering effect on contact.

    The Orochi is also able to parry their opponent for a free top double light hit combo. If they’re close enough they can guard break. Be wary, though, Orochi’s guard break distance is short!

    The Orochi is also able to do fast attacks to an opponent’s side while dodging by using “Zephyr Slash” - this will allow you to dodge away from an incoming attack and hit your opponent for a small amount of damage.

    More experienced players will be able to catch on to what you’re doing if you consistently attempt to use these two moves for defense and will be able to punish you for it by using feints to cancel their attacks and then parrying your incoming counter-attacks.

    What you can do to improve your defense can, for example, be to concentrate more on deflecting incoming attacks and using the Orochi’s Deflection abilities - “Wind Gust” & “Hurricane Blast” to deal smaller amounts of damage. Alternatively you can focus on parrying.

    Orochi Offense



    The Orochi is a strong duelists in For Honor, and this is because of his massive counter attack damage and quick attacks.

    Against less experienced players, applying a barrage of the Orochi’s quick light attacks while mixing up the direction you attack from can often make them panic and unable to react to your strikes.

    As you begin to face more experienced players that are able to react and block your attacks - you must begin to read your opponent and surprise him to capitalize on his weaknesses.
    For this, it’s very important to be adaptable.

    For example: begin by probing his defense - you can do a forward dash then a light attack to perform a forward “Zephyr Slash”. It’s a quick attack and can tell you something about his reaction time.
    If you feel like your opponent will be focusing on a defensive play, you can follow up with a guard break and a heavy attack now that you are in range.
    If you feel like your opponent will attempt to counter-attack you, use a Storm Rush after the Zephyr Slash to punish your opponent.

    Remember to mix up your attack with feinting and zone attacks, and do not always do only one feint! It can be good to for example: feint top, feint right/left, quickly do two top lights or a zone attack.
    This way you will keep your enemy guessing and the free hits you will get in will stress him and get his defense to open up. If your opponent tries to parry, but does not feint their parry attempt when it fails and/or goes for parries with very little bait, then be vary of feinting more than once, as you might get a hit directly on you as a result.

    For more details on the art of feinting, check out the Hall of Heroes Guide to feints!





    Now go warriors! Strike down our foes and bring glory to our faction, the Samurai! Show them that even if we are less in numbers, we are greater in skill!




    Discord Link


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  2. #2
    Dead1y-Derri's Avatar For Honor & Watch Dogs Moderator
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    Thread has been sticked. Another great guide from the Hall of Heroes.
     2 people found this helpful
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  3. #3
    PowerSenpai's Avatar Member
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    Hope you enjoy the guide! Would love to hear your thoughts and feedback ^_^
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  4. #4
    handheld brando's Avatar Senior Member
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    Great job guys thanks for working hard on this one!
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  5. #5
    HideoshiKaze, and PowerSenpai (and Draxel) wrote the Orochi-guide.

    Them names alone

    But you guys did pretty good work, though!


    ___


    Now I don't want to come over as "pushy", but if there maybe a Conq-guide in the makin'?
    If not, that's totally fine and ok, just curious :P
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  6. #6
    PowerSenpai's Avatar Member
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    Originally Posted by Roy_McDunno Go to original post
    HideoshiKaze, and PowerSenpai (and Draxel) wrote the Orochi-guide.

    Them names alone

    But you guys did pretty good work, though!


    ___


    Now I don't want to come over as "pushy", but if there maybe a Conq-guide in the makin'?
    If not, that's totally fine and ok, just curious :P
    Thanks man! And of course it is us weeby guys who are going to make an Orochi guide :P

    I believe Coma987 is working on the Conqueror guide. Well, we are going to make a guide for each and every hero i believe
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  7. #7
    MisterWillow's Avatar Senior Member
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    Just getting around to reading this. Great job!
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  8. #8
    I'm suspecting the Orochi to be one of the most "got tweaked" heroes of the upcoming beta though !
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  9. #9
    Originally Posted by PowerSenpai Go to original post
    Dude, you should remove this, because what you said is under NDA
    arent these forums for the technical 2?
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  10. #10
    Originally Posted by Nyameria Go to original post
    i try to learn it now
    is it even possible to dodge upward attacks now? i tried to dogde into front as the attack comes in
    just got the axe into my face :<
    you got to dodge "into" the enemy.
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