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  1. #11
    PowerSenpai's Avatar Member
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    Originally Posted by waraidako Go to original post
    Even if it drained all stamina you'd still end up with a super quick move that does a ton of damage. The only difference is that it would be used as a finisher instead. They need to make it slower, so that people can see it coming, and block it. Do that and you can keep the 50% cost.
    It already is pretty easy to block in my opinion. Also, it is a counter attack move that is supposed to punish enemies for their mistakes, and take away a ton of health for giving such an opening, so i feel it's offensive use is it's only real problem right now.
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  2. #12
    Be1dou's Avatar Senior Member
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    I think 50% stamina reduction for Storm Rush is a good start, but stamina cost is just one of its problems.

    Originally Posted by PowerSenpai Go to original post
    It already is pretty easy to block in my opinion. Also, it is a counter attack move that is supposed to punish enemies for their mistakes, and take away a ton of health for giving such an opening, so i feel it's offensive use is it's only real problem right now.
    The big issue is that it's too quick of a counterattack. You can literally counter anything with it. And that alone makes their defense more reliable than a Conqueror, because the Conqueror's counterattack is easier to avoid and it requires a wind up that also drains stamina (not to mention it's just one attack, not a combo starter). The move should be slowed down so that people who tries to come in with a light attack or something equally as quick can have enough time to block Storm Rush. Storm Rush should be a good counterattack against heavies, guard breaks, and the like, not everything.

    As it is right now, the enemy's options are very, very limited and that shouldn't be the case. As a Warden, I can't even depend on Rushing Slash, my top light, or even my zone attack to outdo the Storm Rush and that speaks volume.
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  3. #13
    MathiasCB's Avatar Member
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    I'll just go ahead and drop Brandons twitch video again, which i've done before. It just sums up so well why Storm rush is way unbalanced at the moment.

    ''How spammable is storm rush you ask?''

    It's quick, no real stamina loss, great damage and way too spammable. I can't really find much of a risk spamming this move.
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  4. #14
    According to this chart the warriors are very well balanced:

    http://static2.cdn.ubi.com/ForHonor/...o_Winrates.jpg
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  5. #15
    Statistics can interpreted in many ways. To me, that chart doesn't say the warriors are well balanced. It says the people who played the alpha didn't know how to use them.

    Notice how the Raider has a positive winrate against everyone, and equal against the Kensei. That's not because the Raider is so amazingly good. It's because people just didn't know how to counter the running grab, and got carried off and thrown off of the map. I know this, because it was one of the most common complaints on the alpha forums. It was right up there, after Orochi being OP.

    And especially in duel mode, Raiders would just wait for them to come closer so they could do the running grab and toss them over the side, or into a hole, or into spikes, whatever was at hand. All statistics come with caveats you have to consider. You need to consider who these statistics represent, then you also need to consider that not all warriors were played equally. This was an alpha with mostly new players who were figuring out how to play on the fly, most people didn't unlock every character, and focused mainly on one or two, and most players weren't that good.

    What they should do is release the statistics for the top 100 or top 1000 players during the alpha. Then we can start talking about balance.
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  6. #16
    Originally Posted by waraidako Go to original post
    Statistics can interpreted in many ways...
    Hm... you made a good point there!
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  7. #17
    It's too early to say anything about balancing *close thread*
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  8. #18
    Originally Posted by AFR0_DESPERADO Go to original post
    It's too early to say anything about balancing *close thread*
    I disagree. The game is only a bit more than 3 months away(3 months, 9 days to be exact). That's really not that far off from now. If we were, say, a year or two out, then ok. But given how close we are to release, I'd like to imagine that now is the best time to talk about balance and optimization.
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  9. #19
    PowerSenpai's Avatar Member
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    Originally Posted by Idaeus_III Go to original post
    I disagree. The game is only a bit more than 3 months away(3 months, 9 days to be exact). That's really not that far off from now. If we were, say, a year or two out, then ok. But given how close we are to release, I'd like to imagine that now is the best time to talk about balance and optimization.
    Pretty sure he was being sarcastic.
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