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  1. #1

    Let us fight for honor and not just for exp!

    We all know that in dominion the ganking is a big problem because there is not much of a reason to not gank up on someone even if you are better than everyone in the enemy team its still a better choice to gank up on an enemy cause that way you can kill an enemy faster and time will get very important at higher skilled matches and also duels would take much longer between two skilled players. Feasts will also become more important so what I would like to see changed is that the exp you need for feast will be treated like your characters honor so that you still get exp for killing enemies and all that usual stuff but you would also loose exp (honor) for dishonorable actions like ganking using map threats or running away like a coward and maybe even when using some dishonorable feasts. That way people who want to unlock better feast would need to fight honorable.
    You could still gank if you thinks that it works better for you or is needed in a certain situation.

    That system could also be used for brawls but instead of feast exp you get additional character exp at the end

    I think this honor system would suit a game called “For Honor” very well and would drastically reduce ganking.

    I know changes like these are extremely unlikely but I thought since everyone is sharing their ideas, I would do the same.

    So what do you think? Would “honor” instead of simple exp be better for unlocking feasts?
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  2. #2
    Even though I believe the ganking ruins the fun of the game, whether the players on either side be skilled or not, I think that it's safe to say that no matter what side of the argument you are on this seems highly unlikely. The reason for that is I don't think you can come up with an actual game formula to have this work properly. How would you even design a game mechanic that measures honorable and dishonorable actions? If you are fighting in a 1v1 and you see 2 more enemy players running at you you are probably going to run away. Would the game call that dishonorable because it registered you as running away from a 1v1? If you are fighting someone in a 1v1 and a teammates comes to help you will the game register that as a dishonorable 2v1 and punish you as well even though you didn't do anything wrong? These examples are why I don't think something like this is possible. Then again, I am no game programmer so I don't know for sure if something like this can be done anyway.
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  3. #3
    The actually do already have some stuff like this. Assassin characters gain more points for the team for solo kills, losing the bonus if someone else gets a hit in, i forget which classes get the other bonuses, but some get bonus for kills while outnumbered, kills while holding the point, and i think raider gets bonus for killing the fodder soldiers, not sure though. Also a disadvantage of running a 3 man ganks squad is that youll constantly lose control of the points as long as the other team has any sense of teamwork at all. Two man gank squads you can overcome as well, so I don't think it's as much as a problem as most people think.
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  4. #4
    There's no honour in defeat.

    If you're fighting someone, and his friend runs up to start a gank, that's your cue to disengage and run away to find your own allies. Using sheer numbers to your advantage is a legitimate strategy in combat, and it's up to the side with fewer combatants to find a way to negate that advantage, whether that means bolstering your own ranks, or funneling the enemy into a narrow passage where their numbers advantage can't be brought to bear on you.

    There's nothing inherently dishonourable about ganging up on an enemy. If it lets you win, then it was a prudent choice, clearly. As they say, all is fair in love and war. Whatever leads to your victory, that's what you should do. The only exception to this, when it comes to games, would be literally cheating or using exploits. That's not cool.

    Luckily for you though, if you want duels, there's a mode for that.
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  5. #5
    Originally Posted by waraidako Go to original post
    There's no honour in defeat.

    If you're fighting someone, and his friend runs up to start a gank, that's your cue to disengage and run away to find your own allies. Using sheer numbers to your advantage is a legitimate strategy in combat, and it's up to the side with fewer combatants to find a way to negate that advantage, whether that means bolstering your own ranks, or funneling the enemy into a narrow passage where their numbers advantage can't be brought to bear on you.

    There's nothing inherently dishonourable about ganging up on an enemy. If it lets you win, then it was a prudent choice, clearly. As they say, all is fair in love and war. Whatever leads to your victory, that's what you should do. The only exception to this, when it comes to games, would be literally cheating or using exploits. That's not cool.

    Luckily for you though, if you want duels, there's a mode for that.
    The thing is, this is a game, and people have to realize that just because something is a strategy doesn't mean it doesn't ruin the game. Ganging makes the game less fun overall and ruins the atmosphere of the game. It's just like how in other games everyone shuns "cheesing" or "lame" strategies. It's not because people see them as cheating, it's simply because it ruins the fun and at the end of the day, it's supposed to be fun.
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  6. #6

    I think a Honor based System would be great!
    Not to Unlock things! Just "for Honor"!!
    U cant buy something for it in reallife why in the game??
    It's just to show other people how fair u play.
    If u want u can gank to win or run away like a dog, but why to don't show other people ur play style??
    Remember Samurai killed their selfs to not lose their Honor and "The Vikings" don't go to Walhalla for winning 3v1.

