Originally Posted by
waraidako
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Friendly Fire should be higher. Part of what makes it possible to fight multiple opponents is limiting their ability to attack because they might hit friendlies. If friendlies only take 10% of the damage (or whatever it is) that enemies take, then even if they spam and hit each other, you'll die first, so it doesn't even matter that FF is on. They can just go stand in a zone and heal up afterwards anyway.
It has to be high enough to be significant. Otherwise funneling enemies into a narrow corridor to manage them won't work. Positioning yourself so you're not surrounded won't matter. And without these two key parts of combat, one vs many simply does not work.
Thermopylae wouldn't have worked without friendly fire.