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  1. #21
    UbiKeeba's Avatar Community Manager
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    You're good.
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  2. #22
    AkenoKobayashi's Avatar Senior Member
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    I just want component AI teammates. Shoot straight, hit the targets, and heal/revive me when I need them to.
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  3. #23
    Lolssi's Avatar Senior Member
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    Originally Posted by Flyin Japman4 Go to original post
    I just want component AI teammates. Shoot straight, hit the targets, and heal/revive me when I need them to.
    No reviving please. This isn't Dungeons & Dragons.
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  4. #24
    ES-Ulukai's Avatar Senior Member
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    It's Ghost Recon Wildlands.
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  5. #25
    Sp--pyBrown's Avatar Senior Member
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    Why do we have to drag the AI with us if we don't need them? I mean it can't be immersion since their gear changes anyway when a player spawns to take their place... Why?
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  6. #26
    GiveMeTactical's Avatar Banned
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    Originally Posted by Sp--pyBrown Go to original post
    Why do we have to drag the AI with us if we don't need them? I mean it can't be immersion since their gear changes anyway when a player spawns to take their place... Why?
    I'm guessing choke points, invisible scripted lines that need to be tripped for the enemy to know you have arrived and it is time to rumble. You know... to play it tactical if you want to LOL
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  7. #27
    Originally Posted by GiveMeTactical Go to original post
    I'm guessing choke points, invisible scripted lines that need to be tripped for the enemy to know you have arrived and it is time to rumble. You know... to play it tactical if you want to LOL
    This is one of the biggest flaws that was in the Vegas series. In the older games, there were no invisible trigger points for the A.I to magically spawn into action guns blazing. They were all loaded into the map before the game even started and acted accordingly. I'm pretty sure these magic trigger points are still present in Siege. That's not tactical freedom Ubi Soft, that's forcing the player to play the game a certain way, the way you want them to play. Games like Swat 4 are one of the few shining examples where "tactical freedom" actually meant something. The A.I was loaded before the level started and they never played out the same way twice, which is why the games replay-ability was sky high compared to the trash we get today.
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  8. #28
    GiveMeTactical's Avatar Banned
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    But wait... many will come to explain why this will not be so in W because of the many trailers and interviews saying otherwise.L... even though we have yet to see actual gameplay of that happening.
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  9. #29
    Originally Posted by GiveMeTactical Go to original post
    But wait... many will come to explain why this will not be so in W because of the many trailers and interviews saying otherwise.L... even though we have yet to see actual gameplay of that happening.
    We have yet to see this occur with any Tom Clancy game since 2006, even Splinter Cell was pushing it. The noobs really have no idea how bad they butchered what used to be some of the best intellectual properties on the market, games that used to stand out from the mass of Call of Duty clones, with its heavily scripted trash.
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  10. #30
    GiveMeTactical's Avatar Banned
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    The thing is that CoD has never advertise their game as a Tactical shooter. Run and Gun as it is they manage to stump on all of the GR games after UBI got their paws on the franchise.
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