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  1. #41
    I think Raider is to much broken char.. Slow attack,slow move. I cant dodge. If i dodge i got hit anyway. Block too.. I play in alpha with raider in close beta and open beta.. BUt now raider is so sh*** (sry)
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  2. #42
    I like the raider a lot, but honestly he's so weak right now, no guaranteed heavy on guardbreak and the slow and predictable moves make him ****
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  3. #43
    rider is steel working, you can gap closer with pummel, you can side atacks you can place unblock on some people but now you need more watch around because 90% people back dash from ublock so catch him near wall, you can free heavy when enemy out of stamina and you gb them on side left or right you put him on ground and its free top heavy mostly damaged attack on game i think, you found more ways for improve if you really wanna this, not only blame "all gb is countered" "all heavy is parryed" i counter and parry other champs too, so they cant play now ?
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  4. #44
    Originally Posted by WhiteSnake432 Go to original post
    rider is steel working, you can gap closer with pummel, you can side atacks you can place unblock on some people but now you need more watch around because 90% people back dash from ublock so catch him near wall, you can free heavy when enemy out of stamina and you gb them on side left or right you put him on ground and its free top heavy mostly damaged attack on game i think, you found more ways for improve if you really wanna this, not only blame "all gb is countered" "all heavy is parryed" i counter and parry other champs too, so they cant play now ?
    So every other class has these basic mechanics but they leave the raider out? all classes get some sort of damage from a parry or a GB to reward good play, but raider get no reward. we have to rely on our opponent being terrible and allowing us to gb when they have no stam, but how? we don't get a gb out of a parry so they all gotta do is stand there and hit x lol its ******ed. you've obviously never played raider and know nothing about for honors game mechanics and how they operate.
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  5. #45

    Needs some fixing but I'm alright.

    I main Raider, I do agree they need a good buff. But I make mine work, have a good win percentage across the board.
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  6. #46
    i make my raider work to. But ive been thinking what wuld i do to make a raider good. Git gud yes hat wuld make it better but what bufs i wuld give him. I dot want him to be op but lets give a try.
    1. Give him a free heavy after gb.
    Give him gb after a parry.
    2. Make his havys a litle bit faster.
    3. Reduce the stamina cost of his unblockable and reduce his damage of a unblockable after a chain.
    3. Change one chain combo. Light, Heavy, Heavy or Light, Heavy, Light.
    4. Increas stamina demage after knee kick.

    What do you guys think?
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  7. #47
    I only agree with you about give a free heavy after gb. The other thing is his characteristic, he's slow but hit like a truck, his heavy and light is pretty much the same so it's easy to fool someone dare to parry. But with someone who only block and sometime parry, it's very hard to hit them, our attack slow and easy to block. All the damage we get is through parry.
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  8. #48
    Originally Posted by ZoRG-X01 Go to original post
    i make my raider work to. But ive been thinking what wuld i do to make a raider good. Git gud yes hat wuld make it better but what bufs i wuld give him. I dot want him to be op but lets give a try.
    1. Give him a free heavy after gb.
    Give him gb after a parry.
    2. Make his havys a litle bit faster.
    3. Reduce the stamina cost of his unblockable and reduce his damage of a unblockable after a chain.
    3. Change one chain combo. Light, Heavy, Heavy or Light, Heavy, Light.
    4. Increas stamina demage after knee kick.

    What do you guys think?
    Honestly this is what I would do. I wanna see this.

    Raider is weak RN. Needs buffed badly.
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  9. #49
    The Raider has style and swagger. He should be in Old Spice commercials! Who needs game balance when you have a big axe!
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  10. #50
    So i've been lurking these forums since the game came out looking for any tips or tricks to master my favorite main man. this thread helped me a lot and I want to thank you for that.

    However, I wanted to talk about the new changes in depth and get some opinions. I love the change-up and variance we get with being able to do stunning taps out of the fury as well as a full fury after a tap. makes the mind game more real. also, I love the new charge into wall and knee, making stamina punish very real for some people. what i've got beef with is that they took the throw stat out of gear options meaning no more negative throw distance. I have'nt tested what this means much yet, thoughts on this (is it a trade-off)?

    That's all i have for now off the top of the head.

    Remember folks go be LEGENDARY!
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