The <1% is for shots not registering ONLY. It has nothing to do with the kill cam which is still terribly inaccurate. For all we know, 100% of the kill cams are inaccurate... You want to know if it was a head shot or not? Look at the damage indication in the kill cam but stop taking the dam thing seriously. It is a best to give you a vague idea of what happened.
I genuinely feel for you, man. Forced damage control can make you feel like you're splitting into two can't it? Your efforts, and sacrifices for Ubisoft don't go unseen, man.Originally Posted by UbiEpi Go to original post
The truth, what UbiEpi cannot say, is that when the kill cams are tweaked to accurately represent in game happenings they will more accurately dipict the failed hitreg.
People don't even need kill cams to see that it's well over 1%.
Shooting people, watching blood squirt out, and their head kick back, but when they kill you they are at 100% health is rediculous.
Watching clips of upclose combat where you unloaded into a person with no misses, and they killed you is rediculous.
Shooting another four times to get a hit to register after the first shot at a camper who doesn't know they are being shot at is rediculous.
I said what I meant. I recommend that you refrain from attempting to speak for me. Thank you.Originally Posted by MysticIXINinja Go to original post
We are able to actually track the data. We have data on the number of rounds that do not register. It is <1%.
Point taken regarding aligning kill cams to accurately represent in game reality.Originally Posted by UbiEpi Go to original post
However, how can your data collection be accurate as it must also be subject to latency since you can't record every shot fired how are you collecting data?
Additionally, if you truly represent Ubisoft in some fashion your response to MysticIXINinja is entirely unprofessional. Even if you are insulted you should remain professional and not engage in purile exchanges or be seen to react emotionally. This only lowers my overall impression of Ubisoft's approach to game development. I've been part of this industry (working with Psygnosis and Amiga games, Matthew Smith, Rob Hubbard and many more) since it's inception in the 80s and Vote to Kick is without doubt one of the most ridiculous implementations I've ever witnessed. Ubisoft seem arrogant in their refusal to withdraw the feature which leads me to believe either a senior developer or a manager had a hand in its creation. To release a game with such blatant graphical bugs where either someone's maths is extremely questionable or the tool kit you're using is severely flawed, highly unstable latency, vtk and a plethora of other issues I've read in the forums is simply corporate pocket filling behaviour and companies like yours are ultimately destroying the gaming industry. It may take several more generations but Ubisoft's time, like many other software houses before them is becoming shorter and shorter.