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  1. #1

    1v1 during Dominion

    Well the idea was posted on general feedback on a thread(not by me) but I would like to also post here as a stand alone thread at that so we can get our ideas on it.

    The concept is that during Dominion there should somehow, somewhen be given a chance for 1v1 duel between players. The details aren't there yet but I am stuck imagining the possibilities. I was thinking the top killers of each team meet in the center the minions form a circle(they can keep fighting but they can also stop during the duel and cheer) the players enter it and the duel commences.
    I was only thinking maybe a way to challenge someone to a duel by throwing down a glove or something like that. The difference here is the challenge part, you have the options to do that. It might just be a feature where someone you don't like you just challenge him to a duel gamemode but it is connected to the rest of the modes. Kinda like "1v1 scrub you and me" only connected to the gameplay. Maybe if the score is you:1 v for:1 you need to settle the score then a 1v1 commences, during dominion, if a challenge is issued, the next time both players lock on eachother

    The ideas are plenty and it is not set that only one can exist. I really like them and as they don't really change the base of the gameplay they don't seem that hard to implement but would really spice up the game

  2. #2
    Originally Posted by Falcondrb Go to original post
    my idea was some sort of skill with no cool down where you target your choice opponent, then bellow a challenge. Then a glowing circle would appear under them as some sort of boundry. no other players, AI, or Minions may enter & neither player can leave until 1 is dead. Leaving the Honorable duel intact & uninterruptible. As soon as the duel is over, the circle will disappear & the player may either go on his way to the next target or accept a challenge from the opponent's teammate as they attempt to revenge their comrade. No cool down means you could issue a challenge right away after coming from a challenge, effectively evening the odds if surrounded by all 4 enemy players
    At the same time though it allows for it to be overused. That is why I thought it should be limited in some way or form. I don't think removing outnumbered fights from the game altogether is a good idea.

    Still seeing how many people have a problem with them and how lacking they actually felt(that is outnumbered fights) if a good alternative isn't found quickly I think your idea will work to make the game better