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  1. #1

    Dedicated servers: Does for Honor need them for Long term success?

    I haven't seen much discussion from the community about the lack of dedicated servers in the game (surprisingly). I firmly believe that peer to peer connection will absolutely harm the game's longevity, especially in the flagship 4v4 mode, where not only are disconnects and host benefits rife (based on the alpha, which is not fully representative of the final product, of course) but full instances of games being completely dropped because of a bad host were commonplace. I think that, long term, the game will live or die depending on the game's connectivity, considering the fact that most of the depth of the combat comes from quick decision making as is the case with feints, quick, interrupting attacks, guard breaks and counter guard breaks. as well parries, all requiring crucial timing, something which latency issues and connection inconsistencies will only hamper.

    I implore you, Ubisoft, before release, look to the likes of CS:GO, Overwatch, DOTA and LoL, some of the biggest competitive PvP games out there. They ARE eSports right now, they ARE the benchmark for competitive play, and they ALL share the fact that they HAVE dedicated servers.

    To compare, the likes of Destiny and RainbowSix Seige are recently popular games WITHOUT dedicated servers, and while I understand that correlation does not always imply causation, these games are highly regarded competitive games with a relatively low interest in the eSports scene, I believe due to their known LAG issues.

    I think For Honor has a very special niche as an awesome, hardcore, melee, highly competitive game. I would be so discouraged to see it die early after release due to lack of support, Like so many good games have (Titanfall for instance; really cool ideas/mechanics, ruined by unstable connections and lack of support!) it would be really reassuring to see some communication whether the game will, in fact, run on local, dedicated servers or not, and whether the devs are dedicated to supporting this awesome game in the long term, to ensure it does not become a flash of brilliance that dies out before its time, but rather a strong staple in the competitive scene.

    Anyway, if you have an opinion, share it below! I'd love to see this topic be broached in a constructive way for a game I am so darned excited for!
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  2. #2
    Bumping! FOR HONOR!
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  3. #3
    If the game goes competitive then its a must for sure. Other then that my knowledge is way to limited on the subject.
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  4. #4
    Yggdrasil_67's Avatar Member
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    Dedicated servers are a must if they want to keep their players. No way people are going to keep dealing with mid-game interruptions.
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  5. #5
    I agree! I just hope that there will be some changes before release where connectivity is concerned. dedicated servers are a major ( expensive) commitment, but I think that For Honor is worth that commitment. PLUS if the expenses are an issue, UBI should consider a (optional) paid cosmetics system to fund them, that doesn't have any impact on gameplay or leveling, but perhaps lets you improve character customisation! That seems to be a common route for funding competitive games in the long term.
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  6. #6
    Hopefully this game with garner enough interest to allow funding of dedicated servers.
    If they have to subsidize the cost, then sure - cosmetic items, might appeal to some people.

    I'm big on a healthy sized robust single player campaign, but I am interested in the multiplayer as well. It's tough to have both come out top notch.
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  7. #7
    When it comes to the campaign, that's something I am super glad about too; I am glad that there is a strong single player presence in this game, when there has been a trend recently to release full-price games without single player content. For me, however, the campaign in games like for honor is like a dense, fleshed out tutorial, where we can learn mechanics for the multiplayer; the mano a mano online content is what will give the game longevity for me. I think that while the addition of the campaign is definitely the right call by the devs, without proper, modern online support, the game will lose traction within a few weeks, which would be terribly disappointing, considering the sheer quality on show in this game.
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  8. #8
    dedicated servers would be amazing! please make this a thing ubisoft!
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  9. #9
    Originally Posted by Vanraalte89 Go to original post
    dedicated servers would be amazing! please make this a thing ubisoft!
    I Know! It's a big ask, but honestly? I think this game is competitive. I think it's skillful. I think it's deep. I think that it rewards good reaction times. We just need the ping and consistancy to make it work long term!!
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  10. #10
    Originally Posted by ImEponymous Go to original post
    I Know! It's a big ask, but honestly? I think this game is competitive. I think it's skillful. I think it's deep. I think that it rewards good reaction times. We just need the ping and consistancy to make it work long term!!
    Not everyone has a top notch connection dude and this game relies heavily on precise and timed attacks so if this game wants to be competitive/live long enough and not die within months it will need dedicated servers so that at least the one with the poor connection is the one punished and not everyone and not have the need to replace hosts mid game and recover game state and such when a wimp decides to leave the game because he's losing
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