Ill try to keep this brief and on point i know you guys have a lot to read.
1.combat. i just dont like it. the imrovemnts to the mouse and keyboard control method are great and its now a useable if somewhat clunky method, the hard locking the camera does stop me missing blocks to position the camera but i am now blind to the inevitable incoming sde and rear attacks.
i used to feel it was a matter of error punishing and rocks paper scissor, now ive learnt a lot more and played a lot of pvp , now it feels like inactivity and cheese. the key main problem is defending is far more effective, infact attacking in a 1v1 is basically suicide, you will be countered dodge punished depending on which class your fighting, perhaps the raider can attack some but against any samurai class's its just as fatal.
game logic must > real world , stabbing attacks can not be so afective (looking at the orochi mainly but it affects most) its far to easy to put a 2v1 and just stand either side and spam fast stabbing attacks to defense lock the poor victim to death, if he hits revenge you just cancel and back up for the few seconds it lasts.
ganging up needs to be a bad thing its unfun, make revenge a permanent untill canceled by leaving guard stance or long time out of combat, make a revenge state bloc do more.
lets be honest you are taking a lot from chivalry take more! in that 2 on 1's are not a great issue , because you can kill in one hit and they can kill each other in one hit through friendly fire so they need to be carefull. in For honour three people can just run around dog piling one after another as soon as the spawns are broken they dont have to worry about revenge as you can just back away for a few seconds and frindly attacks do nothing but a bit of disruption.
speed can not be balanced against. you can not make one class faster or slower than another without giving some mechanic to stop running from combat. orochi just can not be killed if played right, if they get hit they can just turn and sprint away run to a captured area and heal only a few level 3+ feats can prevent it.
speed has always scaled better with player skill than damage or health. so it is fundamentally unbalanceable.
i Find the combat itself to be too slow and floaty there is no feling of impact, there is no keystroke buffering and its very unclear when you are free to input commands. leading to far too many deaths that feel like they are caused not by player skill or error but simply bad controls and that is frustration,
the game has promise but i just find it boring and repetitive as it is.
but the final nail in the coffin for me is the lack of dedicated servers and the insistance of using P2P with no host migration with is frankly unforgiveable trash, i got used to dedicated servers over 2 decades ago playing quake 2 and im not going back to the laggy piece of crap that is console fodder p2p.