It already is pretty easy to block in my opinion. Also, it is a counter attack move that is supposed to punish enemies for their mistakes, and take away a ton of health for giving such an opening, so i feel it's offensive use is it's only real problem right now.Originally Posted by waraidako Go to original post
I think 50% stamina reduction for Storm Rush is a good start, but stamina cost is just one of its problems.
The big issue is that it's too quick of a counterattack. You can literally counter anything with it. And that alone makes their defense more reliable than a Conqueror, because the Conqueror's counterattack is easier to avoid and it requires a wind up that also drains stamina (not to mention it's just one attack, not a combo starter). The move should be slowed down so that people who tries to come in with a light attack or something equally as quick can have enough time to block Storm Rush. Storm Rush should be a good counterattack against heavies, guard breaks, and the like, not everything.Originally Posted by PowerSenpai Go to original post
As it is right now, the enemy's options are very, very limited and that shouldn't be the case. As a Warden, I can't even depend on Rushing Slash, my top light, or even my zone attack to outdo the Storm Rush and that speaks volume.
I'll just go ahead and drop Brandons twitch video again, which i've done before. It just sums up so well why Storm rush is way unbalanced at the moment.
''How spammable is storm rush you ask?''
It's quick, no real stamina loss, great damage and way too spammable. I can't really find much of a risk spamming this move.
According to this chart the warriors are very well balanced:
http://static2.cdn.ubi.com/ForHonor/...o_Winrates.jpg
Statistics can interpreted in many ways. To me, that chart doesn't say the warriors are well balanced. It says the people who played the alpha didn't know how to use them.
Notice how the Raider has a positive winrate against everyone, and equal against the Kensei. That's not because the Raider is so amazingly good. It's because people just didn't know how to counter the running grab, and got carried off and thrown off of the map. I know this, because it was one of the most common complaints on the alpha forums. It was right up there, after Orochi being OP.
And especially in duel mode, Raiders would just wait for them to come closer so they could do the running grab and toss them over the side, or into a hole, or into spikes, whatever was at hand. All statistics come with caveats you have to consider. You need to consider who these statistics represent, then you also need to consider that not all warriors were played equally. This was an alpha with mostly new players who were figuring out how to play on the fly, most people didn't unlock every character, and focused mainly on one or two, and most players weren't that good.
What they should do is release the statistics for the top 100 or top 1000 players during the alpha. Then we can start talking about balance.
Hm... you made a good point there!Originally Posted by waraidako Go to original post
I disagree. The game is only a bit more than 3 months away(3 months, 9 days to be exact). That's really not that far off from now. If we were, say, a year or two out, then ok. But given how close we are to release, I'd like to imagine that now is the best time to talk about balance and optimization.Originally Posted by AFR0_DESPERADO Go to original post
Pretty sure he was being sarcastic.Originally Posted by Idaeus_III Go to original post