1) If you use up your 3 retries in the track you get an offer to buy 3 more for 3 gems - this only gives you 1 retry!
2) If you have 3 retries but finish the track - it takes them all away and you need to pay 3 gems for more!
3) Leaderboard takes a long time to load after setting a new record - FIX - just back out to the village then re-enter the midnight circuit.
4) My retries now cost 5 gems? Is this normal? Will they keep getting higher as the event goes on? Confused!
If anyone else finds anything amiss - post here and I'll add it to the OP.
When I load the Midnight Circuit leaderboard, the slider drops from top 1% and keeps dropping and just says top 50%, although the trophy logo next to slider is blue, and the mythic trophy is seen. Occassionally it does just stay at 1% and it does show my true rank which is in top 1%. Hopefully just a visual bug.
I did have a weird experience with the retries. Initially after the retries, it was just 1 gem per retry (I hadn't exited the track at that point). Afterwards it changed to 3 gems for 3 retries.
If I lose, I have no more trials available, because the game throws me from the session with the following error message:
The problem already exists the whole day. All other online features (Bunker etc.) in the game work without problems.
It is difficult to get into the track, if you only have one try every 10 minutes...
Edit 1: Now, the waiting period is even 30 minutes. :-(
Edit 2:
Just discovered: If I restart the run before the finish, then I have the 3 additional attempts. ^^"Originally Posted by Electron.x Go to original post
Why has the waiting period gone from 30 seconds, to 10 minutes now to 30 minutes ?
Is it going to constantly get longer ??
and the number of gems to reset the counter also increased from 1 to 3 to 5
edit: guess it depends on the "league" you're in
once again RL leaves it to us to find out most of the rules' details... :\
They have logic built in to charge you more diamondsOriginally Posted by PT-ChatKiller Go to original post
max_attempt":31,
"fixed":[
{
"gems":1,
"time":30
},
{
"gems":1,
"time":30
},
{
"gems":1,
"time":30
},
{
"gems":1,
"time":30
},
{
"gems":1,
"time":30
},
{
"gems":1,
"time":30
},
{
"gems":1,
"time":30
},
{
"gems":1,
"time":30
},
{
"gems":1,
"time":30
},
{
"gems":1,
"time":30
},
{
"gems":3,
"time":600
},
{
"gems":3,
"time":600
},
{
"gems":3,
"time":600
},
{
"gems":3,
"time":600
},
{
"gems":3,
"time":600
},
{
"gems":3,
"time":600
},
{
"gems":3,
"time":600
},
{
"gems":3,
"time":600
},
{
"gems":3,
"time":600
},
{
"gems":3,
"time":600
},
{
"gems":5,
"time":1800
},
{
"gems":5,
"time":1800
},
{
"gems":5,
"time":1800
},
{
"gems":5,
"time":1800
},
{
"gems":5,
"time":1800
},
{
"gems":5,
"time":1800
},
{
"gems":5,
"time":1800
},
{
"gems":5,
"time":1800
},
{
"gems":5,
"time":1800
},
{
"gems":5,
"time":1800
},
{
"gems":10,
"time":3600
I wonder if it's per day or per week.Originally Posted by Bonxy Go to original post![]()
So the more we try, (or maybe the better we do), the longer the delay is and the bigger gem cost to retry? Not cool.They have logic built in to charge you more diamonds
Maybe the lesson we are going to learn here is that we shouldn't be trying at all.![]()
An update on this.... I have an alt account that I have been running a fair amount as well today... Around 6 times or so. I have spent no gems on it at all that I can recall... It doesn't have a lot....and I just got a lucky run and am now ranked higher than my xitooner account. Yet it STILL gets to try every 10 minutes while my xitooner account has to wait 30 minutes.Originally Posted by xitooner Go to original post
Maybe if you spend gems, you are being penalized....?
I got this Bug....
https://youtu.be/OzTo3WQXt50
Please fix![]()