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  1. #11
    absolutely please ubi please! I don't know if it was just me, but I had the WORST luck with connection problems in games. We didn't get too many, but when we did it almost always happened to be when we were starting a 1v1 duel or at a pivotal moment in the duel. Because of that the rollback and spike often altered to outcome of the duel. It never happened when I was just running around so it almost made it seemed like ti was planned. Please dedicated servers.
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  2. #12
    This is the only big issue I've seen with the game. After playing the alpha I emailed them and in the surveys I mentioned this issue multiple times. Please Ubisoft, make it happen!!!!
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  3. #13
    Things like host advantage and exploitability take a back seat to another issue with progression.
    Loot and steel are earned by completing a match and I enjoy that matches of dominion can run 15 minutes or longer. I do not enjoy that matches can run 15 minutes or longer and then have a host migration error that boots everyone and nullifies any sense of accomplishment by not giving anyone rewards.

    I sincerely hope that connection, regardless of p2p or dedicated, is a priority to the team and I hope these testing phases give them ample information to work toward a finely polished final product.
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  4. #14
    yes please get rid of your P2P. that was acceptable for games like assassins creed multiplayer, but "for honor" diserve a better model.
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  5. #15
    To be honest I believe a good network is more important than servers, cause dedicated servers doesn't mean good netcode.
    Battlefield 4 Vanilla had dedicated servers but a "so-so" netcode, I had a lot of issues with it. Same for Masterchief Collection: dedicated servers, pretty bad netcode.
    I didn't have any major issues with the netcode in For Honor (yeah sure sometimes I was having massive lag-spikes just because of someone joining/leaving the game but nothing critical), I believe the netcode is pretty solid, having dedicated servers would be absolute top.
    But it's something you can't have right now, it requires a lot of work to implement servers in a netcode, maybe next time.. like For Honor 2? :P
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  6. #16
    Oh, yes. Definitely.
    Even just a couple of days in the alpha was enough for anyone to realize how terrible the P2P system is.
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  7. #17
    YES.

    Connection issues were the only major technical problem with the alpha.

    There were only a few times where I could complete a 4v4 match without the entire team getting booted back to the main menu. Seemed like any time you were in the match-up screen and you saw someone with the red bar under their name, never fail, half-way through the round we'd all get booted, or else we'd all pause and then someone would either leave or disconnect and they'd be replaced with AI. I also didn't like getting thrown into matches that were half-over when I thought I was joining a "new" game.

    The 1v1s and 2v2s almost never had connection issues that I noticed. Though there were a few times in brawls where someone would leave mid-battle and be replaced with AI. It was almost always someone who was losing, so I don't know if it was a salty exit, or lag/connect issues.
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  8. #18
    i can only speak for myself,
    but i already cancelled my Pre Order,
    and will not buy it if there are no good dedicated server.
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  9. #19
    2017 aiming for e-sport and not having dedicated server is real BAD.
    killing the game before event release.

    Ubisoft i know that this is expensive but don't release a game with such potential and destroy it with broken online experience because of host that will have bad connections.

    dedicated server is must here.
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  10. #20
    DrExtrem's Avatar Senior Member
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    Originally Posted by C0rnolio Go to original post
    yes please get rid of your P2P. that was acceptable for games like assassins creed multiplayer, but "for honor" diserve a better model.
    it does not only deserve dedicated servers, it also need it.

    dedicated servers simply are the gold-standard for competitive multiplayer - and 'for honor' certainly looks like a competitive game. p2p games suffer from ther limited client-side processing power. add bad wifi and a movie-streaming wife/husband and you have a cocktail of suck. add "tinkering", forced lag and cheats to the mix and our cocktail of suck gets even worse. next problem - rage quitting hosts. i think, i do not need to go into details here ... but it leads directly to my next point.

    it also needs a proper matchmaking, that is at least based on leagues like starcrafts or on a point-system like the arena in world of warcraft. bad players need to play against bad players, until they get better. noob-bashing and unfair matchmaking are the real dangers, because people loose their interest very fast, if they constantly get dominated in matches. this is the second big factor, that would kill e-sport and competitive play in general.


    dedicated servers offer stable connections, better anti cheat capabilities and nobody gets an advantage. if your connection to a dedicated server is crap, it is your fault and not the one of the host or the system, that pairs you with a player from the other end of the world.
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