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  1. #1
    keyholestyle's Avatar Member
    Join Date
    Oct 2015
    Location
    Poland
    Posts
    49

    why animations are so weak?

    I played almost every UBISOFT game since 2006 and since last couple years I love UBISOFT for their animations in games. They make so cool animations. Today I've been playing of some other UBISOFT game and I thought animations won't be so good but damn! animations in that other game (can't say NDA) are so good. That reminded me again why I love UBIOSFT so much (because it's one of reasons) THE DIVISION have great animations, RAINBOW SIX SIEGE, every UBI game but not GHOST RECON WILDLANDS actually WILDLANDS looks like it's done by some other studio than by UBI

    why?
    game have simple animations like running,walking, and those animations are simple/basic AF. not really sure how to explain that but watch any other game from UBI since year 2013 and then watch animations of GHOST RECON WILDLANDS. something is wrong here. OH OH even FOR HONOR in Closed alpha had better and more animations than GHOST RECON WILDLANDS now
    for stealth game this is awful. if you have been playing GROUND ZEROES (I did and I spend on that one map about 63 hours (half on ps3 another half ps4) and in MGS about 160 hours) and you had like 5 animations/modes of crawling. you could crawl on your back, on your side,roll etc. etc. or jumping you could jump quick on ground in every side to hide yourself quick. and MUCH MUCH more animations/moves and in WILDLANDS you can only walk/run/crawl and crouch and animations of that moves are simple like in games from 2006
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  2. #2
    Cortexian's Avatar Volunteer Moderator
    Join Date
    Apr 2012
    Posts
    1,875
    Well the game is still in development, so there's that. I agree that the animations we saw at E3 needed a lot of work.
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