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  1. #1
    S.V.'s Avatar Senior Member
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    Ghost Recon: Wildlands Will Have 11 Ecosystems - Senior Character Artist interview

    Sitting down with Tom Isaksen, Senior Character Artist for Ghost Recon: Wildlands, we got the opportunity to ask him all the questions we had about the upcoming Ghost Recon title. We went from knowing very little about Ubisoft’s latest shooter to knowing so much, that we are counting down the days to play it.

    We really grilled him for the best answers to all our questions, and we walked away with some rather sneaky thing we found out, that will change your impression on Ghost Recon completely.
    How will Ghost Recon: Wildlands’ co-op work differently to that of The Division?
    Wildlands is all about its 4-player co-op. You will be able to play the game single player, and make use of the AI team mates. It is all about customization, being sociable, and you don’t need to stick together when playing the game, you can go wherever you want in complete freedom. We do not push players into a specific game style, you can play however you want to play. If you want to be tactical, or blow things up it is up to you. You can play publicly, for strangers to join in on you, and whatever you progress on, will carry over to your single player adventure, and vice versa.
    What would an average gameplay session in Ghost Recon: Wildlands consist of?
    It is all about exploring the world, it is all open to you and there are no towers to climb. You go out and explore, find missions, find objectives, choose to do them, or find something else to do. When you feel that it is time to do something, you can then get your team together, and head into missions.


    How will matchmaking work if I want to bring in a friend who might be new to Ghost Recon: Wildlands, and I have been playing for weeks?
    Matchmaking will work with progression in your game, it is not level based. This means that your friends will be able to join you, without the worry of being underpowered. It is all about knowing your skills, and what equipment you have and how to utilize it.
    How important is squad-based tactics in Ghost Recon: Wildlands?
    Again, it is all up to you and how you want to make use of what you have. It all depends on your strategy, and the mission you are on. You would probably want to have a sniper watching over your entry from a distance, but if you feel it is not necessary, then you can go with another route. It is not a class-based character, sure there is a progressions system for the characters, but it is your game, and you and your team will make do with what you have.



    How big is Ghost Recon: Wildlands, and how long will it take to complete it?
    Well there are over 100 missions for story missions in the game. It is also in a big world, so it all depends on how you choose to play the game. We cannot put a timer on the game to be honest, as no one really knows how long it will take for you to play through it all.
    How does the checkpoint system in Ghost Recon: Wildlands work during an average playthrough?
    You will have safe points in the game, these will be places you can go to check out your gear and equipment, and they will also act as respawn zones. If you all go down, you will revive here, otherwise you can revive your team mates in the game. So it is important to always keep one player alive.
    How will the enemies and difficulty, change our approach to different missions?
    There will be certain areas which will be more difficult, and if you want to play on hard, and your friends are playing on easy, you will just receive more damage than they would from a shot. So you can actually play on different difficulty levels with your friends, regardless of their skill level. As for enemies, it all depends on what you are doing in the mission, and the game is role-free, so it all changes every time you play it. A sniper for example, will want to lookout for other snipers.



    How challenging has it been to create Ghost Recon: Wildlands?
    Well we have been working on it for 4 years now, it is almost there, close to release. We are very proud of it, especially Bolivia. It is interesting because it is a place not well-known. It is an authentic reconstruction of the country, and sure it is still a fantasy, but we really tried to create an authentic Bolivia. Hopefully once you have played it, you will want to go there because it is a very diverse country with 11 different ecosystems. That along with the game’s full day/night cycle, will change your gameplay completely. Playing missions at night will change your approach to the mission as AI will have different patterns, and enemies will be in different locations.



    search: http://pixelvulture.com/2016/10/ghost-recon/
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    Sp--pyBrown's Avatar Senior Member
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    If you want to be tactical, or blow things up it is up to you.

    If I can do both, what is the incentive to play "tactically"? Or does that just mean playing stealthy?



