I think a lot should take example on lolssi who makes clear what he wantsOriginally Posted by Lolssi Go to original post![]()
I want more emphasis on other gameplay features beyond the freedom of choice, such as how in depth the health system will be like. I want to see if there will be any weight and balance transfer depending on how much gear you are carrying and the weapon. Will there be fatigue? Will the characters have some sort of attribute system like in Ghost Recon 1? I want a video showcasing the alleged work they put into the weapons mechanics. How detailed is the bullet drop? How much detail did they put into bullet penetration through certain types of walls. How destructible will the environments be if at all? Can I plant roadside bombs? They showed in the stealth trailer the players ability to use the rebels to your advantage. How about the police or a captured cartel member? Can I make informants or stage a police raid? They do know that Delta Force was involved in the hunt for Pablo Escobar do they?Originally Posted by AI BLUEFOX Go to original post
Will each and every gun and bullet damage vary based on range, how well armored you are and where you are hit at? Will I bleed out if I don't get medical attention? Would it matter if I hit an artery? Oh wait, we see it won't based on the trash we saw so far, so I can forget about the health system being any more complex than Call of Duty. Its also obvious that the ability to customize your characters outfit is yet again nothing more than a gimmick and will have no effect on the world whatsoever. If the clowns did in fact listen to their fan base, then I want to see it. Can I just stroll through a neighborhood decked out in full military garb on my way to sabotage a drug trade or apprehend a major cartel member and not raise any alarms, or will the mission be foobar from the get go like it probably would in real life? I have a ton of ideas that most probably won't make into the game based on how you dress your character alone. These are things I need to see for me to even think of buying it. In an open world environment, the possibilities are probably endless. But like many have said, the most minimal effort will likely be put into the game all for the sake of making a quick, big buck.
Some good things in there, dcopymope. I would like to see a damage model that encourages you to play tactically, where there is some permanent damage sustained if you are hit or fall too far. The ability to then heal yourself after the mission or withdraw to a safe area to patch up will likely be necessary, but as long as there's is enough substance to the damage and what it means then that can only be good.
The dev team do listen to the fan base, all the fans not just a few, but they do have to make choices. I hope they leave most of those choices to us through customisation options, and I was really, really heartened that they listened to the feedback from hardcore fans about the UI having all the red dot enemy indicators! Similar feedback on the gameplay consequences of what you wear has been made, but we don't know yet what the result of that will be.
It's important, I think, that we keep tellling the Devs what we do want, especially at this stage in the development. Telling them all about the past and other games and guessing then concluding in advance what the game will be doesn't help us get those good points through.
As much as you'd like to think you know the real story here because you watched Narcos on Netflix, you don't.Originally Posted by Dcopymope Go to original post
My staff and I were recently invited to meet Steve and Javier, the real DEA agents that took down Pablo Escobar. They were doing a talk about the real deal in the city we're in, and had a fantastic presentation on the whole thing. We were invited because we're related to the law enforcement and military industries.
The Delta, SEAL, and other team guys that were on the ground in Colombia were there as a security element. They very rarely ventured outside of the US Embassy or other US controlled locations. They were there in case SHTF, and even the shoot out with Escobar on the rooftop didn't qualify to get them active.
Originally Posted by Cortexian Go to original post
They likely didn't know Delta existed. This off topic though.
I've never watched a single Netflix video so um.......yeah.Originally Posted by Cortexian Go to original post
This about answers the question for you in one sentence.Originally Posted by Sp--pyBrown Go to original post
Either way, my point that you didn't have your facts in order stands.Originally Posted by Dcopymope Go to original post
Which I can't blame you for, since the whole LEO / MIL world is really closed off, even to people inside of that industry.
For the record, the Ghosts technically cannot be compared to Delta Force anyway. The Ghosts are above and beyond any special military unit. The Ghosts, much like team Rainbow, and the characters you'll be controlling in Ground Branch, would classify as belonging to clandestine agencies like the CIA. In fact, "Ground Branch" is a term often used to refer to this group that operates from the CIA's special activities division. So really, why you brought up law enforcement into the picture as if they would actually know anything about Delta Force, much less that of a clandestine operation is beyond me. They operate in the shadows, often letting others do the work for them, such as engaging in raids.Originally Posted by Cortexian Go to original post