Resourceful description states that all healing applied to the player will also be applied to the skill objects. Basically Combat Medic talent.
Well, it only barely works for the Turret and the Ballistic Shield, and only when the player has any health to be restored (pure health or overheal) so it's a skill to be used exclusively with Overdose FA or high stamina characters, because if you have no health missing health to recover, it won't heal the items.
But worse yet, it does nothing when used with Mobile Cover no matter what you do.
Please fix it for Mobile Cover and better yet make it so that it doesn't require the user to be missing health to work.
And make the Smart Cover heal also affect skill objects...
Originally Posted by sandpants Go to original post
That's wrong. I am using a "tank" -build myself but without high stamina. I put most points into electronics and Fireamrs I am quite close to 160K Skillpower.
My Overdose does 160K Healing and it doesn't care if I took any damage or not. It always heals the ballistic shield for those 160K.
So this Backpack is better for High SKILLPOWER builds and not High STAMINA builds
(Which is not that much if you look at the health of it: 1.300.000 HP)
It still works. I tried the Booster shot with it but as it does a way lower amount of healing it wasn't actually noticably as a heal. Maybe your heal is not strong enough to show any changes on it?
I didn't really play the Mobile Cover but when I remember correctly it has more Health than the ballistic shield.
sandpants said "pure health or overheal", so that's why you will always see your shield being healed with First Aid Overdose. I tested the Resourceful backpack talent in week 3 and I can confirm sandpants.
About the First Aid Booster Shot, did they fix this in week 4 or maybe you are using Vigorous body armor talent too? My tests showed me that you need to get some heal or overheal. Other thing I noticed is that doesn't matter how many hit point you get healed, your skill object will always get the full heal. For example, your First Aid heals 100k health, but you are missing only 20k health. When you use it, your skill object gets the full 100k ( if it's missing that amount or more).
Got curious now, gonna test it again. I was doing a similar build. Only Electronics and Firearms, 4-piece Sentry, Resourceful and Decisive. The plan was to use Ballistic Shield with Booster Shot, but I had to fallback to Overdose.
Hey, thanks for the report. I will pass this on.
/gabelikes