First of all a few words about myself and sorry if it may be hard to read lol. I main the Warden and it's legit the only class I've played this alpha so I would consider myself a pretty good Warden. Even though I haven't played the other classes I know almost every moveset + combo. Let's start with the feedback.

Game modes:

-Duel: There are only 3 things I disliked. 1. A duel lasted about 2 minutes and finding a match + loading the map took about 4 minutes so yeah. 2. The exp/steel reward is too low in my opinion. I received ~160 xp and 6 steel for a win. 3. Get rid of the revenge mode in duel.

-Brawl: Just increase the xp/steel reward and it will be fine.

-Dominon: I can't really say anything about this game mode since the team damage mechanic made me rage harder than reading a Dark Souls 3 patchlog.

Customization:

Seemed pretty solid but you should really get rid of the Attack/Defense on gear. It just destroys every balancing and you know that exactly. The other stats looked fine to me. I would also love to see customizable color pallets. You should also reduce the prices for gear by a good amount and why should I ever destroy gear for xp? It's always better to keep your gear so you can upgrade your stuff. Also the emblems should be better to see in the loading screens and you should be able to disable the borders of the emblem on the character.

Characters:

-Warden: If I were playing in a tournament, I definitely wouldn't pick him even though it's my favourite character. Positives: His Zone attack is an extremely good finisher, his overhead counter is also extremely good since a lot of the other characters have combos/special moves that come from above and with his Shoulder Bash you can stomp new players like there is no tomorrow. Negatives: His Shoulder Bash is useless against better players. 90% of the time that you use it, you will get punished for it. That leaves him with only 2 viable special moves and guess what. His Dash also sucks. The other Vanguards do the same job as him just better.

-Conqueror: I can't say much about him since I haven't fought a good Conqueror yet but the fights took a lot longer.

-Raider: His charging throw can be annoying and I had some problems parrying his unblockable attack but overall he seems pretty balanced.

-Berserker: The average fight against a Berserker went like this: I blocked his first 2 attacks and parried the third. After that he he didn't have any stamina left and I just threw him with a guardbreak to the ground. I guess his strong attacks take to much stamina but I don't know.

-Kensei: His feints can be nasty but I would still consider him balanced.

-Orochi: Oh boy I don't even know where to start. I guess you like Katanas as much as FromSoft does lmao. Just kidding the Orochi isn't even that overpowered. It's just the Storm Rush and people waiting for you to attack. For the people that don't know what I mean: I do a light attack from the left, the Orochi dashes backwards and uses the Storm Rush, I loose ~48% of my health. I attack from the right, the Orochi dashes backwards and uses the Storm Rush, I loose ~48% of my health. I attack from above, the Orochi dashes backwards and uses the Storm Rush, I loose ~48% of my health. I try to guardbreak him, the Orochi dashes backwards and uses the Storm Rush, I loose ~48% of my health. And the good part is that I can't do anything about it since the revovery of my attack animation takes longer than his Storm Rush. So my suggestion is remove the Storm Rush for the next Beta and look how he plays out. If not make the animation at least much slower and remove the guaranteed top light attack after the Storm Rush.


Well that should wrap it up. Thanks for reading my feedback!