Discover details about my latest released map, The Hunger Games!
PROJECT SUMMARY
Map type: big scenario map for singleplayer or hotseat multiplayer
Players: up to 6
Concept: designed to be a very unique map with various ways to victory
Final Version Release: 07/05/2018
Download: maps4heroes
Map description
This is the improved version of the original The Hunger Games map with completely changed beginning to be much faster.
A unique concept of singleplayer/multiplayer scenario map, working only in SINGLEPLAYER & HOTSEAT due to H7 restrictions.
IMPORTANT INFORMATION
- the map is scripted for 6 players in hotseat
- it is recommended to play with random skilling for more fair game
- you should update the game to the latest version 2.21 for playing
How to set factions (they have no gameplay impact but they code the map function)!!!
- player 1 must be always human and they can choose whatever faction
- humans players in positions 2-6 must NOT CHOOSE HAVEN (haven activates scripts for playable AI)
- AI players in positions 2-6 MUST CHOOSE HAVEN
- if you want to reduce the number of players, just set them as AI + assign them any other faction than Haven, these players will lose anyway when the Hunger Games start
Main differences against version 1.0
- you can play against AI (see above)
- the preparation phase takes only one week, so the game is fast and dynamic (you get to the arena straightaway):
- fixed broken scripts
ABOUT THE MAP (recommended to read before playing)
The map is inspired by famous series written by Suzanne Collins. If you know them, some features might be familiar to you. However, it's not necessary to know the original Hunger Games at all, you can still enjoy a multiplayer map which is great I hope.
Each of 6 players controls two heroes, chosen by a community poll in autumn, and two towns from different factions (representing thus all 12 districts). All players get only ONE WEEK to prepare, to build their armies and to level up their heroes (everything in the underground). During that time, players are strictly forbidden to fight each other. Before the timer expires, they have to move to the island in the middle and teleport to the arena, where the battle will take place. Compared to the original version, this one has much faster beginning, so you get to the arena after several minutes of playing. The whole game can be finished in a while... or in many hours, it's just up to you.
As soon as the timer expires, all barriers are broken and players and heroes can start fighting until only one winner is left. There are no towns in the arena and heroes lose their beginning towns as soon as the timer expires, also their resources are set to 0. Sure there are some neutral armies, resources, artefacts and neutral locations in the arena, but they can be occupied by your enemy...
The map offers various ways to win, many hidden places and mechanics you might discover only after several games, so the replayability should be great. Additionally, the map should be completely different to the rest of multiplayer maps.
HEROES
I decided to use the feedback of the rest of the community and let them/you/ decide which heroes will fight each other in arena according to the rules above.
The survey has been finished and the most excited of you have chosen the following heroes:
Player 1
District 1 - Ella
District 2 - Fredrik
Player 2
District 3 - Darkstorm
District 4 - Reem
Player 3
District 5 - Nur
District 6 - Yrris
Player 4
District 7 - Gem
District 8 - Ludmilla
Player 5
District 9 - Christian
District 10 - Amari
Player 6
District 11 - Ciele
District 12 - Svea
Almost one month after my latest response, there is a quick update:
- I researched AI possibilities a bit and as I have predicted, it would be extremely difficult to make this map for players controlled by AI too because AI does not recognize any other win & loss conditions than standart ones. It would be neccessary to script every single action of AI, and even then it would have some unfair advantages against player and it could never be equal to human players (I know it never really is but in classic games it can look like it is at least). So there will always be 6 human players neccessary to play this map. The bright side is it reflects the original THG better and also the feeling from the game should increase while playing against unpredictable opponents.
- Besides default adventure map buildings, also the ones from LTA and even several new ones (for scripts) should appear on the map.
- The rewards for winning the combat against each other were also a discussed topic. I decided for 50 Arcane Archers and 100 Lizardmen for now, sure only later testing shows if it needs to be changed.
-Strategy: Definitely, what I really don't want is to have a map where everything is decided in a few first turns. As in THG, there will be a Cornucopia in the middle of arena with some gold mine (the only one on the map) and dwellings. However, for those who don't want to join the first fights, there should be enough possibilities and sites to visit to have a chance against their "professional" opponents. So consequently with heroes fighting & collecting resources in the main Cornucopia zone, there should be longer-lasting fights for rewards hidden in different map corners. Sometimes you will need to reach certain hero level or visit some altars to obtain them. Generally, my aim is to provide the map with different possible strategies to win - sure only time shows if I succeed or notI also hope the fact you control two heroes, each of them from a different faction, should enable more combinations and strategies too.
Information: Naturally, I guess you could want some more concrete information. At the current time, I can just say I have finished around 90% of scripts and 70% of map painting so I should not be much far from creating a playable version of the map, hopefully till Christmas if no major problems appear. I hope you will help me to test it then![]()
December update:
As you might have noticed, I originally planned to release this map even this year. However, as the map painting process is more time demanding than I previously expected, and as I also came up with several new ideas (like how do the feast in the arena), it's obvious now that I won't manage it on time.
So the testing version of this map should be released in very early 2017.
I wish you to enjoy the Christmas time and come back in January to see the (hopefully) finished map!
The original post has also been updated with some info & the first arena screenshot!
Hello Heroes,
The time has finally come and the map can be released!
After months of working with buggy (but mighty) MMH7 editor, I have finally finished my work and now its up to you to test my effort!
The map has been uploaded to maps4heroes.com and hommdb.com.
As these websites have their own way of verifying the recorded maps, the exact time of availability of the map is unknown but I expect it to by in the following hours, or days at latest.
Check also the updated map information above!
As always, any feedback you can provide me is interesing for me, although some ideas simply cannot be realised of course.
Also if you have any questions, do not hesitate to ask me
Enjoy!
Hi, Antalyan,Originally Posted by Antalyan Go to original post
is the map already available for download on the mentioned sites ? I quickly took a look but did not find it.
To make things easier - maybe you could just put a link to the map here?
Yes, it's already on maps4heroes.com.Originally Posted by DenisTheGreat Go to original post
I updated the link
Just one more thing I forgot to mention before comes to my mind: if somebody breaks the rules and attacks you, replay the combat manually and you will see what's gonna happen![]()