    I think it wouldn't be easy to implement this to a the game, because perseptions are difficult and not math.
    But mabey there is a way??
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  7. #7

    Im buying "For Honor". Right?

    Originally Posted by Jato_Neba Go to original post
    I think a Honor based System would be great!
    Not to Unlock things! Just "for Honor"!!
    U cant buy something for it in reallife why in the game??
    It's just to show other people how fair u play.
    If u want u can gank to win or run away like a dog, but why to don't show other people ur play style??
    Remember Samurai killed their selfs to not lose their Honor and "The Vikings" don't go to Walhalla for winning 3v1.

    I think it wouldn't be easy to implement this to a the game, because perseptions are difficult and not math.
    But mabey there is a way??
    In Technical Test 1 after you finished up the match you were able to give others "honor point" I really liked it, and this makes people actualy play fair (I mean 1vs1 not charging like crazy in brawl for example) It was fun and climatic. And now I really miss my chance of honoring my oponnent with that point instead of going for typical "gg". I remember Dueling and before every fight we used to emote "Greetings"/"May the best man win" and then fought. Trust me it was amazing, actualy you don't have to.If honoring will make it back here you will have a chance to see it for yourself ^^. Just hopefuly devs will bring the honor button back and it we will build a great community.
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  8. #8
    Originally Posted by General Basch Go to original post
    We all know that in dominion the ganking is a big problem because there is not much of a reason to not gank up on someone even if you are better than everyone in the enemy team its still a better choice to gank up on an enemy cause that way you can kill an enemy faster and time will get very important at higher skilled matches and also duels would take much longer between two skilled players. Feasts will also become more important so what I would like to see changed is that the exp you need for feast will be treated like your characters honor so that you still get exp for killing enemies and all that usual stuff but you would also loose exp (honor) for dishonorable actions like ganking using map threats or running away like a coward and maybe even when using some dishonorable feasts. That way people who want to unlock better feast would need to fight honorable.
    You could still gank if you thinks that it works better for you or is needed in a certain situation.

    I think this honor system would suit a game called “For Honor” very well and would drastically reduce ganking.

    I know changes like these are extremely unlikely but I thought since everyone is sharing their ideas, I would do the same.

    So what do you think? Would “honor” instead of simple exp be better for unlocking feasts?
    You know, actualy do we really want to reduce numbers of ganks and teamplay included? If your opponent is missing then communicate. Personaly I like the idea of fighting 1vs"x" because it help learning your weaknesses and strong sides 300% faster. Instead of looking for the cons, try having fun and improving.
    That system could also be used for brawls but instead of feast exp you get additional character exp at the end
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  9. #9
    Ganging up on people or ganking does not ruin the game. That's an opinion that not everyone shares. If you learn to polay well you will see that dealing with outnumbered situations is completely doable. At the very least you can hold out until your team arrives. Personally I love the idea of being in a battle where sometime the odds may be against me and coming out of those situations on top is a great feeling. Do I attain a favorable outcome in every gank situation against me? No, but it's not supposed to be a game of making friends and handholding. You are in a battle, if you don't wan't to be in a battle then it sounds like duel and brawl are more the modes for you.

    Also your system for gaining honor experience or whatever you want to call it is a complete contradiction. You unlock feats by being honorable but you lose honor for using those feats? Wtf?
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  10. #10
    Originally Posted by Nyankonono73 Go to original post
    I don't see any problem with ganking. It happens when a player is not paying much attention to what's going on in the match and runs blindlessly on his/her own and finds himself/herself surrounded. Ganking is a feature to punish the player who doesn't play well and has nothing to do with honor in my opinion. Play properly with your teammates and you should never suffer from ganking.

    Besides, there are some classes in the game, Oroshi and Peacekeeper, who don't care about honor whatsoever. They are assassins. So ganking is the bread and butter of their playstyle.
    Ironically those assassins do gain extra renown for honorable 1v1 kills lol.
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