So the game in its current state with the Crusader and the Warden has a major issue. The Crusader essentially has all of the Wardens abilities and simply does them better as well as having more abilities on top of that. Leaving you with no real reason to pick the Warden over the Crusader other than stylistic purposes.
Let's go over all of their unique abilities.
Warden
Duel Light Attack Combo On Side Hits
Unique Parry Option On High Parries
Shoulder Charge After Dash Or Light Hit
Crusader
Chargeable Heavy Attack
All Stances Block At Cost of Stamina
Shield Bash (Same As Shoulder Charge, But Knocks Foes Over)
If An Attack Is Blocked While Charging A Heavy Attack Grants A Unique Parry-Like Option In Which You Immediately Follow Up With a Heavy
Now you might be saying "Well the Warden is supposed to be easier to play so he has less abilities," but no. The fact that he has less actually leaves him with fewer options in a fight making him more difficult to play and overall less viable than the Crusader in every way. Not only that, but it's hard to call a character "Adaptable" if their options are so much more limited than other characters. So I have a couple suggestions to help him fit into his roll of the Adaptable character.
Biggest Change:
I think it would be cool if the knight had 3 different forms he could assume on the fly, changing his strengths, weaknesses, and abilities unique to each form making him more capable and versatile for dealing with certain situations.
Form 1
Default, the character functions as they do now except I think it would be nice if regular parrying stunned the enemy and hit for stamina damage at the same time.
Form 2
The Warden grabs one hand onto the blade and can now preform short range guard piercing thrust attacks. However you lose blocking potential changing your blocks into that similar to that of the Beserker. (without the guard break) Your parry would still stun enemies and deal stamina damage. Unique ability, dashing towards an enemy and preforming a heavy attack will do an unblockable thrust, but leaves you open if you miss. This form would make you more able to compete with the Orochi and Beserker.
Form 3
You grab your sword by the blade with both hands effectively turning it into a club. This form functions more like the Raider. Parrying no longer does stamina damage and no longer stuns. However high heavy attacks will stun an enemy and deal stamina damage. You attack much slower in this stance but do massive damage. You can attack out of side dashes but you will be left open afterwards. Unique ability, throwing an enemy at a wall in this form will cause you to automatically follow up by bashing their helmet with your hilt. (Much like the Raider picks you up and knees you in the face.) This attack deals decent stamina damage and stuns the enemy.
And assuming none of this happens the Warden at least needs a stun and stamina damage on parry. Parrying is all they've really got against the Orochi and Beserker right now. The Orochi is too fast to play offensively against and they're too fast for any of the Wardens current attacks to connect consistently.
The Warden is honestly a very viable and very adaptable character. The defense is strong and quick light attacks along with hammering heavy attacks really give a lot of options/ways to deal damage efficiently and in varied ways and the shoulder charge is a very effective tool in the right hands. The Conqueror I think has a few more unique traits but overall is harder to use and requires more strategy and understanding his strengths and abilities whereas the Warden, like other Vanguards, is more of a "pick up and play" style hero.
I personally prefer Conqueror due to the defensive advantages and heavy hitting playstyle (albeit very much looking forward to the Lawbringer Hybrid). I think the Warden can stay largely as is, with perhaps one special move (maybe an unblockable heavy attack?) to give them one more tool to work with in certain engagements.
I think you're missing the point of the Warden. It is meant to be the simplest of the 6 heroes, adding the 3 forms would simply make it the most complicated hero. Also, while the Warden may not have as much defense or damage as the Conquerer, it's still faster. The Warden can play many fighting style, something other heroes can't.
But the unblockable heavy would be most welcome![]()
i don't think the warden is weak or bad, but he doesn't feel unique, feels a bit dull, form a looks and theme point of view it my favourite, but all the other classes feel like they have unique skills and play styles, the warden doesn't, i know its meant to be straight forward and a all rounder, but that just makes it feel dull compared to the others.
and well making he the easiest to pick up and play and get used to is good, doesn't mean he has to be dull, keep the low skill floor, but raise the skill ceiling a bit. not real sure what to do with it, but i would like the warden to feel a bit more unique.
I'm with this one. I love the warden and would not want him changed in any way. Sure they lack unstoppables, charge skills and insane combos, but that's why they're 'adaptable' due to it.Originally Posted by SKYDIVER_55 Go to original post