i got 3 objects looping (the video below is just an example) and i want to vary the speed of the animation.
the start and end coordinates are the same on all 3 curved vectors.
offset ticks: 80 on curved vector 1
offset ticks: 40 on curved vector 2
offset ticks: 0 on curved vector 3
iīm sure the offset ticks are the problem, but i donīt know how to fix it. any ideas?
https://youtu.be/hIqGCWpae64 I made a looping animation with speed control and it works! it needs interpolation to work and a bit of math to the offset ticks its a bit choppy too /: mutetus could find a way probably.
But nobody came...
https://youtu.be/ot8LzCuazls Here is a clearer version. In the curve data source for speed its 200 to 100.
Originally Posted by Core2TOM Go to original post
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no. set the curved datasource (used for duration) to invert second half. if you just want to increase the speed it looks like itīs working, not properly but itīs working. the problem is when you try to slow down the speed after that... watch my clip above, itīs nearly the same result. i want to have a perfect (!) speed control on thati guess the setup i made for this is completely wrong.