First of all, i loved the game, and that's hard to say after playing it while having major connection issues, but that's understandable, it was an Alpha.

Peer to peer connection: Like most of the people, that would be my main issue, the game really gets affected by all the laggy people who plays. The game really needs dedicated servers.

Customization between matches: I found myself sometimes exiting a nice stable lobby with some cool people, just because i really needed to do some stuff on my champion, like changing colors, and all that stuff, for many of us, fashion counts.

Map selection. Most of the people didn't even care about selecting a map, that can actually be fixed by having the map selection on the same main screen, never had that much of a trouble, because everytime i selected a map, that's what we played, because no one else wanted to enter the "Map selection" option, people are lazy, that's just it, there was a time when i ended playing citadel like four times because no one else felt the necesity to choose the map, and even when i got to play the map i wanted to, it feel like there was no equality in there.

Push distance: Its way too long, you can actally kill people withouth even struggling about it, it may get you a free kill, and also punish the other person for not being fast enough to react to that bash, but it also makes you feel nothing by killing someone like that, many of all of us enjoyed the combat system becausa it was challenging, and i actually felt good everytime i beated someone who was actually good, it's actually cool to be able to kill someone vía the eviroment, but it should be the same challenge as the combat system.

Stamina: Stamina feels a little bit useless, there were times when i started to rush attacks and combo's to someone and never actually felt like i had to keep an eye to my stamina, also, there should be a pop up that tells you that you're running out of stamina, because you need to stay focussed on the fight, and looking away to check the stamina bar, may be the end for you.

Classes really need more balancing: It's obvious that Orochi needs some kind of nerf, i consider myself a skilled player, for i reached a 19 Kda mostly focussing on Warden, when the contract's for the heavy and assassin showed up, i felt like i was on God Like mode playing as the Orochi, and while i had no strong issues fighting them, i did felt to over powered by using it.

Stats affecting multiplayer: That's not something you want in a game like this, there are some people who want to have fun in the game, but don't have as much time as other people, and i do understand that there are some people on the other side of the coin, it would be nice if standard multiplayed had nullified stat boost by equipment, and have a nice weekend event for those who have their equipment leveled up, something like an arena.