1. #1
    handheld brando's Avatar Senior Member
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    Oct 2015

    Hall of Heroes's Guide to Feints

    Hello, and welcome to the Hall of Heroes Guide to Feints

    This is something new we are trying for you guys to help you up your game and we will be using these to go in depth with specific mechanics to help you gain a better understanding of how, when, and why you should and shouldn't use certain mechanics. To kick off our first one we are going to start with Feints.

    For those of you who don't yet know who I am.

    The name is HandheldBrando
    I was one of Ubisoft's Star Players chosen to join them at E3 where I represented the Game For Honor.
    I got to meet the devs see behind the scenes, and test some of their new games as well as get more hands-on time with For Honor. I have been a part of pretty much every test they have had (Public and secret) so I have a ton of experience with the game and also try and talk to some of the Dev buddies I met out there about what they think is good and also about tips on how to play certain characters and what those characters do well.

    I am also the current Admin of the discord channel "Hall of Heroes" where we have gathered some of the best players from the Alpha's and players who have shown an interest in helping a community grow and want to be apart of something amazing. We have Devs that regularly frequent the channel and join in the conversations with the players and we have also been recognized and shouted out too on the official Dev streams and twitters.

    Those of you interested can check out the For Honor official twitter and our discord with the links I will provide at the end of this post.

    Feinting Basics
    By HandheldBrando

    What are Feints?

    First a couple things.

    1. You cannot feint while out of stamina.

    2. Conqueror also cannot Feint in the normal sense but they do have something similar but it is done completely differently so I won't get into that here.

    A Feint or Cancel is when you initiate a heavy attack and immediately and abruptly stop the attack.

    So you are probably asking yourself "Why would I ever want to do that?" and the answer is simple. When an opponent has an excellent defense and you are finding that none of your attacks are getting through, then you are only left with 2 options.

    1. You can wait for them to attack.
    2. You can feint them to trip up their defense.

    Feinting can only be used on heavy attacks and light attacks cannot be feinted unless you are the Berserker (but that is for another day). Feints can be done in a few different ways and each character Feints with varying degrees of success. Warden, for example, has excellent feints and they can quickly change their directions of attack with the use of feinting. However, The Kensei has very weak feints and feinting from a heavy into a light is both slow and easily punishable.

    There are 2 kinds of feints I want to discuss:

    Hard Feints

    The first kind is a Hard Feint. These are done by pressing the cancel button (B for Xbone, O for PS4, or Mouse wheel for PC) After a heavy attack. These are what I consider Hard Feints in that they will abruptly and forcibly stop your attack from going off and no further action will be taken unless you Que up another command immediately after the Feint.

    A key thing to note with Hard Feints is that they stop your attack abruptly and as such sometimes a follow-up attack after a Hard Feint may result in a worse move that may take too long to fully execute. This is not a bug or due to latency, this is instead due to animations or Frames

    In the GIF below you will see three different Hard Feints.

    1. Right Heavy > Hard Feint with no follow-up command

    2. Right Heavy > Hard Feint > Left Light

    3. Right Heavy > Hard Feint > Top light.

    In this GIF you will see

    Unblockable > Hard Feint > Guard break.

    Soft Feints

    The second kind of Feint is what I am dubbing the Soft Feint. Soft Feints are so far exclusive to the Raider, Kensei, and Berserker and they are built into specific moves but they always lead to a specific action afterward. Soft Feints are usually very fluid and can be transitioned into very quickly from their designated moves. They are also tied to specific buttons.

    For example, the Raiders Pommel strike is done by doing a heavy attack or a dash and then pressing the light attack button and this will automatically change the attack from a heavy attack or dash into a Pommel strike. The Kensei do their Soft Feint by starting an Overhead unblockable and changing their guard to either the left or right stances and press either the heavy or light attack button.

    Any move that has a Soft Feint can also be Hard Feinted like normal so if you want to Hard Feint the Raiders heavy attack but don't want to do the Pommel strike you can simply do the heavy attack and instead press the B/O/Mouse Wheel instead on your respective controller.

    In this GIF you will see

    Right Heavy > Soft Feint > Pommel Strike

    In this GIF you will see

    Heavy Overhead > Heavy Overhead > Overhead Unblockable > Soft Feint > Right Heavy Uninterruptible

    Unfortunately I don't have any good footage of Berserker Feints at this time. Instead, I have some crazy footage of my Boo Bear MC-BOO

    It's hard to follow for those who don't know what to look for (TBH the Feints are so quick it's difficult to tell what he actually feinted from) but in this GIF you see

    Dashing Overhead Light > Heavy Left > Soft Feint > Dashing Left Overhead > Heavy Right > Soft Feint > Dashing Right Overhead > Left Heavy > Soft Feint > Dashing Left Overhead.

    For those of you interested MC-BOO has a few other videos including a 2v1 he did in a brawl with me that was literally the sexiest thing I have seen in this game.

    Feints and how Offense becomes Defense and Vice Versa
    By HandheldBrando

    Bet that Title piqued your interest a little.

    Before I explain anything let us take a look at the GIF below.

    Now that we have taken a look at the GIF let me explain just what happens in this short amount of time.

    Both myself and the enemy Berserker have similar health and at this point, one wrong move could result in either of our deaths.

    Both of us decide to make the first move and in that instant I throw out an Overhead Heavy attack and the enemy Berserker decides to do a Dashing Overhead Heavy attack both of them would have connected but before I fully commit to my Overhead Heavy I decide to do a Hard Feint. You are probably wondering why I decided to do this. The Reason is very simple.

