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  1. #1
    S.V.'s Avatar Senior Member
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    Ghost Recon Wildlands Developer Interview with Matthew Tomkinson at Game City 2016

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  2. #2
    he1nz's Avatar Member
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    Nice find S.V.!

    It was an interesting answer MT has to the last question ☺
    I think he says something like this: I really prefer the multiplayer aspect in this kind of game.. and him and the other devs have co-op competitions, and he thinks us players will enjoy that (competetive co-op) to.
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  3. #3
    SuperBiscotCOT's Avatar Senior Member
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    Good interview
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  4. #4
    GiveMeTactical's Avatar Banned
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    He got one thing right, even if we have yet to see it on the previous titles... Ghost Recon has always been a Tactical Military Shooter
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  5. #5
    ES-Ulukai's Avatar Senior Member
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    The game is tactical if you play it tacticaly, no one force you to go in like John Rambo and that's for all the missions in the game.

    I play with my mates as sniper and find a sniper position to cover they advance while they enter with silencers to clean and complete the objectif, isn't that tactical enough ?

    Using a vehicule to get neart objectif make it really so GTA even using a helicopter ? How did the ghost arrived at they starting point in the first ghost recon and other GR ? By foot maybe ?

    It's not because now you use all that, that the game is less tactical. You were just drop at starting point on the previews games by Helicopter or else.
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    GiveMeTactical's Avatar Banned
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    Speaking purely from a Campaign/Solo point of view, A game can't be Tactical & Run and Gun at the same time as has been explained by many of your comrades here, perhaps they can give you a crash course again?. My logic and common sense tells me that by having it both ways, neither one of them will be fully optimized or the best of its capabilities.

    So far we have only seen Co-Op video of either Trailers or so called real gameplay so forgive me if I have my reservations about it being either of those things for the Campaign but the lack of videos smells fishy to me. Like they have worked hard for the Co-Op experience and forgot about the Campaign.

    I could care less about cinematics of me getting inserted into the gameplay, waste of time if you ask me but I understand people enjoy watching a movie while playing a game... I rather you give me the intel and let me go about my business they way "I" want to do it and not the way "they" have envisioned me doing it.

    Oh and by the way, I doubt very much you have played the game in its entirety so coming across like the king of the hill with statements like "All the Missions" may be ok for kids that are not used to using their brains or don't have common sense... I'll let you have that one when the game is released. You have proven to be Bias and Unreliable in my view so I will not take whatever you say at face value... no disrespect.
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  7. #7
    he1nz's Avatar Member
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    @GiveMeTactical

    Ubisoft didnt forget about a campaign..
    They made the campaign into a bunch of missions that can be played by 1-4 players, in which ever order the 1-4 players decide to do them in!
    So if you play on your own, you play with three ai's, and do the campaign in your order! Or is it only a campaign for you if it is a string of missions in a certain order?
    Ubisoft has given us plenty of info on the campaign, have they not?
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  8. #8
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by M_Ulukai Go to original post
    The game is tactical if you play it tacticaly, no one force you to go in like John Rambo and that's for all the missions in the game.

    I play with my mates as sniper and find a sniper position to cover they advance while they enter with silencers to clean and complete the objectif, isn't that tactical enough ?

    Using a vehicule to get neart objectif make it really so GTA even using a helicopter ? How did the ghost arrived at they starting point in the first ghost recon and other GR ? By foot maybe ?

    It's not because now you use all that, that the game is less tactical. You were just drop at starting point on the previews games by Helicopter or else.

    If it doesn't have options to force the player to play tactically, there's no point to play tactically. It would be like playing GTA or CoD tactically just because the game doesn't overtly force the player to go guns blazing.

    If there is no challenge to acquire and use vehicles, it will be exactly like GTA. Especially if the vehicles explode when shot at.

    The problem is that if GRWL is geared towards the casual TPV adventure shooter audience, there will be no tactical element to the gameplay, and it will likely miss the entire atmosphere of being part of a small AFO team "behind enemy lines".
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  9. #9
    GiveMeTactical's Avatar Banned
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    Originally Posted by he1nz Go to original post
    @GiveMeTactical

    Ubisoft didnt forget about a campaign..
    They made the campaign into a bunch of missions that can be played by 1-4 players, in which ever order the 1-4 players decide to do them in!
    So if you play on your own, you play with three ai's, and do the campaign in your order! Or is it only a campaign for you if it is a string of missions in a certain order?
    Ubisoft has given us plenty of info on the campaign, have they not?
    My apologies, perhaps my lack of English grammar and vocabulary is so short that I am having a hard time getting my point across.

    Yes, info has been given, plenty and even too much or redundant at times but, if you go back and re read my post you will find out that LITTLE has been shown regarding the Teammate & Enemy AI, hence why I question the statement "If you play it tactical, the game will be tactical"... oxymoron statement at best.

    If the teammate AIs are as smart as a rock and the enemy AI equally dumb but with eagle eyes that can see you at night, w/o NVG across the map and kill you dead with a pistol like what happened in GRAW, then NO, I don't consider that a tactical game either but a lazy way of making me believe that the game is.

    If the enemy AI is going to be able to see me, even though I am around a cement wall and moving a very slow pace just because I have to trip that magical scripted line, like it did in R6 Vegas, then NO... the game can not be considered Tactical.

    If 2 enemy AI are but a feet away from each other and I shoot one of them and the other continues to stand there like his friend did not splatter gray matter all over his face, like it happened in FC3 & FC4, then NO... I don't consider the game Tactical or even Casual but extremely Arcade-noob-low casual-ish shooter.

    I could go on and on but I do believe you have to get my point now... that is what UBI has not presented us with yet and that is why I stated what I previously did. Call it whining, call it critique, call it what ever you want but the fact remains and is that my logic and common sense tells me UBI has work hard to make a Co-Op Open World Game and if, this is where the BIG if comes in, they decide to throw us a bone (Solo Campaign and PVP) it will be an after thought at best just to keep the natives happy and tell the world they listen to the community.
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  10. #10
    SuperBiscotCOT's Avatar Senior Member
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    A little voice in my head is saying me that the foliage may have an impact on ennemies detection ... who knows ? Would be intresting to have an article about AI just for you GMT (I'm also intrested)
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