It's really confusing. Are they creating just another open world pew pew GTA/Far Cry shooter or are they making something that's actually interesting? Here are some quotes from an another interview, just to confuse you a little more:
In order to recreate the Ghost fantasy, we want to recreate the mood, and what it’s like to be a group of four Black Ops operatives behind enemy lines.
An important fact is that the Ghosts wear not only military equipment, but also civilian clothing. This allows them to blend in with the environment, which is just as important a concept to us as recreating a “behind the lines” look.
To me, as a Ghost, you have to wear suitable shoes, thick socks, solid fatigues, several coats, and a soft shell. But when you’re in the jungle, the climate changes. You’re in a temperate but humid zone, so you have to dress accordingly.
They’ll have to choose their equipment according to the environment and use lightweight, quiet, and durable gear.
Maybe he's just talking about creating the aesthetic and maybe I'm reading between the lines a little too much but I get the picture that they're trying to make an immersive game, while only showing us the pew pew scoot scoot -footage. Did they fail to recreate that "Ghost fantasy" and have to resort to pushing out a generic shooter or are they still working on it? Did the executives force them to make it more casual? What is the reason behind this comm blackout?
>inb4: "They don't have time, they're busy making the game!"
They have PR people with all the time in the world to document and publish whatever the team is creating. This is intentional.
>inb4 "Laurent is executing the classic Ubisoft maskirovka bullsh*t"
Yeah, I'm assuming he's actually talking truth here. Maybe I'm wrong.
Source:
http://ghost-recon.ubisoft.com/wildl...m:148-76770-32
P.S. What is this? Am I finally posting some actual, real questions? Yes. Answer them.