    If I hadn't I would have lost the fight.

    If you remember the Kensei guide then you should remember that the white flash on a character usually indicates that the character has Super Armor (which means their attacks cannot be interrupted). So even though my heavy attack would have connected and I would have done a large chunk of damage his attack would also go through and hit me except I would be put into a stagger animation and he wouldn't. This would allow him to immediately throw out another attack that probably would have killed me.

    Instead, since I decided to Hard Feint my heavy attack this allowed me to pull off the Wardens special counter attack (which is explained in the Warden Guide) "Crushing Counter" which does the same damage as a heavy overhead (if not more) but allows me to bypass his uninterruptible status and stagger him. This allows me to throw out a second very quick top light attack which then gives me enough time to get off another of the Wardens special moves Shoulder Charge into a right double light attack and secure the win against this opponent.

    Feints can be used for offense as well as defense. If you are quick enough you can turn a poorly timed heavy attack into a block or even a parry.

    In this GIF I throw out a heavy attack a split second after the enemy Berzerker launches their own attack and since my attack wouldn't hit fast enough I Hard Feinted into a simple block.

    Blocks and Parries are not your only available options.

    You can also choose to Feint into a dash as well and if the character you are playing has a dashing attack then you can go straight from offense to defense and right back to offense.

    Here in this GIF I use a heavy attack to get him into a defensive mindset and then begin a second heavy attack and then Hard Feint into a side dash which I then use a Soft Feint into a Pommel strike for the kill.

    Feints are a pretty advanced mechanic and they are both extremely rewarding and risky to use. There is such thing as too much feinting and too much feinting will get you into trouble and possibly cost you the match. You need to be smart with your feints and not over do them. Keep in mind as well that not all moves Feint well together. You will find that some attacks just mesh awkwardly and will end up leaving you vulnerable for enough time that an opponent may be able to capitalize. I also have to throw in one more tidbit and this is more personal advice than anything.

    Try not to feint against lesser skilled or newer players. Most lesser skilled/new players tend to try and power through enemy attacks with their own attacks. Good players will be wary of feints and will react appropriately but newer players will literally just throw attacks at you like candy which will cause your feints to turn into free hits for the enemy. Feints can work on them but in my experience it usually just ends up getting you hit because they don't know any better.

    I leave it up to you guys to figure out what those moves are for each character and what Feints best fit your playstyle and who knows you guys may even come up with stuff we haven't thought of yet.

    Big Shout out to one of my MODS from the Hall of Heroes Willaguy for being my practice buddy and for having probably the best defense of any player I have ever seen in this game. (don't let the GIFS fool you his defense is top notch and he is probably among the top 10 in our discord of 300 members) It just goes to show that Feint's really do work and they are going to become very necessary for anyone that wants to step up their game into higher tiers of play.

    Good luck Warriors and make sure to follow the Official For Honor Twitter and come check out our Discord the Hall of Heroes both of which are linked below.

    For Honor Twitter

    Discord Link

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  2. #2
    Dead1y-Derri's Avatar For Honor & Watch Dogs Moderator
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    May 2011
    Scotland UK
    Amazing work as always from the Hall of Heroes
     3 people found this helpful
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  3. #3
    handheld brando's Avatar Senior Member
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    Oct 2015
    Thanks man I appreciate the love and respect you guys show to us man.
     1 people found this helpful
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  4. #4
    I had no idea about the soft feints, Thank you for the guide
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  5. #5
    Dez_troi_aR's Avatar Senior Member
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    Oct 2015
    absolutly !!
    Originally Posted by Dead1y-Derri Go to original post
    Amazing work as always from the Hall of Heroes
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  6. #6
    Doesn't the Orochi also have a soft feint then ?

    When using hurricane blast (heavy counter-attack) he can cancel it into a wind gust (light counter-attack) or a guardbreak..... though I barely used hurricane blast to begin with, and couldn't theorize a good situation where this soft feint would be useful.
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  7. #7
    Great guide, faints was one of the things I never managed to get the hang of in the Alpha.
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  8. #8
    Originally Posted by handheld brando Go to original post
    Thanks man I appreciate the love and respect you guys show to us man.
    The false action keyboard of the conquest is C!

    C button is shield wall。
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  9. #9
    Serious question since I'm starting to get extremely frustrated:
    Do I understand it correctly that you can not faint with keyboard?
    I mean you say its supposed to be mousewheel, but mousewheel doesnt do anything to cancel my actions. Neither does
    the guardbreak button on controller - because there it is the button "B", which has no other use then canceling actions that can be fainted.
    On the keyboard on the other hand I so far didnt find ANY key with this function and cant bind one as this option does not exist.
    /edit: whops, didnt see the rebind option somehow. Well its supposed to be the key "E", which is the button for the second execute.
    /edit2: E does not work. Neither when rebound to mousewheel. Neither when rebound to mousebutton 4. Neither when resettet.
    /edit3: after a while of trying I got it to work. With keyboard you have to HOLD the button. At least sometimes? As Raider, to cancel my unblockable I can simply click E now. To cancel my heavy attack I need a miracle. Sometimes it doesnt stop, rarely it does and sometimes I need to hold E to get it to stop. Always tried with different timings and plenty of stamina. Still not totally into it, but at least I get out of my unblockable which is the most important one.
    /edit4: changing the way of practicing into a mode with a 1vs1 bot duell with inactive bot prooved its only unfunctional in theory. In practice, when you have a target locked on, canceling your attack works fine by simply taping the button, no holding or spamming necessary.
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  10. #10
    You can't do the dashing overhead on zerker anymore, yeah?
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