Greetings 'For Honor' team & Forum!

The first thing I want to do is congratulate and thank you for making a game such as this, and for the invite to play! I have experienced pure joy playing this beastie as I'm sure many others have too. I managed to play a fair amount over the weekend, reaching level 19-20 on warden, a character which I liked the most. Initial thoughts and view of the warden class was that it was average at everything and didn't really excel in any one area, which to a certain extent is true, other classes have longer range, quicker attacks, more options for counter attacks. however warden has those shoulder barges. i'll write a little about each class I fought as a warden and share my feelings about them as opponents.

Warden vs Orochi (spellings?)
Many of the beginning fights started out the same, couple of attacks, a side step and I was dead, this, mostly due to my own errors and not knowing how to use my toolset to fight them, I saw orochi as punishers of aggressive play style, with counter attacks on all incoming hits and dodges followed by quick successive hits, play a little more passive and I found many of them were baited into striking without having first countered what I threw at them, and shockingly I found when it came to fighting like that I saw patterns emerge, the less experienced players would run in and top attack at those points, where as a warden I could punish heavily with my own counter attack, others would try to feint but ultimately ended up the same initiation of backstep and that lunging slash. after blocking, or parrying such attack applying the pressure with light attacks and shoulder barge would win me the fight. generally I wasn't worried when I came across one of these on the battlefield, I never felt as if I had no chance as a warden.

Warden vs Raider
*Bleep Raiders in the bleep* is what came to mind everytime I saw them, I never quite got the hang of fighting these monsters, those unblockable heavy swings and casually carrying me only to either kick my face in against a wall, or to throw(some say cheese) me off the edge on many maps. whilst on the surface there appears to be no major trait to be afraid of, it never went the way I envisioned a fight with the class should go. almost to the point where I want a cooldown on guard breaks after being thrown around more than my controller did fighting these. Honestly. after thinking when the alpha ended I could see ways I'd counter but never had a chance to test them, I don't have much more to say about this as an opponent, he just (butt)hurt me. perhaps others had more success I just couldn't keep my chill. if I had the choice i'd run away screaming for a gank.

Warden vs Kensei
I think this guy gave me the most satisfying fights surprisingly agile and could out range me forced my fights to be close up, having said it was the most satisfying to fight, I was disappointed to see them go down the same way a lot, the class seems to have a combo attack that starts with top attack, which is like giving a warden and early xmas present, (speaking of, game? pls?..no?...okay..=( ) this may or may not be true, but I felt he generally did more damage than warden per attack. i'd be hit by an attack look back to see my health is considerably damaged vs i'd hit them and barely a dent in comparison perhaps they have a much higher base hp or armour value I don't really know. havn't really said much about actually fighting him have I? ~ cant give away all my tricks now can I?!

Warden vs Conq (I CANT SPELL IT OKAY!)
Block, ouch, block, ouch. aah theres only so many maces to the face a guy can take, masters of passive if you ask me. either waited for you to attack and counter you, mash you with that buggy stick or turtled up in defense mode and waited his allies to come and kill you, which is where my hate for the pain train that is raider comes from. choo choo, coming throu... oh wait you're with me, go away *dumps off nearest edge* Anyway, fighting this guy I had to use feints, literally forced me to learn heavy attack cancels to throw his parry off, guardbreak didn't seem to work, was countered most of the time.

Warden vs Warden
May the better man win. Failing that, cheese it.

Finally we come to the last guy, I know this is becoming long winded and probably by now not very informative.. i'll try and get back on track

Warden vs (berserker?)
This duel wielding axe guy, hit very fast even with heavy attack, the chained combo attacks weren't difficult to deal with, blocked most of those, the style of play with this guy I struggled with was hit and run. harasser is in its description and it works so well. would hit me a couple of times, and break off then come back and do it again, sure probably many things I could have done about it. but chasing him and trying what I'm going to call the unlockon home run attack (it like literally slides you to the enemy too is this intended, It feel stupidly broken chasing down anything with same move speed) did not work, his attacks were faster (or better timed) Honestly though I expected an ability to throw his axe at your face from this character, being a harasser and all that jazz.

Other peoples have mentioned things like small maps and they want larger maps. honestly I'm a fan of both, small maps mean getting into the action faster, and the pace of the game is nice but more forgiving on deaths reason to come., larger is more clutch your buttocks, it takes longer to reach objectives lost so dying and losing the point adds pressure to the overall game, at least for me, I enjoy the wining of the match more than the fight. (but its nice to do both!)

Anyway thank you for taking the time to read this brain fart. and be seeing you in future I hopes!