🛈 Announcement
Greetings! Anno forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Ubi-Cerisino's Avatar Community Representative
    Join Date
    May 2016
    Posts
    264

    Residence UI



    Updated residence and promotion menus to include Synthetics.

    Share this post

  2. #12
    Ubi-Cerisino's Avatar Community Representative
    Join Date
    May 2016
    Posts
    264

    Wildwater Bay added as a starting sector (for everyone)



    Share this post

  3. #13
    Ubi-Cerisino's Avatar Community Representative
    Join Date
    May 2016
    Posts
    264

    20 New Corporation Titles



    Instead of 21 there are now 41 unique corporation titles you can reach up until Corporation Level 300. Their order and unlocking points have been changed accordingly.
    Share this post

  4. #14
    Ubi-Cerisino's Avatar Community Representative
    Join Date
    May 2016
    Posts
    264

    Interface Changes (for everyone)



    • Corporation Creation
      Reworked the Sector Selection in the Corporation Creation


    • Settings Menu
      Added additional difficulty options to advanced settings


    Share this post

  5. #15
    Ubi-Cerisino's Avatar Community Representative
    Join Date
    May 2016
    Posts
    264

    Balancing Changes (for everyone)



    Important:
    This update introduces many pervasive and extensive balancing changes! While a corporation update is possible for all save files, it is possible that your economy will not recover. You can decide if you want to update an existing corporation, but keep in mind that the challenge can be quite tough. Use the difficulty settings to set up the challenge level you like. All changes apply to all corporations once updated.


    • Revenue & Satisfaction
      Revenue is now linked to your employees’ satisfaction. You can adjust the intensity when updating your corporation, including leaving it off.

    • Workforce/Goods Consumption & Satisfaction
      Provided Workforce and Goods Consumption are connected with your employees’ satisfaction. The impact level can be adjusted in the new difficulty settings.

    • Stock Market
      The Share Effect of the stock market can be customized as well to increase the challenge.

    • Modules
      They now require construction materials instead of rare materials (upgraded/new corporations).

    • New difficulty options
      New options were added for the frequency and difficulty of invasion.

    • Rebalanced several military vehicles
      • Turtle / Glacier / Flare / Monsoon: Increased Damage per Hit at all upgrade levels
      • Turtle / Glacier: Increased missile reload time at all upgrade levels
      • Flare / Monsoon: Increased missile reload time at lower upgrade levels
      • Flare / Monsoon: Decreased missile reload time at higher upgrade levels
      • Enemy: Charger and Bombarder: Increased Damage per Hit
      • Enemy: Bombarder: Increased missile reload time
      • Enemy: Eradicator and elite units drop less fuel and fewer special actions

    • Achievements
      Achievement points were adapted to accommodate more achievements in total.
    Share this post

  6. #16
    Ubi-Cerisino's Avatar Community Representative
    Join Date
    May 2016
    Posts
    264

    Improvements & Fixes (for everyone)



    • Spaceports
      • Fixed a bug that caused upgraded Spaceports behave like Level 1 Spaceports
      • Upgrading the Spaceport via Promotion Mode does not show hitboxes anymore

    • Ornamentals
      • Ornaments now draw smaller crowds
      • Building several ornamentals at once no longer creates empty spaces in between

    • User Interface (UI)
      • Object Menus of modules now display all Sector Trait effects
      • Fixed the empty info tip that appears when hovering above the scrollbar in the Buildings Quick View
      • Fixed the offset in the background of the trade route overview warning

    • Feedback
      • Selecting a Drainage Pump now triggers the correct character notifications
      • Sam Beaumont does not hint at building relocation if the relocation mode was disabled

    • Escort Missions
      Attaching and detaching ships in escort missions now show the correct cursor

    • Strategy Map
      Fixed the sector icons offset on the Strategy Map

    • Localization
      Fixed several localization issues
    Share this post