    EDIT. Thanks for the post btw
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    SuperBiscotCOT's Avatar Senior Member
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    Originally Posted by Sp--pyBrown Go to original post
    If I can do both, what is the incentive to play "tactically"? Or does that just mean playing stealthy?
    If you don't want to die
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    S.V.'s Avatar Senior Member
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    stealth is the way
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    Originally Posted by Sp--pyBrown Go to original post
    If I can do both, what is the incentive to play "tactically"? Or does that just mean playing stealthy?



    EDIT. Thanks for the post btw

    Originally Posted by SuperBiscotCOT Go to original post
    If you don't want to die
    What if I want to go loud to create a diversion? I did this often in the original Ghost Recon and Raven Shield. Just because I add a liitle bang to my method shouldn't automatically mean I'm going to die. What, are the Ghosts such chumps that they can't shoot it out with a couple of thugs? Does stealth only define " tactical " to you people?
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    shobhit7777777's Avatar Senior Member
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    Originally Posted by Dcopymope Go to original post
    What if I want to go loud to create a diversion? I did this often in the original Ghost Recon and Raven Shield. Just because I add a liitle bang to my method shouldn't automatically mean I'm going to die. What, are the Ghosts such chumps that they can't shoot it out with a couple of thugs? Does stealth only define " tactical " to you people?
    Shock and Awe is a valid tactic. Keep things quiet till everything is in place and open up with everything to completely overwhelm the bad guys. I don't think stealth=tactical...fact is being stealthy is an approach that lets you maintain the element of surprise and mitigate risks....and for a game like this, stealth becomes an organic part of the experience

    I have no issues with going loud and hitting hard...but the game should take into account whether I planned and prepared well.

    The game will be tactical if it rewards planning and preparation, when there are consequences to your actions. Going loud IMO could be done in two ways:

    1. You recon the area, equip heavy gear, plan your hit and plan your exfil. You have backup scenarios planned and you are fully aware of the enemy force composition and confident that you can achieve superiority.

    2. You pile into an SUV, drive into a heavily armed Cartel camp teeming with sicarios and shoot **** up...just like the majority of Youtubers I've seen

    I would like the game to ALLOW both approaches but reward the more thought out one.

    In short, should the game allow the player to act recklessly and in a Rambo manner - Absolutely yes....but the game should also make it clear that there are clear consequences to such actions. At the end of the day, the game should reward proper planning, intelligence gathering and on-the-feet thinking.
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    S.V.'s Avatar Senior Member
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    Originally Posted by Dcopymope Go to original post
    Does stealth only define " tactical " to you people?
    of course not. With a team of 4 soldiers, you can do big diversions.
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    SuperBiscotCOT's Avatar Senior Member
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    The game will allow both but in some situations you should do a loud diversion and in other a slow paced approach. In these two cases you play tacticly.
    It's not the case when you are just running into an ennmy base without any plan.
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    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by shobhit7777777 Go to original post
    2. You pile into an SUV, drive into a heavily armed Cartel camp teeming with sicarios and shoot **** up...just like the majority of Youtubers I've seen


    That should result in the SUV getting shredded and the team lying dead around it. This is Ghost Recon, not Far Cry. Anyway, that's just my a*shole fossil opinion.

    Again, what's the point of playing tactically if you can just run and gun? Some damn xp-points?
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  10. #10
    Originally Posted by Sp--pyBrown Go to original post
    That should result in the SUV getting shredded and the team lying dead around it. This is Ghost Recon, not Far Cry. Anyway, that's just my a*shole fossil opinion.

    Again, what's the point of playing tactically if you can just run and gun? Some damn xp-points?
    They didn't seem to understand what I meant by going loud, or adding some bang to the method. As Sp--pybrown correctly stated, this is not Far Cry, this is supposed to be a realistic tactical shooter where you are dealing with a bunch of hardened killers. So realistic ly, going hung ho, driving an SUV into a gate like some Hollywood movie will only get you riddled with bullets in the real world.
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