MY MAIN POINT IS AT THE END, THIS IS ALL EXPLANATION IN CASE YOU CARE ENOUGH. IT'S AT THE END BECAUSE THIS ISN'T AP WRITING SORRY.
I went into this game expecting a more skill based game. Now right off the bat that sounds kinda weird, this game requires a lot of attention to detail and quick reaction in some cases; it is skill based that is not this post's argument. And the fact that it is more of a brawler instead of a sim is fine. I don't even care about getting rekt by the Orochi not only because they need a little nerf, but you just pick the raider and they in turn, get cheesed. No, my problem is I was hoping for a game where switching guards and blocking, counter attacking, and out smarting your opponent would be key. And while this is a big part of the game I feel like the "unbreakable combos" and "special abilities" of the heroes are kinda stupid.
Now, they are KINDA stupid, not an udder waste of time and should be removed from the game wah wah wah. No, I understand there are fighting techniques people use, or the abilities represent some special training or equipment (such as the Marauder's special block because he has a f***ing shield, or the Raider's strength and size allowing him to throw people). I'm fine with separate classes, and especially with them being more unique then just "They look different" or "They have a different sword" or "They are from Japan" (I think, they never called them Shinobi so who the f*** knows) and having attacks that correlate to their weapon.
No. MY problem (And I mean MY. You can disagree with me I'm just saying what I feel. If you agree with me great! Maybe it will change), is that when you can just memorize a combo or move set, and rinse and repeat again and again to kill someone, it feels like it takes the skill out of it completely. Skill to me is being able to think on your feet, win a fair fight/outsmart the enemy using terrain and advantages, and reacting in time. It is not memorizing "Attack left, then right, then up and they can't break it". I understand that that combo not only belongs to the Kensei, but once you learn it, it is very easy to counter. But even then, once you've dodged it a million times, people still use it! Now I know that even people who use these combos don't always use them but it sure feels like whatever they are doing, they do to set that move up, which becomes annoying.
Putting these combos in the game was NOT a bad idea. I enjoy the unique animations and follow ups to abilities (i.e. The raider stunning someone, then...). I like how they try to mimic techniques or training. But I think when people see them as the only way to win, because they can be so good- especially against new players- the game feels repetitive. It feels more like I'm just playing a game of mortal kombat, where even if I can block correctly (up or down) or know my abilities, people are just going to cookie cutter the same combo's they've practiced for 6 hours and call that "skill".
Essentially, I think putting more emphasis on the combos, and not making them a tool but more of "The only way to fight" for some players makes the game less reliant and timing and reaction. It makes the game ignore those people who can have good fights for minutes by blocking and parrying correctly. I don't want combo's taken out, I just want the game to feel more like you have to choose guards wisely and think on your virtual feet, then just press buttons in the same sequence over and over again by adding more emphasis on more combos. I want to see players change things up and make fights more interesting with attacks in different directions and intense blocking instead of seeing the same combo and countering it again for the 700th time in the match.
I really enjoyed the game, I think it could become a big game, just needs a little love and elbow grease. It is an alpha after all. Thank you.
-FloppyRavioli
Man I lit my torch and sharpened my pitchfork for nothing... that title...
You kind of remedied the problem in your own words.
First people learn a combo, frequently abuse it vs noobs, forcing them to learn to deal with it.
They also learn to deal with enemy combos and always avoid getting hit by them.
I'm just paraphrasing your post.
Now both sides are fully aware of their opponents tool; time for positioning, reactions, reads, feints, baits and guesses to decide the fight.
This fight will feature combos, but it will also feature a ton of feints, intentionally dropped combos to try and mix other moves. Constant movement to re position favorably.
Everything you're asking for will occur organically once people learn the basics.
Until they do, yeah combos will wreck them, and they will blindly repeat combos to try and wreck other noobs. Everyone will either learn, or die.
... Erh... Learning characters is skill, if you know what they can do and how to deal with it, its skill. Right now it seems to me your complaining that new people are to bad at playing the game. Well, yes, its not a game you can pick up, play for 10 minutes and be a expert. Your complaint makes no sence to me.
I want more combos, but I don't want 8 hit combos like a fighting game. I want the type of combos you get in Bloodborne. Where they put effort into making sure every combination of two or three button presses generates something unique that lets you tailor your fighting style to your situation. Dodging backwards and doing a light hit does one thing, dodging backwards and doing a heavy attack does something different, rolling forward and doing a light attack does something, and again, a heavy attack does something different.
It gives the player a lot of tools to use in combat, without forcing them to memorize long combo chains, and makes the game better and more interesting.
For Honor has a lot of simple combos they could be using. Guard break combos, cancel combos, dodging combos. Yet pretty much all we get is light light light, light heavy, heavy heavy, and a few variations of that. There are a couple of combos that utilize other buttons, such as the Warden shoulder bash, but generally speaking that's it.
Wow just wow. Amazing, truly amazing. Ok so the game is pretty much already what you want. It not like you can spam combos and get a guarantee hit every time (excepts for the wardens side light or orochis top light, etc. Even then its not like these combos alone are winning the fights). At least i have yet to witness such things. So with that being said combos are really just a tool and you still have use ur reactions to block and counter and mix ups to pressure your opponent.Essentially, I think putting more emphasis on the combos, and not making them a tool but more of "The only way to fight" for some players makes the game less reliant and timing and reaction. It makes the game ignore those people who can have good fights for minutes by blocking and parrying correctly. I don't want combo's taken out, I just want the game to feel more like you have to choose guards wisely and think on your virtual feet, then just press buttons in the same sequence over and over again by adding more emphasis on more combos. I want to see players change things up and make fights more interesting with attacks in different directions and intense blocking instead of seeing the same combo and countering it again for the 700th time in the match.
I really enjoyed the game, I think it could become a big game, just needs a little love and elbow grease. It is an alpha after all. Thank you.
You say you want the game to be more about choosing your guard wisely. Its already like that. I don't see how its not. Just cause you have combos in the game doesn't mean the importance of your guard is not present. So imo it seems that you just want the game dumbed down.
Lastly, if people are using the same combo over and over again and you keep countering it, then good for you. He's a noob and you are better than him. the game should not change just because of certain players play style or if they are still learning the game.
Originally Posted by waraidako Go to original post
THIs. SO.
MUCH. THIS.
I played mainly Warden, and I honestly hated the shoulder-charge, fast-fast-combo. It's the "only" basic combo the Warden has that works well...
But overall there are too many un-counterable combos in the game already, no need to make more.
It would be best to have small, unique combos while keeping the current combos or maybe even reducing them.