Shooting mechanics are the same as COD. I totally agree with OP.. R6S has a problem with RUN N GUN.. No innacuracy, no spread when spraying and praying.. First shot recoil is always dead center across the map. THIS IS UNREALISTIC. And this is the thing i hate the most in R6S.Originally Posted by Jae14x Go to original post
Please dont even mention CSGO.. this game is the complete OPPOSITE in the shooting mechanics.
Shooting mechanics : just a bit of innaccuracy when moving ADS.. and a bit of spread while spraying full auto.
First shot : not always 100% dead center
Animation : iron sights and optic sway.,
UBI :
Removed Terrorist theme
Removed Helicopter to spawn on the roof (was awesome idea)
Removed T vs CTU. NOW CTU VS CTU.
This is a Tom Clancy game have you ever played Rainbow six Vegas? It was awesome... In this game you had to STOP to shoot accurately.. Even when AIMING DOWN THE SIGHTS.
Another thing that needs to be adressed : When you run a gun with no optical sights on it you can see the iron sights moving a little bit.. not enough IMO but compared to when aiming down the sights with any scope or red dot sights they are at least moving... Red dots and scope DOESNT MOVE AT ALL... Like if the operator was skating on the ground...
FIX THIS UBI please...
Exploit the full potential of your OWN creation.
Originally Posted by Jae14x Go to original post
This. plus if the helicopter drop off was in the game there would be no point in the other spawns. Why would you take the risk of getting shot getting to the building when you could get a free pass to the roof. It's all about the balance.
It's only slow paced because of the way they play, though, they're all talking like their lives are in danger, even with the same build, no one would play like that.
I mean they rappelled and placed breach charges on 3 windows of the kid's bedroom and the guy inside didn't shoot through them ?
You'd see a whole bunch of ridiculous ***** strats like we have nowadays that would involve destroying the floor of the doorways to isolate rooms, moving the hostage in an enclosed bunker type room (think pipe room in Kanal's boat garage), running around outside all day as Defenders and all other types of creative way to piss at eachother we keep finding in competitive FPS.
That trailer is a Broadway theater play in the midst of a bunch of Youtube prank videos, it's probably filmed with the same camera but it's clearly two wholy different things.
What I am missing that's on the video:
- Everything that's beyond the light is kind of greyish, which does help create the atmosphere.
- There are doors, not just doorframes.
- It's possible to move hostage around (including defenders).
- Picking up hostage seems to be slower.
- You can breach floor even if there isn't a hatch in it.
- It's Terrorists versus SWAT, which does feel more realistic.
- Map of the house is the actual plan of the house.
- By taking option to use the roof you actually use a helicopter.
why did you buy a game based solely on the trailer at E3? You could have played the beta, rented the game, watched youtube videos, read reviews, etc. Buying it based on a pre-alpha trailer and then complaining it's not like the trailer seems silly.Originally Posted by q-iso Go to original post