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  1. #1

    Bring back Heroic content

    As the title says, I have never personally played or attempted Heroic difficulty. But the ability to do so should be there and this will ensure the hardcore players don't get bored. I don't understand the logic of making content more accessible to the casual players yet taking away content for the more dedicated and challenge seeking player base. This aspect of game play shouldn't be give and take, it should ONLY be "give", as more options are always better in this respect.

    I am not saying that you should reward unique or specific items from the Heroic missions, as this again would prove biased towards the hardcore players. As an incentive give more rewards for completion (Phoenix credits, more gear, mods etc) and also a higher chance for loot to drop from all enemies.
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  2. #2
    Yeah this game is just easy mode now. Everything is way too easy if you have decent gear, which everyone will have really fast.
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  3. #3
    With all nerfs to the weapons I don't think it's good idea it will take 1 h to kill one of 35 npc lol
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  4. #4
    I would like them to bring back Heroics myself, but I'd like to see them focused toward team play with a very balanced group
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  5. #5
    Ubi-gabelikes's Avatar Community Developer
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    Hey, feedback regarding heroic has been brought to the team already. As mentioned before, the current system lays a great foundation for us to build upon in the future.

    /gabelikes
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  6. #6
    Originally Posted by Ubi-gabelikes Go to original post
    Hey, feedback regarding heroic has been brought to the team already. As mentioned before, the current system lays a great foundation for us to build upon in the future.

    /gabelikes
    I would very much like heroic back. And I can second it being focused on teamplay like we did before. Especially in UG.

    The problem with heroic in 1.3 was not the fact that you needed a team, but that it was the only way to get the highest gear. We don't need better gear for it, we just loved the challenge and ran everything on heroic just to be able to clear the highest difficulty.
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  7. #7
    Just make a heroic an "optional" mode for those who seek more challenging content instead of "a must".
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  8. #8
    Originally Posted by fLB-RyOKu Go to original post
    The problem with heroic in 1.3 was not the fact that you needed a team, but that it was the only way to get the highest gear. We don't need better gear for it, we just loved the challenge and ran everything on heroic just to be able to clear the highest difficulty.
    someone should translate this in Swedish and French, cause English is totally ineffective
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  9. #9
    mattrickl06's Avatar Senior Member
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    Originally Posted by Ubi-gabelikes Go to original post
    Hey, feedback regarding heroic has been brought to the team already. As mentioned before, the current system lays a great foundation for us to build upon in the future.

    /gabelikes
    I really hope it comes back Gabe, what you have done with Normal - Challenging I have no problem with but you are losing your audience with a large number of seasoned players who have found their level with heroic.

    The TTK for a well geared 4 man squad in UG previously wasn't ridiculously long, it provided a good challenge for a tactical team encounter.

    Loot doesn't have to be substantially increased from challenging > heroic, just slightly higher number of drops would be enough to warrant the extra time spent doing the mission.

    Alternatively just substantially increase the number of level 33's in heroic, however this would not help with the LZ named bosses who are out in the open and far too easy to kill, it should take more than half an AR mag to put down a named boss on tier 4?
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  10. #10
    Originally Posted by Ubi-gabelikes Go to original post
    Hey, feedback regarding heroic has been brought to the team already. As mentioned before, the current system lays a great foundation for us to build upon in the future.

    /gabelikes
    I really hope you strongly consider bringing Heroic back and/or adding higher difficulty options. I feel like the changes made this week on the TTK/TTBK have found a good spot for a large portion of your players. As you say "it lays a great foundation". If you can build on that foundation to give a higher end challenge then you will have something for pretty much all your players
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