The Honour System and feedback.
Since playing brawls I've noticed a common trend and think it's very interesting how a lot of players, no matter their skill, will stand and observe the other fighters until one of them dies. At one point at the start of a round I had to take a phone call and went afk unannounced, when i came back the player had just stood waiting which then forced me to watch him kill a friend in the final round after I had beaten my opponent. He went on to beat me. My friend got angry and left the game but my honour remained intact.
It will be interesting to see how the other heroes affect combat balance because although it sometimes feels like some classes are overpowered there is always a counter.
I found all the alpha classes really fun to play being so different and can't wait to try the new ones but hope some balance remains because that pike looks very long.
Loved the artwork and battle areas, Feels intense when flaming pitch-covered boulders are hurtling overhead and you're holding off two knights who want your head.
Question on the subject of battle arenas, any chance you've looked into my previous suggestion of a large open field with 50+ players on it? Could do it free for all or team based.
The game modes were all fun to play and all unique in how people played them. I think my favourite was Dominion but only because it was with friends and a lot more enjoyable moments happen in that mode. I'm hoping there's more game types and I think the game should definitely include a practice mode for players and their friends. Training area shouldn't be linked to stats or unlocks to prevent stat padding obviously.
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