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  1. #11
    Originally Posted by TG24915193 Go to original post
    It would be great to see more story. I would have thought they would have thrown that in with the expansions but they are churning those out a bit too fast which is a shame. The only problem is is that they game is stuck in one place and pushing out a lengthy story line won't feel right.

    I'm also surprised there have been no books on the horizon.
    So I realize that this thread is old, but there is a companion book out, "Tom Clancy's The Division: New York Collapse" Paperback – March 8, 2016 by Ubisoft (Author), Melcher Media (Author), Alex Irvine (Author), ISBN-10: 1452148279, ISBN-13: 978-1452148274.

    My issue is that the book details the outbreak through the eyes of a single woman, April Kelleher. It provides awesome backstory to many of the events in the game, and establishes an underlying sub-plot (example, When you arrive to "Noble Squad" part 5, to find SHD Agent Doug Sutton dead, along with several Rikers in the apartment, and activate the echo - that's April in the chair.) Then it just falls off the map at level 30, along with all of the other plot lines. Uggh!!!

    The last we hear from April in the book is that she is heading north into the DZ (read the book to learn why), and the last we see of her in the game is an echo encounter conversation with Keener just before she hops the wall. I have spent hours in the DZ trying to pick up any trace of either April, or what she was pursuing, but have found nothing. Of course, that is while dealing with 13-year-old (or at least behave like) gankers shooting me in the back every 5 minutes in the DZ.

    Is there anything more to the April story? Has anyone ever found anything?
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  2. #12

    Division story continuation

    Outside the game itself there are numerous ways of continuing and further developing the Division storyline.

    Novels, comics and graphic novels have already been intimated so I'd suggest that those avenues be further explored by Ubisoft / Massive...
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  3. #13
    Originally Posted by Shaunmk67 Go to original post
    Novels, comics and graphic novels have already been intimated so I'd suggest that those avenues be further explored by Ubisoft / Massive...
    If the game would have had an different publisher this would already have happened! But Ubishaft/Massive? Nah, they don't give af and obviously they don't know what to do with this IP.
    A well made Division anime/cartoon on Netflix? Hell yeah? Division Comics? Hell yeah, would pay serious money for a good Division comic. A spin off comic with a story surrounding April? Hell yeah!

    But sadly none of this will ever happen.
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  4. #14
    Moodles.Gaming's Avatar Member
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    MAssive said there will be no more story on division. in the state of the game, dont know which one.
    massive works on avatar now, and the art director said; no nu story.

    thats it, like always, good ideas are dying in the businessplan of a reseller plattform like ubisoft.


    there are many threads where people asking for story content. no one from massive answered this, i guess they even didnt read a ****ing single word.

    u see it in outbreak or global events.
    its the same old ****, in nu colours, shame massive, shame. and no!!!! yannick u r wrong.

    2 days interesting update1.7 now i play storygames not pvp **** with toxic people/gamers


    like LIFE IS STRANGE
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  5. #15
    I too wish to know what happens... I mean... Aaron Keener is still out there...


    ทางเข้า agent sbobet
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  6. #16
    Bliss is dead,russian virologist is kidnaped by Keener and probably working on diffrent virus under Keneers command,and in multi week mission we killed the main guy
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  7. #17
    Just a thought bubble here, but finding and ending Keener would tend to end the entire concept of story. So it would require some further characters in some related sense, to continue the hunt so to speak.
    So as an idea, a puzzle type of hunt could be done as ongoing side quest(s), in DIV1, leading into DIV2. And not just simple collect all clues and win scenario, make them difficult to solve, and involving fights to gain access to them, including DZ where rogues can stop you as well as NPC's.
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  8. #18
    I agree with all of you, my dear friends. I was desperate to see what happens to April, Keener, that guy who took a leap of faith from a building (I forgot his name), and countless others.

    And I hope we get some of those answers in Division 2.

    But to be honest, one of the reasons why I love the Division so much is the sense of mystery. Let me explain...

    The Division tells it's story in an incredibly subtle way. And no, I don't mean subtle in a way Dark Souls did. Division gives you real clues. Not only in echoes and phone recordings, but in the environment as well. Every detail is there for a reason. It lets you complete the puzzle with what little pieces you have and draw your own conclusions. I learned a lot about the story and various sub plots simply by observing my surroundings.

    Near the end of the game, they decided to throw subtlety out and leave us Keener's phone recordings and echoes where he explains to us, word by word, exactly what happened to him and what he is about to do next. They might've as well ended the game with a trailer that says "Next, on The Division 2..."

    But apart from that, most of the answers are left for us to figure out. It was meant to keep us guessing, discussing, hoping for a conclusion in Division 2. And I'm OK with that. There should be some mystery in the world. In real life, you don't always get the answers you want.

    What happened to that rogue agent who left her phone recordings on West Side Piers? We can never know for sure. There are possibilities, but no definitive answer. What happened to that girl whose mother died of Green Poison, the one who called her grandma? She might be dead, we will never know. It would be silly to expect all these answers in a game whose story is more or less realistic and plausible. April Kelleher? I bet you a case of beer she's dead. She was last seen sneaking into the Dark Zone with a borrowed backpack and an empty shotgun. My guess is, she never got far.

    All in all, I wouldn't be surprised if we never find out for sure. After all, we are merely Division agents, nobody cares to give us the answers we want. We will have to find them like we did before. By paying attention and using our brains.
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  9. #19
    Ubi-RealDude's Avatar Community Manager
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    Originally Posted by Trey_Ichabod Go to original post
    I agree with all of you, my dear friends. I was desperate to see what happens to April, Keener, that guy who took a leap of faith from a building (I forgot his name), and countless others.

    All in all, I wouldn't be surprised if we never find out for sure. After all, we are merely Division agents, nobody cares to give us the answers we want. We will have to find them like we did before. By paying attention and using our brains.
    I did always find the setting of a winter-stricken New York to be inherently mysterious and withholding... Do you think that so many unfinished stories add to the atmosphere of The Division world? Do you prefer stories to be - if not happy endings - at least concluded with a sense of closure? How might giving all the answers to all these questions add to or detract from The Division's overall story?
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  10. #20
    I agree, New York in winter is a mysterious and creepy setting by itself. Add to that the story we saw unfold in the game, and I can honestly say that The Division is one of the most immersive games I have ever played.

    Yes, I would say that unfinished storylines fit this game perfectly. It's a real world out there, and we can't have the luxury of getting every answer we want. We are SHD agents, we have a job to do. Going on a wild goose chase is something we simply cannot afford.

    "Interested in finding April Kelleher? Well tough luck, agent, a call just came from Washington D.C. Pack your bags, you are needed elsewhere! If we find out something, we'll let you know." (For the sake of immersiveness, imagine that being said by Lau) :-D

    Like I said, fits the game perfectly. As far as I am concerned, April is one of the countless dead bodies left to rot in the dark zone by now. Sad, but it can't be helped. We have other things to worry about. Like finding Keener and giving him a lead injection.

    I would not expect a happy ending in a Tom Clancy game. We didn't get it here, and we probably won't get it in The Division 2. I want to see some kind of closure to this story, even if it's not something that will make me smile. I don't want the game to give me all the answers, just enough to draw my own conclusions. And have a feeling that my agent can finally put her gun down and go home, even if she returns traumatized and forever changed by what she has been through.
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