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  1. #1

    Demystifying death - Post death recaps

    I feel like a great deal of people's frustrations and confusions about the game would be alleviated with a post-death recap of what happened in their last moment.
    To avoid information overload this information should probably require pressing a button to display.

    Thing's I'd like to see:

    • What killed you (attack, environmental hazard, feats)
    • Damage you took (already available to some extent)
    • Your state at the moment of death (attacking, guarding, guard broken, in hitstun (reeling), knocked down, stumbling)

    • If you were blocking, indicate the direction the game saw you blocking and the direction you were killed from
    • If killed during hitstun, guard break, stumbling or knocked down, indicate the information about the attack that put you into that state
      [For guard break show how much you missed the counter window by, if you tried to counter within 1 second (before or after)]
    • If you pressed heavy attack within 1 second of your death (before or after), indicate which direction you were trying to parry in, and by how many milliseconds you were off from the swing that killed you. (that includes showing that I tried to parry left and timed it correctly, but I was actually hit top so it was useless)
    • Any buffs or debuffs affecting you (revenge, stun, defense up/down, attack up/down, poison, bleeding, on fire)
    • Any buffs or debuffs affecting your enemy
    • If killed by an unblockable, be sure to mention that (and perhaps show a tip about dodging or parrying)
     3 people found this helpful

  2. #2
    This is a cool idea, I think this would be substantially helpful.

  3. #3
    You wouldn't even look at it after 5 matches. Pointless. You can see what happens... when it happens.

  4. #4
    For the most part, you're not wrong Rollricked. Most of this stuff is obvious to some of us.
    To... certain other people... they don't understand. And it will take them a very, very long time to understand without being shown.
    The majority of this post-death recap is for newer players who don't understand what killed them.

    The next major user would be people who just want some hard numbers about what killed them.

    The part I mostly want for myself is I want to know by how much I missed a parry or guard break.
    Also, sometimes with Mouse and Keyboard I think I'm blocking in the right direction, but die anyways and wonder if I made a micro-movement with my mouse just before dying that caused my guard to change. I'd like to know what the game thought I was doing, as opposed to what I think I was doing.
    I ran into this problem a lot playing fighting games, in my head I had completed the motion for a special move but it didn't come out. I found out eventually that on average I was pressing the attack button too soon, before inputting the final part of a directional input. I found this through trial and error over hours of training mode, but we can do better with the systems available to us.

  5. #5
    i feel as though this would help a lot with the game. come on ubi!